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[[File:GBG_2021_Banner.png|500px|link=|left]] <br> __TOC__<br>
[[File:GBG_2021_Banner.png|500px|link=|left]] <br> __TOC__<br>


==What is the Guild Battlegrounds?==
==What is the Guild Battlegrounds?==


Guild battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are different battleground maps with different challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.
Guild Battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are different battleground maps with different challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.


Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.
Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.
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! style="text-align: center; width: 50%;" |'''The Volcano'''
! style="text-align: center; width: 50%;" |'''The Volcano'''
! style="text-align: center; width: 50%;" |'''The Waterfall Archipelago'''
! style="text-align: center; width: 50%;" |'''The Waterfall Archipelago'''
|-
|-  
| style="text-align: center;" |[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|450px|link=The Volcano]]
| style="text-align: center;" |[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|450px|link=The Volcano]]
| style="text-align: center;" |[[FILE:Guild_Battlegrounds_2021.png|center|400px|link=The Archipelago]]
| style="text-align: center;" |[[FILE:Guild_Battlegrounds_2021.png|center|400px|link=The Waterfall Archipelago]]
|}
|}


Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground!
Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time!   Click on a Guild Battleground map to learn more about the particular battleground!


==How do I access the Guild Battlegrounds?==
==How do I access the Guild Battlegrounds?==
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! style="text-align: center; width: 50%;" |'''Before unlocking'''
! style="text-align: center; width: 50%;" |'''Before unlocking'''
! style="text-align: center; width: 50%;" |'''After unlocking'''
! style="text-align: center; width: 50%;" |'''After unlocking'''
|-
|-  
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}}
| style="text-align: center;" | [[File:V_SS_StoneAge_BattlegroundRuins.png|500px]]
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}}
| style="text-align: center;" | [[File:V_SS_IronAge_BattlegroundCopper.png|300px]]
|}
|}


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== The basics ==
== The basics ==


=== Provinces ===
=== Provinces ===
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.


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{|
{|
! style="text-align: center; width: 25%;" | '''League ->'''
! style="text-align: center; width: 25%;" | '''League ->'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''
! style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_copper.png|link=]] '''Copper'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''
! style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_silver.png|link=]] '''Silver'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''
! style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_gold.png|link=]] '''Gold'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''
! style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_platinum.png|link=]] '''Platinum'''
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''
! style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_diamond.png|link=]] '''Diamond'''
|-
|-
| style="text-align: center;" | Advances needed
| style="text-align: center;" | Advances needed
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| style="text-align: center;" | 100
| style="text-align: center;" | 100
| style="text-align: center;" | 130
| style="text-align: center;" | 130
| style="text-align: center;" | 160
| style="text-align: center;" | 200/220*
|}
|}
 
! *200 for the Waterfall Archipelago, 220 for the Vulcan Archipelago


As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.


===Defending Provinces===
===Defending Provinces===
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.


===Focus Mechanic===
===Focus Mechanic===


For Founders, Leaders and Battleground Officers of a Guild. This new functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.
For Founders, Leaders and Battleground Officers of a Guild. This functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.


Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.
Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.
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! style="text-align: center; width: 30%;" |'''Log entry types'''
! style="text-align: center; width: 30%;" |'''Log entry types'''
! style="text-align: center; width: 70%;" |'''Description'''
! style="text-align: center; width: 70%;" |'''Description'''
|-
|-  
| style="text-align: center;" | Province lost
| style="text-align: center;" | Province lost
| style="text-align: center;" | This log entry show when your guild has lost the ownership of a province and which guild has conquered it
| style="text-align: center;" | This log entry show when your guild has lost the ownership of a province and which guild has conquered it
|-
|-  
| style="text-align: center;" | Province Conquered
| style="text-align: center;" | Province Conquered
| style="text-align: center;" | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown).
| style="text-align: center;" | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown).
|-
|-  
| style="text-align: center;" | Intruder Alert
| style="text-align: center;" | Intruder Alert
| style="text-align: center;" | Which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions. Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.
| style="text-align: center;" | which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.


Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded' log,
Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log,
|-
|-  
| style="text-align: center;" | Construction logs
| style="text-align: center;" | Construction logs
| style="text-align: center;" | Which will show whenever your guild build or destroy a battleground building. The log will show which province and who built/destroyed the building.
| style="text-align: center;" | which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building.  
|}
|}


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At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:


[[FILE:MMR1.PNG|center|link=]]
[[FILE:MMR1-2.png|center|link=]]
 
== Guild Battleground Championships  ==
 
 
For six Battleground seasons, your Guild will compete with other Guilds for truly unique prizes, at first – for Diamond Guilds. To check the current Championship duration and the current Diamond League prize, click on this symbol on the top right of your screen in the Guild Battlegrounds:
 
[[FILE:Flag.png|center|link=]]
 
You can track your progress in Battlegrounds and the Championship on the Leaderboard. The Rankings button will now show the Guild-Battlegrounds-based ranking by default.
 
 
 
[[FILE:RankingsNew-2.png|center|link=]]
 
 
The ranks will be based firstly on League Points your Guild currently has, secondly on the amount of Battleground victories in the current Championship, thirdly on total Victory Points accumulated in the current Championship, and lastly on the Guild Level.


==Victory Points==
==Victory Points==
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
Victory Points are accumulated during as normal during each Battleground season within the duration of a Championship and used to determine rankings.


==Attrition==
==Attrition==


Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face. It can be reduced by placing buildings, however the reduction can never exceed 80%.


[[FILE:attritionicongbg.png|center|link=]]
[[FILE:attritionicongbg.png|center|link=]]


So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. Each Guild Member's attrition level can be seen in the Member Activity tab.
 
[[FILE:Member_activity_gbg.png|400px|center|link=]]
 
However, attrition resets to 0% each day (midnight server time).
<center>
<center>
{|
 
! style="text-align: center;" | '''Attrition Level'''
 
! style="text-align: center;" | '''Defending Army Bonus'''
 
! style="text-align: center;" | '''Negotiation Multiplier'''
{{:Attrition_level_1-30}}
|-
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 1
| style="text-align: center;" | 2%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 2
| style="text-align: center;" | 4%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 3
| style="text-align: center;" | 6%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 4
| style="text-align: center;" | 8%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 5
| style="text-align: center;" | 10%
| style="text-align: center;" | 1
|-
| style="text-align: center;" | 6
| style="text-align: center;" | 15%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 7
| style="text-align: center;" | 20%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 8
| style="text-align: center;" | 25%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 9
| style="text-align: center;" | 30%
| style="text-align: center;" | 2
|-
! style="text-align: center;" | '''Attrition Level'''
! style="text-align: center;" | '''Defending Army Bonus'''
! style="text-align: center;" | '''Negotiation Multiplier'''
|-
| style="text-align: center;" | 10
| style="text-align: center;" | 35%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 11
| style="text-align: center;" | 40%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 12
| style="text-align: center;" | 45%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 13
| style="text-align: center;" | 50%
| style="text-align: center;" | 2
|-
| style="text-align: center;" | 14
| style="text-align: center;" | 60%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 15
| style="text-align: center;" | 70%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 16
| style="text-align: center;" | 80%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 17
| style="text-align: center;" | 90%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 19
| style="text-align: center;" | 100%
| style="text-align: center;" | 3
|-
| style="text-align: center;" | 19
| style="text-align: center;" | 120%
| style="text-align: center;" | 4
|-
! style="text-align: center;" | '''Attrition Level'''
! style="text-align: center;" | '''Defending Army Bonus'''
! style="text-align: center;" | '''Negotiation Multiplier'''
|-
| style="text-align: center;" | 20
| style="text-align: center;" | 140%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 21
| style="text-align: center;" | 160%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 22
| style="text-align: center;" | 180%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 23
| style="text-align: center;" | 200%
| style="text-align: center;" | 4
|-
| style="text-align: center;" | 24
| style="text-align: center;" | 220%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 25
| style="text-align: center;" | 240%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 26
| style="text-align: center;" | 260%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 27
| style="text-align: center;" | 280%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 28
| style="text-align: center;" | 300%
| style="text-align: center;" | 5
|-
| style="text-align: center;" | 29
| style="text-align: center;" | 320%
| style="text-align: center;" | 6
|-
| style="text-align: center;" | 30
| style="text-align: center;" | 340%
| style="text-align: center;" | 6
|}
</center>
If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page.
If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page.


