Great Building Boosts

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Population
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Provides Population.
Great Buildings have this boost:

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Good production
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Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
Great Buildings have this boost:

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Military boost
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Attacking units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

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Happiness
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Provides Happiness.
Great Buildings have this boost:

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Medal production
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Produces Medals every 24 hours.
Great Buildings have this boost:

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Supply boost
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The first number of collected Supplies productions are boosted by a percentage.
Great Buildings have this boost:

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Research
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Produces Forge Points every 24 hours.
Great Buildings have this boost:

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Coin production
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Produces Coins every 24 hours.
Great Buildings have this boost:

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Coin boost
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The first number of collected Coins productions are boosted by a percentage.
Great Buildings have this boost:

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Supply production
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Produces Supplies every 24 hours.
Great Buildings have this boost:

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Fierce resistance
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Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool.
Great Buildings have this boost:

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Quest Reward Boost
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When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
Great Buildings have this boost:

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Penal Unit
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Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
Great Buildings have this boost:

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Support Pool Bonus
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Guild gains an amount to their support pool.
Great Buildings have this boost:

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Guild Goods
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Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Great Buildings have this boost:

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Aid Goods
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The first number of times you aid a building you get a random good from that building's age.
Great Buildings have this boost:

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Plunder Goods
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The first number of times you plunder a building you get a random good from that building's age.
Great Buildings have this boost:

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Contribution Boost
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Contribution Rewards are increased by a percentage.
Great Buildings have this boost:

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Aid Blueprints
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Increased chance of finding a blueprint when aiding another player.
Great Buildings have this boost:

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Helping Hands
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Adds a chance of getting something extra by aiding other players.
Great Buildings have this boost:

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Relic Hunt
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A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
Great Buildings have this boost:

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Critical Hit
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Gives a chance to deal 150% damage against units of the same age.
Great Buildings have this boost:

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Plunder and Pillage
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Adds a chance of doubling plundered resources.
Great Buildings have this boost:

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First Strike
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For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

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Double Collection
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For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
Great Buildings have this boost:

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Advanced Tactics
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Attacking and defending units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

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Spoils of War
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The first number of victorious battles have a chance of providing you with a random reward.
Great Buildings have this boost:

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Previous Era Goods Production
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Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
Great Buildings have this boost:

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Missile Launch
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For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost: