Great Building Boosts
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Population |
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Provides Population. |
Great Buildings have this boost:
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Good production |
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Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead. |
Great Buildings have this boost:
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Military boost |
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Attacking units have their attack and defense values boosted by a percentage. |
Great Buildings have this boost:
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Happiness |
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Provides Happiness. |
Great Buildings have this boost:
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Medal production |
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Produces Medals every 24 hours. |
Great Buildings have this boost:
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Supply boost |
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The first number of collected Supplies productions are boosted by a percentage. |
Great Buildings have this boost:
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Research |
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Produces Forge Points every 24 hours. |
Great Buildings have this boost:
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Coin production |
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Produces Coins every 24 hours. |
Great Buildings have this boost:
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Coin boost |
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The first number of collected Coins productions are boosted by a percentage. |
Great Buildings have this boost:
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Supply production |
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Produces Supplies every 24 hours. |
Great Buildings have this boost:
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Fierce resistance |
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Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool. |
Great Buildings have this boost:
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Quest Reward Boost |
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When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top. |
Great Buildings have this boost:
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Penal Unit |
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Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost. |
Great Buildings have this boost:
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Guild Goods |
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Produces some of each current good for the guild's treasury. Can only be collected when in a guild. |
Great Buildings have this boost:
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Aid Goods |
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The first number of times you aid a building you get a random good from that building's age. |
Great Buildings have this boost:
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Plunder Goods |
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The first number of times you plunder a building you get a random good from that building's age. |
Great Buildings have this boost:
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Contribution Boost |
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Contribution Rewards are increased by a percentage. |
Great Buildings have this boost:
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Aid Blueprints |
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Increased chance of finding a blueprint when aiding another player. |
Great Buildings have this boost:
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Helping Hands |
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Adds a chance of getting something extra by aiding other players. |
Great Buildings have this boost:
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Relic Hunt |
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A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter. |
Great Buildings have this boost:
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Critical Hit |
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Gives a chance to deal 150% damage against units of the same age. |
Great Buildings have this boost:
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Plunder and Pillage |
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Adds a chance of doubling plundered resources. |
Great Buildings have this boost:
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First Strike |
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For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave. |
Great Buildings have this boost:
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Double Collection |
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For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings. |
Great Buildings have this boost:
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Advanced Tactics |
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Attacking and defending units have their attack and defense values boosted by a percentage. |
Great Buildings have this boost:
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Spoils of War |
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The first number of victorious battles have a chance of providing you with a random reward. |
Great Buildings have this boost:
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Previous Era Goods Production |
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Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods. |
Great Buildings have this boost:
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Missile Launch |
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For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave. |
Great Buildings have this boost:
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Diplomatic Gifts |
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The first number of victorious negotiation combination games (excluding settlements) have a chance of providing you with a random reward. |
Great Buildings have this boost:
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Orbital Transfer |
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Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras. |
Great Buildings have this boost:
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Plunder Repel |
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The first number of suffered plunder attempts have a chance of being repelled. |
Great Buildings have this boost:
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Mysterious Shards |
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A chance of spawning a Shard reward in the active Settlement. |
Great Buildings have this boost:
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Algorithmic Core |
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Boosts the first special good collections from productions after reaching Arctic Future. Boosts supplies in earlier eras instead. |
Great Buildings have this boost:
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