Line 288: Line 178:
! style="text-align: center; width: 20%;" | '''Platinum'''
! style="text-align: center; width: 20%;" | '''Platinum'''
! style="text-align: center; width: 20%;" | '''Diamond'''
! style="text-align: center; width: 20%;" | '''Diamond'''
|-
|-  
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png
| style="text-align: center;" | [[File:guild_battlegrounds_league_copper.png|link=]]
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png
| style="text-align: center;" | [[File:guild_battlegrounds_league_silver.png|link=]]
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png
| style="text-align: center;" | [[File:guild_battlegrounds_league_gold.png|link=]]
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png
| style="text-align: center;" | [[File:guild_battlegrounds_league_platinum.png|link=]]
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png
| style="text-align: center;" | [[File:guild_battlegrounds_league_diamond.png|link=]]
|}
|}


===League Points ===
===League Points ===
A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.
A Guilds League points (LP) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.


The number of League Points can never go below 0 or above 1000.
The number of League Points can never go below 0 or above 1000.
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! style="text-align: center; width: 20%;" | '''League'''
! style="text-align: center; width: 20%;" | '''League'''
! style="text-align: center; width: 20%;" | '''League Points'''
! style="text-align: center; width: 20%;" | '''League Points'''
|-
|-  
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''
| style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_diamond.png]]<br> '''Diamond'''
| style="text-align: center; width: 20%;" | '''901-1000'''
| style="text-align: center; width: 20%;" | '''901-1000'''
|-
|-  
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''
| style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_platinum.png]]<br> '''Platinum'''
| style="text-align: center; width: 20%;" | '''651-900'''
| style="text-align: center; width: 20%;" | '''651-900'''
|-
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''
| style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_gold.png]]<br> '''Gold'''
| style="text-align: center; width: 20%;" | '''351-650'''
| style="text-align: center; width: 20%;" | '''351-650'''
|-
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''
| style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_silver.png]]<br> '''Silver'''
| style="text-align: center; width: 20%;" | '''101-350'''
| style="text-align: center; width: 20%;" | '''101-350'''
|-
|-
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''
| style="text-align: center; width: 15%;" | [[File:guild_battlegrounds_league_copper.png]]<br> '''Copper'''
| style="text-align: center; width: 20%;" | '''0-100'''
| style="text-align: center; width: 20%;" | '''0-100'''
|}
|}
Line 331: Line 221:
! style="text-align: center; width: 20%;" | '''6 Guilds'''
! style="text-align: center; width: 20%;" | '''6 Guilds'''
! style="text-align: center; width: 20%;" | '''5 Guilds'''
! style="text-align: center; width: 20%;" | '''5 Guilds'''
|-
|-  
| style="text-align: center; width: 20%;" | '''1st place'''
| style="text-align: center; width: 20%;" | '''1st place'''
| style="text-align: center; width: 20%;" | '''+175'''
| style="text-align: center; width: 20%;" | '''+175'''
Line 337: Line 227:
| style="text-align: center; width: 20%;" | '''+125'''
| style="text-align: center; width: 20%;" | '''+125'''
| style="text-align: center; width: 20%;" | '''+100'''
| style="text-align: center; width: 20%;" | '''+100'''
|-
|-  
| style="text-align: center; width: 20%;" | '''2nd place'''
| style="text-align: center; width: 20%;" | '''2nd place'''
| style="text-align: center; width: 20%;" | '''+125'''
| style="text-align: center; width: 20%;" | '''+125'''
Line 343: Line 233:
| style="text-align: center; width: 20%;" | '''+75'''
| style="text-align: center; width: 20%;" | '''+75'''
| style="text-align: center; width: 20%;" | '''+50'''
| style="text-align: center; width: 20%;" | '''+50'''
|-
|-  
| style="text-align: center; width: 20%;" | '''3rd place'''
| style="text-align: center; width: 20%;" | '''3rd place'''
| style="text-align: center; width: 20%;" | '''+75'''
| style="text-align: center; width: 20%;" | '''+75'''
Line 349: Line 239:
| style="text-align: center; width: 20%;" | '''+25'''
| style="text-align: center; width: 20%;" | '''+25'''
| style="text-align: center; width: 20%;" | '''0'''
| style="text-align: center; width: 20%;" | '''0'''
|-
|-  
| style="text-align: center; width: 20%;" | '''4th place'''
| style="text-align: center; width: 20%;" | '''4th place'''
| style="text-align: center; width: 20%;" | '''+25'''
| style="text-align: center; width: 20%;" | '''+25'''
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| style="text-align: center; width: 20%;" | '''-25'''
| style="text-align: center; width: 20%;" | '''-25'''
| style="text-align: center; width: 20%;" | '''-50'''
| style="text-align: center; width: 20%;" | '''-50'''
|-
|-  
| style="text-align: center; width: 20%;" | '''5th place'''
| style="text-align: center; width: 20%;" | '''5th place'''
| style="text-align: center; width: 20%;" | '''-25'''
| style="text-align: center; width: 20%;" | '''-25'''
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| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-100'''
| style="text-align: center; width: 20%;" | '''-100'''
|-
|-  
| style="text-align: center; width: 20%;" | '''6th place'''
| style="text-align: center; width: 20%;" | '''6th place'''
| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-75'''
| style="text-align: center; width: 20%;" | '''-100'''
| style="text-align: center; width: 20%;" | '''-100'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |  
|-
|-  
| style="text-align: center; width: 20%;" | '''7th place'''
| style="text-align: center; width: 20%;" | '''7th place'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" | '''-125'''
| style="text-align: center; width: 20%;" | '''-150'''
| style="text-align: center; width: 20%;" | '''-150'''
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |  
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |  
|-
|-  
| style="text-align: center; width: 20%;" | '''8th place'''
| style="text-align: center; width: 20%;" | '''8th place'''
| style="text-align: center; width: 20%;" | '''-175'''
| style="text-align: center; width: 20%;" | '''-175'''
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| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
| style="text-align: center; width: 20%;" |
|-
|-  
|}
|}


