Heavy Knight: Difference between revisions

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| style="width: 30%;" | '''Can be trained in:'''
| style="width: 30%;" | '''Can be trained in:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military.png}} Heavy Knight Stable
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military.png}} [[Heavy Knight Stable]]
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| style="width: 30%;" | '''Training costs:'''
| style="width: 30%;" | '''Training costs:'''

Revision as of 13:42, 28 May 2019

armyuniticons_90x90_imperial_knight.jpg
Properties
Can be trained in:
military.png
Heavy Knight Stable
Training costs:
icon_construction_reduction.png
110
money.png
, 430
supplies.png
Training time:
time.png
4h
military_boost.png
Guild Recruitment Boost decreases the training time
Healing time:
time.png
24m per Hitpoint
Skills
chivalry.png

Chivalry
Gains bonus to attack and defense when it is the only unit with chivalry in your army.


Late Middle Ages Fast Unit https://foeen.innogamescdn.com/assets/shared/icons/fast.png 22 25 1 24 46254a d178db f4c5f9 400 Heavy Knight https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_imperial_knight.jpg https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png Chivalry https://foeen.innogamescdn.com/assets/shared/icons/short_ranged.png +7 https://foeen.innogamescdn.com/assets/shared/icons/short_ranged.png +7

Age Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_imperial_knight.jpg

Late Middle Ages
fast.png
Fast Unit
400 22 25 1 24
short_ranged.png
+7
short_ranged.png
+7