Ancient Obelisk - Lv. 1

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R_SS_MultiAge_CulturalBuilding5a.png
Properties
  • Base Production is doubled when motivated. Can be plundered when not motivated
  • reward_icon_renovation_kit.png
    Renovation Kit needed to upgrade to current Era
  • reward_icon_one_up_kit.png
    One Up Kit needed to upgrade by one Era
  • Can be stored in inventory by
    reward_icon_store_building.png
    Store Building Kit
  • reward_icon_upgrade_kit_ancient_obelisk.png
    Ancient Obelisk Upgrade upgrades this building to Ancient Obelisk - Lv. 2
Type:
residential.png
Residential Buildings
Street:
street.png
1x1
Size:
size.png
2x2
Introduced with: Events and Questlines
Item Exchange Value:
Time
trade_coins.png
gemstones.png
2h 3,240 4 - 7
8h 4,050 5 - 8
1d 4,860 6 - 10


Age Provides Produces
rank.png
def_boost_attacker.png
money.png
strategy_points.png
1d if motivated
Bronze Age 20 +2% 100 1
Iron Age 32 +2% 300 1
Early Middle Ages 80 +2% 400 1
High Middle Ages 160 +2% 600 1
Late Middle Ages 240 +2% 800 1
Colonial Age 400 +2% 1,200 1
Industrial Age 800 +2% 1,500 1
Progressive Era 1,200 +2% 1,900 1
Modern Era 2,000 +2% 2,300 1
Postmodern Era 3,200 +2% 2,900 1
Contemporary Era 4,800 +2% 3,800 1
Tomorrow Era 8,000 +2% 4,400 1
The Future 12,800 +2% 5,100 1
Arctic Future 19,200 +2% 5,800 1
Oceanic Future 24,000 +2% 6,500 1
Virtual Future 32,000 +2% 7,300 1
Space Age Mars 52,000 +2% 12,200 1
Space Age Asteroid Belt 72,000 +2% 13,500 1
def_boost_attacker.png

Def. for Attacking Army