==Province Buildings==
==Province Buildings==
{{:Guild_Battleground_Province_Buildings}}
{{:Guild_Battlegrounds_Province_Buildings}}
 
{{:Guild_Battlegrounds_Rewards}}

Latest revision as of 23:37, 26 September 2023

GBG 2021 Banner.png



What is the Guild Battlegrounds?

Guild Battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are different battleground maps with different challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.

Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.

Maps

The Volcano The Waterfall Archipelago
Guild battlegrounds backgroundmap rd6.png
Guild Battlegrounds 2021.png

Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground!

How do I access the Guild Battlegrounds?

Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology Military Tactics in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your Cultural Settlements access point, you'll see a new structure.

Before unlocking After unlocking
File:V SS StoneAge BattlegroundRuins.png File:V SS IronAge BattlegroundCopper.png

Click on the Guild Battleground building to open the exciting new PvP feature!

How can I participate in a Battleground?

Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.

Startingspotgbg.png

Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.


The basics

Provinces

Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.

Province Names.png

Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring.

Conquest Flags - Attacking & Negotiating

Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:

Gbgconquestflag1.png

Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.

Gbgconquestflag2.png

To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.

When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.


League -> File:Guild battlegrounds league copper.png Copper File:Guild battlegrounds league silver.png Silver File:Guild battlegrounds league gold.png Gold File:Guild battlegrounds league platinum.png Platinum File:Guild battlegrounds league diamond.png Diamond
Advances needed 40 70 100 130 200/220*

! *200 for the Waterfall Archipelago, 220 for the Vulcan Archipelago

As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.

