Great Building Boosts
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Population
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Provides Population.
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Great Buildings have this boost:
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Good production
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Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
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Great Buildings have this boost:
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Military boost
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Attacking units have their attack and defense values boosted by a percentage.
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Great Buildings have this boost:
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Happiness
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Provides Happiness.
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Great Buildings have this boost:
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Medal production
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Produces Medals every 24 hours.
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Great Buildings have this boost:
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Supply boost
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The first number of collected Supplies productions are boosted by a percentage.
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Great Buildings have this boost:
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Research
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Produces Forge Points every 24 hours.
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Great Buildings have this boost:
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Coin production
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Produces Coins every 24 hours.
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Great Buildings have this boost:
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Coin boost
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The first number of collected Coins productions are boosted by a percentage.
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Great Buildings have this boost:
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Supply production
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Produces Supplies every 24 hours.
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Great Buildings have this boost:
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Fierce resistance
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Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool.
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Great Buildings have this boost:
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Quest Reward Boost
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When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
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Great Buildings have this boost:
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Penal Unit
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Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
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Great Buildings have this boost:
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Support Pool Bonus
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Guild gains an amount to their support pool.
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Great Buildings have this boost:
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Guild Goods
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Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
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Great Buildings have this boost:
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Aid Goods
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The first number of times you aid a building you get a random good from that building's age.
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Great Buildings have this boost:
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Plunder Goods
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The first number of times you plunder a building you get a random good from that building's age.
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Great Buildings have this boost:
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Contribution Boost
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Contribution Rewards are increased by a percentage.
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Great Buildings have this boost:
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Aid Blueprints
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Increased chance of finding a blueprint when aiding another player.
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Great Buildings have this boost:
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Helping Hands
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Adds a chance of getting something extra by aiding other players.
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Great Buildings have this boost:
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Relic Hunt
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A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
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Great Buildings have this boost:
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Critical Hit
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Gives a chance to deal 150% damage against units of the same age.
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Great Buildings have this boost:
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Plunder and Pillage
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Adds a chance of doubling plundered resources.
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Great Buildings have this boost:
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First Strike
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For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
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Great Buildings have this boost:
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Double Collection
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For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
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Great Buildings have this boost:
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Advanced Tactics
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Attacking and defending units have their attack and defense values boosted by a percentage.
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Great Buildings have this boost:
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