Great Building Boosts
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| Provides Population. |
| Great Buildings have this boost:
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| Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead. |
Great Buildings have this boost:
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| Attacking units have their attack and defense values boosted by a percentage. |
| Great Buildings have this boost:
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| Provides Happiness. |
Great Buildings have this boost:
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| Produces Medals every 24 hours. |
| Great Buildings have this boost:
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| The first number of collected Supplies productions are boosted by a percentage. |
| Great Buildings have this boost:
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| Produces Forge Points every 24 hours. |
Great Buildings have this boost:
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| Produces Coins every 24 hours. |
Great Buildings have this boost:
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| The first number of collected Coins productions are boosted by a percentage. |
| Great Buildings have this boost:
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| Produces Supplies every 24 hours. |
| Great Buildings have this boost:
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| Defending units have their attack and defense values boosted by a percentage. |
| Great Buildings have this boost:
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| When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top. |
| Great Buildings have this boost:
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| Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost. |
| Great Buildings have this boost:
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| Produces some of each current good for the guild's treasury. Can only be collected when in a guild. |
| Great Buildings have this boost:
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| The first number of times you aid a building you get a random good from that building's age. |
| Great Buildings have this boost:
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| The first number of times you plunder a building you get a random good from that building's age. |
| Great Buildings have this boost:
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| Contribution Rewards are increased by a percentage. |
| Great Buildings have this boost:
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| Increased chance of finding a blueprint when aiding another player. |
| Great Buildings have this boost:
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| Adds a chance of getting something extra by aiding other players. |
| Great Buildings have this boost:
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| A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter. |
| Great Buildings have this boost:
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| Gives a chance to deal 150% damage against units of the same age. |
| Great Buildings have this boost:
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| Adds a chance of doubling plundered resources. |
| Great Buildings have this boost:
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| For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave. |
| Great Buildings have this boost:
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| For the first number of buildings collected, there is a chance the collection is doubled. Excludes military and great buildings. |
| Great Buildings have this boost:
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| Both attacking and defending units have their attack and defense values boosted by a percentage. |
| Great Buildings have this boost:
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| The first number of victorious battles have a chance of providing you with a random reward. |
| Great Buildings have this boost:
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| Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods. |
| Great Buildings have this boost:
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| For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave. |
| Great Buildings have this boost:
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| The first number of victorious negotiation combination games (excluding settlements) have a chance of providing you with a random reward. |
| Great Buildings have this boost:
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| Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras. |
| Great Buildings have this boost:
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| The first number of suffered plunder attempts have a chance of being repelled. |
| Great Buildings have this boost:
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| A chance of spawning a Shard reward in the active Settlement. |
| Great Buildings have this boost:
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| Boosts the first special good collections from productions after reaching Arctic Future. Boosts supplies in earlier eras instead. |
| Great Buildings have this boost:
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