Defending Provinces

There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.​

Focus Mechanic

For Founders, Leaders and Battleground Officers of a Guild. This functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.

Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.

FocusMek.PNG

Battleground Logs

Battleground Logs.png


Log entry types Description
Province lost This log entry show when your guild has lost the ownership of a province and which guild has conquered it
Province Conquered When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown).
Intruder Alert which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.

Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log,

Construction logs which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building.

Battleground Leaderboard

At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:

MMR1-2.png

Guild Battleground Championships

For six Battleground seasons, your Guild will compete with other Guilds for truly unique prizes, at first – for Diamond Guilds. To check the current Championship duration and the current Diamond League prize, click on this symbol on the top right of your screen in the Guild Battlegrounds:

Flag.png

You can track your progress in Battlegrounds and the Championship on the Leaderboard. The Rankings button will now show the Guild-Battlegrounds-based ranking by default.


RankingsNew-2.png


The ranks will be based firstly on League Points your Guild currently has, secondly on the amount of Battleground victories in the current Championship, thirdly on total Victory Points accumulated in the current Championship, and lastly on the Guild Level.

Victory Points

The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!

Victory Points are accumulated during as normal during each Battleground season within the duration of a Championship and used to determine rankings.

Attrition

Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face. It can be reduced by placing buildings, however the reduction can never exceed 80%.

Attritionicongbg.png

So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. Each Guild Member's attrition level can be seen in the Member Activity tab.

Member activity gbg.png

However, attrition resets to 0% each day (midnight server time).


Attrition Level Defending Army Bonus Negotiation Multiplier
0 0% 1
1 1% 1
2 2% 1
3 3% 1
4 4% 1
5 5% 1
6 6% 1
7 7% 1
8 8% 1
9 9% 1
Attrition Level Defending Army Bonus Negotiation Multiplier
10 11% 1
11 13% 2
12 15% 2
13 17% 2
14 19% 2
15 21% 2
16 23% 3
17 25% 3
18 27% 3
19 29% 3
Attrition Level Defending Army Bonus Negotiation Multiplier
20 39% 3
21 49% 3
22 59% 3
23 69% 4
24 79% 5
25 89% 5
26 99% 5
27 109% 5
28 119% 5
29 129% 5
30 139% 5


If you're curious about the other data, you can take a look at the full table Attrition Table page.

League System

To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.


Copper Silver Gold Platinum Diamond
File:Guild battlegrounds league copper.png File:Guild battlegrounds league silver.png File:Guild battlegrounds league gold.png File:Guild battlegrounds league platinum.png File:Guild battlegrounds league diamond.png

League Points

A Guilds League points (LP) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.

The number of League Points can never go below 0 or above 1000.


League League Points
File:Guild battlegrounds league diamond.png
Diamond
901-1000
File:Guild battlegrounds league platinum.png
Platinum
651-900
File:Guild battlegrounds league gold.png
Gold
351-650
File:Guild battlegrounds league silver.png
Silver
101-350
File:Guild battlegrounds league copper.png
Copper
0-100


Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below:

Placement 8 Guilds 7 Guilds 6 Guilds 5 Guilds
1st place +175 +150 +125 +100
2nd place +125 +100 +75 +50
3rd place +75 +50 +25 0
4th place +25 0 -25 -50
5th place -25 -50 -75 -100
6th place -75 -100 -125
7th place -125 -150
8th place -175

Province Buildings



Btn guild battlegrounds buildings.png

On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.


Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Decoys, Traps and Watchtower

Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.

Building Name Properties Costs Construction Time Instant Construction price
Guild battlegrounds sector buildings decoys-a7af7a7d0.png Decoys If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. 500 Icon guild goods.png 4:00:00 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings traps-8caf5730f.png Traps If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. 3,000 Icon guild goods.png 5:00:00 50 Premium-3c0dba348.png
Guild battlegrounds sector buildings watchtower-879aed4e2.png Watchtower If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. 500 Icon guild goods.png 1:00:00 50 Premium-3c0dba348.png



Fieldcamps

These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.

