Goods List

From Forge of Empires - Wiki EN
(Redirected from Goods)
Jump to navigation

Goods are important resources which will be needed for a couple of different ingame features. You can get goods as a quest reward, from incidents or from the Guild Expeditions. Certain Great Buildings and Special Buildings also produce goods. Normally you would need to build Goods Buildings to produce certain goods there. You can produce up to five different goods per age.

Since neither the buildings, nor the productions are cheap it makes sense to only build the goods buildings for which you already have founds the Goods Deposit on the Campaign Map. If you have found a Good Deposit then your production in a Goods Buildings will be boostet and you will produce five times more good than without. Until the Modern Era you will find two different Goods Deposits per age. Therefore it's not possible to have access to all Goods Deposits per age. Other needed Goods can be traded with other Players against the Goods you produce yourself.

You will need Goods to negotiate Sectors without fighting, to unlock new Technologies, to negotiate in the Guild Expeditions and to complete certain Quests or Daily Challenges. There is no Good which will not be needed, even though it may seem otherwise at first.

Bronze Age

Dye

Lumber

Alabaster

Stone

Wine
Iron Age

Ebony

Iron

Gems

Limestone

Cloth
Early Middle Age

Marble

Gold

Granite

Honey

Copper
High Middle Age

Brick

Herbs

Glass

Salt

Ropes
Late Middle Age

Basalt

Brass

Gunpowder

Silk

Talc
Colonial Age

Wire

Coffee

Paper

Porcelain

Tar
Industrial Age

Fertilizer

Rubber

Coke

Textiles

Whaleoil
Progressive Era

Asbestos

Petroleum

Machineparts

Explosives

Tinplate


Refined Goods

With reaching the Modern Era, Goods will be refined. This means, that for the production of Goods not only Coins and Supplies are needed, but also Goods from previous eras. The Goods Deposits needed to boost those productions are also from previous eras. Therefore you will need Goods (Deposits) from Bronze and Colonia Age in the Modern Era to produce Modern Goods. For the Postmodern Era Goods (Deposits) from Iron and Industrial Age are needed.

Since most Great Buildings and Special Buildings only produce unrefined Goods, they will not produce Goods from the current Age, but the double amount of Goods from the previous Ages, needed to produce Goods of the current Age.

Modern Era
Flavorants
Flavorants
Convenience Food
Convenience Food
Luxury Materials
Luxury Materials
Ferroconcrete
Ferroconcrete
Packaging
Packaging
Dye Tar Wine Coffee Alabaster Porcelain Stone Wire Lumber Paper
Postmodern Era
DNA Data
DNA Data
Renewable Resources
Renewable Resources
Semiconductors
Semiconductors
Steel
Steel
Filters
Filters
Cloth Whaleoil Ebony Fertilizer Gems Rubber Iron Coke Limestone Textiles
Contemporary Era
Gas
Gas
Electromagnets
Electromagnets
Bionics
Bionics
Plastics
Plastics
Robots
Robots
Granite Explosives Copper Tinplate Honey Asbestos Marble Petroleum Gold Machineparts
Tomorrow
Translucent Concrete
Translucent Concrete
Smart Materials
Smart Materials

Papercrete
Preservatives
Preservatives
Nutrition Research
Nutrition Research
Glass Ferroconcrete Brick Luxury Materials Ropes Packaging Salt Flavorants Herbs Convenience Food
The Future
Algae
Algae
Biogeochemical Data
Biogeochemical Data
Purified Water
Purified Water
Supraconductors
Supraconductors
Nanoparticles
Nanoparticles
Silk DNA Data Gunpowder Renewable Resources Basalt Filters Talc Semiconductors Brass Steel
Arctic Future
Nanowire
Nanowire
Transester Gas
Transester Gas
AI Data
AI Data
Paper Batteries
Paper Batteries
Bioplastics
Bioplastics
Wire Bionics Coffee Gas Porcelain Robots paper Electromagnets Tar Plastics
Oceanic Future
Pearls
Pearls
Artificial Scales
Artificial Scales
Corals
Corals
Biolight
Biolight
Plankton
Plankton
Coke Translucent Concrete Textiles Preservatives Fertilizer Papercrete Wahleoil Smart Materials Rubber Nutrition Research
Virtual Future
Data Crystals
Data Crystals
Golden Rice
Golden Rice
Cryptocash
Cryptocash
Nanites
Nanites
Tea Silk
Tea Silk
Granite Supraconductors Honey Purified Water Gold Biogeochemical Data Copper Nanoparticles Marble Algae

Space Age Colony Goods

With reaching Space Age, you will need to produce the required goods in your colony. Besides Coins and Supplies, you will need special space mine when making production. "Mars Ore" for Space Age Mars, "Asteroid Ice" for Space Age Asteroid Belt and "Venus Carbon" for Space Age Venus are required for the goods' production. You will find special space mine deposits on some of the sectors you have conquered.

Space Age Mars
Superalloys
Superalloys
Lubricant
Lubricant
Fusion Reactors
Fusion Reactors
BioTech Crops
BioTech Crops
Mars Microbes
Mars Microbes
Mars Ore Mars Ore Mars Ore Mars Ore Mars Ore
Space Age Asteroid Belt
Nickel
Nickel
Processed Materials
Processed Materials
Compound Fluids
Compound Fluids
Bromine
Bromine
Platinum Crystals
Platinum Crystals
Asteroid Ice Asteroid Ice Asteroid Ice Asteroid Ice Asteroid Ice
Space Age Venus
Sugar Crystals
Sugar Crystals
Glowing Seaweed
Glowing Seaweed
Microgreen Supplement
Microgreen Supplement
Herbal Snack
Herbal Snack
Soy Proteins
Soy Proteins
Venus Carbon Venus Carbon Venus Carbon Venus Carbon Venus Carbon
Space Age Jupiter Moon
Red Algae
Red Algae
Bio Creatures
Bio Creatures
Topological Records
Topological Records
Enhanced Porifera
Enhanced Porifera
Advanced DNA Data
Advanced DNA Data
Unknown DNA Unknown DNA Unknown DNA Unknown DNA Unknown DNA
Space Age Titan
Compressed Matter Capsule
Compressed Matter Capsule
Isolated Molecules
Isolated Molecules
Experimental Data
Experimental Data
Liquid Binder
Liquid Binder
Upcycled Hydrocarbons
Upcycled Hydrocarbons
Crystallized Hydrocarbons Crystallized Hydrocarbons Crystallized Hydrocarbons Crystallized Hydrocarbons Crystallized Hydrocarbons

Special Goods

Special Goods are available with the beginning of Arctic Future. They can't be produced in a goods building, but need to be collected with a Ship or Submarine in Artic Future and Oceanic Future, in Space Ages need to be collected in Exploitation sites on Campaign map (current era) or with Synthesizers (previous era). Special Goods can't be traded or plundered. Click on the link to go to the special goods page.