The Guild Starting province can not be conquered by other guilds.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildFieldcamp.png Improvised Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Guild starting province. 25000 Icon guild goods.png 6:00:00 100 Premium-3c0dba348.png
Fieldcamp1.png Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. Guild starting province. 40000 Icon guild goods.png 12:00:00 180 Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. Guild starting province. 75000 Icon guild goods.png 24:00:00 250 Premium-3c0dba348.png

Barracks

These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedBaracks.png Improvised Barracts
  • 20% chance to not gain attrition (only adjacent provinces)
  • This province requires +5% advances to be conquered
Any empty slot, excluding starting province 2800 Icon guild goods.png 02:00:00 50 Premium-3c0dba348.png
Barracks.png Barracks
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
Any empty slot, excluding starting province 5000 Icon guild goods.png 02:30:00 90 Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Barracks
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
Any empty slot, excluding starting province 6800 Icon guild goods.png 03:00:00 125Premium-3c0dba348.png

Guild Command Post


The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildCommandPost.png Improvised Guild Command Post If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Any empty slot, excluding starting province 2900 Icon guild goods.png 2:00:00 50 Premium-3c0dba348.png
ForwardGuildCommandPost.png Forward Guild Command Post
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
  • This province generates 30% more victory points.
Any empty slot, excluding starting province 5200 Icon guild goods.png 2:30:00 90 Premium-3c0dba348.png
FortifiedGuildCommandpost.png Fortified Guild Command Post
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
  • This province generates 100% more victory points.
Any empty slot, excluding starting province 7000 Icon guild goods.png 3:00:00 125 Premium-3c0dba348.png

Rewards

Diamond League Rewards

Tower of Champions

Let us start with the most powerful addition – the Tower of Champions! This building is a Championship reward, specific to the Diamond Leagues. Not only that, the new Championship rewards have been designed with rotation in mind, so after every Championship you might see an updated reward and the chance to get the one you wanted might be gone!


Tower of Champions Lv.1 Tower of Champions Lv.2
TowerOfChampions1.png TowerOfChampions2.png
Provides:
Provides:
  • 12-50% Attack and Defense for Attacking and Defending Armies in Guild Battlegrounds only
  • 36-103% Attack and Defense for Attacking and Defending Armies in Guild Expeditions only
  • Does not require a road connection
  • 23-80% Attack and Defense for Attacking and Defending Armies in Guild Battlegrounds only
  • 55-155% Attack and Defense for Attacking and Defending Armies in Guild Expeditions only
  • Does not require a road connection
Productions
Productions
  • 18 Forge Points
  • 100 Guild Goods
  • 40 Forge Points
  • 400 Guild Goods

The challenge to get the Tower of Champions is truly not easy. Win at least FIVE Diamond League Battlegrounds in a Championship to get enough Fragments to unlock level 2 of the brand new Tower of Champions!


The Tourney Grounds

That's not all though! For every Diamond League Battleground battle or negotiation, you have a chance to receive Fragments of the new limited building – the Tourney Grounds!


The Tourney Grounds
TourneyGrounds.png

Active for:

14 days

Provides:

Boosts:

  • 30-125% Attack and Defense for Attacking and Defending Armies in Guild Battlegrounds only
  • 73-207% Attack and Defense for Attacking and Defending Armies in Guild Expeditions only
  • Does not require a road connection

Volcano Map rewards

When a battleground ends, guilds may obtain various rewards which depend on placement:

  • Prestige according to current league and placement;
  • Guild Power according to placement within a battleground
  • Fragments of the Statue of Honor Selection Kit. In Diamond League the guilds who takes 1st, 2nd and 3rd place will receive special diamond leagues rewards on top of of the Fragments of SoHSK. Initially this will be fragments of Tower of Champions selection kits - ToC

Volcano Guild Reward Table

Icon rank.png
Rank
File:Guild battlegrounds league copper.png
Copper
File:Guild battlegrounds league silver.png
Silver
File:Guild battlegrounds league gold.png
Gold
File:Guild battlegrounds league platinum.png
Platinum
File:Guild battlegrounds league diamond.png
Diamond
Icon fragment.png
Fragments of SoHSK
File:Clan power.png
Power
Icon fragment.png
Fragments of SoHSK
File:Clan power.png
Power
Icon fragment.png
Fragments of SoHSK
File:Clan power.png
Power
Icon fragment.png
Fragments of SoHSK
File:Clan power.png
Power
Icon fragment.png
Fragments of ToC
Icon fragment.png
Fragments of SoHSK
File:Clan power.png
Power
1 File:Reward icon guild battlegrounds chest 1.png 50 54,600 100 163,800 125 273,000 150 382.200 3000 200 546.000
2 File:Reward icon guild battlegrounds chest 2.png 40 47.900 80 143,500 100 239,000 120 334,800 1000 160 478,200
3 File:Reward icon guild battlegrounds chest 3.png 38 43,300 75 129,700 94 216,100 113 302,600 500 150 432,200
4 File:Reward icon guild battlegrounds chest 4.png 35 40,800 70 122,300 88 203,000 105 285,200 0 140 407,400
5 File:Reward icon guild battlegrounds chest 5.png 33 40,400 65 121,000 81 201,600 98 282,300 0 130 403,200
6 File:Reward icon guild battlegrounds chest 6.png 30 39,900 60 119,700 75 199,000 90 279,300 0 120 399,000
7 File:Reward icon guild battlegrounds chest 7.png 28 39,500 55 118,500 69 197,400 83 276,400 0 110 394,800
8 File:Reward icon guild battlegrounds chest 8.png 25 39,100 50 117,200 63 195,300 75 273,500 0 100 390,600
GBGRewards6.png

Volcano Individual Rewards

Apart from rewards for your guild, there are also individual rewards, whenever you contribute by fighting or negotiating, there is a chance to win some Forge Points, Goods, Military Units, Coins or even Diamonds.

Note: 40% of the time, the immediate reward will be one fragment for the Statue of Honor Selection kit or in Diamond League 15% for 3 Fragments and 25% for one fragment of the Guild Arena.

The Statue of Honor guild_battlegrounds_road_to_victory.png is a special building given as a reward in The Volcano map for Guild Battlegrounds.

The Statue of Honor is an upgradable building with 8 levels. The Statue of Honor produces coins, guild power, guild goods, and Forge Points in 24 hours. The goods are evenly distributed among the goods of the building's age. Upgrading The Statue of Honor requires a The Statue of Honor Upgrade Kit Reward Reward icon upgrade kit statue of honor.png.

The Statue of Honor has a Chain Ability with Road to Victory. |This building is exclusively available for participants of the Diamond and Platinum leagues in Guild Battlegrounds. The production and bonuses of The Statue of Honor can be increased by attaching Road to Victory buildings to the statue. When attached, the Road to Victory boosts the Statue of Honor's production with 5 random goods from your age, as well as giving a 5% Defense boost for attacking armies. The amount of roads that can be added to the statue is only limited by your city's size and availability of the road. Additional roads have to be correctly aligned and can be attached only to the lower right side of the statue. Road to Victory comes in three different visual variants.

Statue of Honor - Lv. 1 Statue of Honor - Lv. 2 Statue of Honor - Lv. 3 Statue of Honor - Lv. 4
R_SS_MultiAge_Battlegrounds1a.png
R_SS_MultiAge_Battlegrounds1b.png
R_SS_MultiAge_Battlegrounds1c.png
R_SS_MultiAge_Battlegrounds1d.png
Statue of Honor - Lv. 5 Statue of Honor - Lv. 6 Statue of Honor - Lv. 7 Statue of Honor - Lv. 8
R_SS_MultiAge_Battlegrounds1e.png
R SS MultiAge Battlegrounds1f.png R SS MultiAge Battlegrounds1g.png R SS MultiAge Battlegrounds1h.png
Road to Victory
RoadToVictoryandSoHDisconnect2.png



Archipelago Map rewards

The Waterfall Archipelago Rewards

Your guild gains temporary prestige points according to its current league, but keep in mind that you can also lose them likewise when dropping in the league. We also have permanent rewards for you and your guild: Guilds can get guild power according to their placement within a battleground (the amount also scales according to the league), and simultaneously you can get fragments to The Great Elephant Selection Kit where you can chose between a level 1 Great Elephant, A great Elephant Selection Kit or an Iridescent Garden chain element!


GBGRewards6.png

Guild Rewards

Icon rank.png
Rank
File:Guild battlegrounds league copper.png
Copper
File:Guild battlegrounds league silver.png
Silver
File:Guild battlegrounds league gold.png
Gold
File:Guild battlegrounds league platinum.png
Platinum
File:Guild battlegrounds league diamond.png
Diamond
Icon fragment.png
Fragments of TGESK
File:Clan power.png
Power
Icon fragment.png
Fragments of TGESK
File:Clan power.png
Power
Icon fragment.png
Fragments of TGESK
File:Clan power.png
Power
Icon fragment.png
Fragments of TGESK
File:Clan power.png
Power
Icon fragment.png
Fragments of ToC
Icon fragment.png
Fragments of TGESK
File:Clan power.png
Power
1 File:Reward icon guild battlegrounds chest 1.png 50 54,600 100 163,800 125 273,000 150 382.200 3000 200 546.000
2 File:Reward icon guild battlegrounds chest 2.png 40 47.900 80 143,500 100 239,000 120 334,800 1000 160 478,200
3 File:Reward icon guild battlegrounds chest 3.png 38 43,300 75 129,700 94 216,100 113 302,600 500 150 432,200
4 File:Reward icon guild battlegrounds chest 4.png 35 40,800 70 122,300 88 203,000 105 285,200 0 140 407,400
5 File:Reward icon guild battlegrounds chest 5.png 33 40,400 65 121,000 81 201,600 98 282,300 0 130 403,200
6 File:Reward icon guild battlegrounds chest 6.png 30 39,900 60 119,700 75 199,000 90 279,300 0 120 399,000
7 File:Reward icon guild battlegrounds chest 7.png 28 39,500 55 118,500 69 197,400 83 276,400 0 110 394,800
8 File:Reward icon guild battlegrounds chest 8.png 25 39,100 50 117,200 63 195,300 75 273,500 0 100 390,600

The Great Elephant

The Great Elephant is a 4x3 building, upgradeable up to 8 levels. As you upgrade it, you will receive different bonuses including: a coin production bonus, forge points, as well as goods to the Guild treasury and an increase in Guild Power! Lastly, and most importantly, there is also an attacking bonus for your attacking armies!


On its eighth and final level, you will met with a choice. A choice which reflects the variety of roles the elephant has held throughout the ages. Will you choose to employ your Great Elephant in battle, trade, or support? With these three brancheable choices; the decision is very much in your hands!

The Great Elephant is a special building given as a reward in The Waterfall Archipelago map for Guild Battlegrounds.


The Great Elephant - Lv. 1 The Great Elephant - Lv. 2 The Great Elephant - Lv. 3 The Great Elephant - Lv. 4
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The Great Elephant - Lv. 5 The Great Elephant - Lv. 6 The Great Elephant - Lv. 7
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The Elephant's Bazaar The Elephant's Citadel The Elephant's Royalty
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Iridescent Garden

Chain Building Addition - Iridescent Garden

you can construct one of three possible appearances for the building, and bolster the stats of your Great Elephant!

Iridescent Garden
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Once connected it provides Happiness Bonus, Defensive boost for the attacker, 3 Goods, 1 Forge Point


Important tips - As this is a chain building, it will need to be connected to the Great Elephant to receive certain bonuses.

Personal Rewards

Apart from rewards for your guild, there are also individual rewards, whenever you contribute by fighting or negotiating, there is a chance to win some Forge Points, Goods, Military Units, Supplies or even Diamonds.

Note: 40% of the time, the immediate reward will be one fragment for The Great Elephant Selection kit or in Diamond League 15% for 3 Fragments and 25% for one fragment of the Guild Arena.