Unit Skills

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chivalry-62cdfaf13.png
Chivalry
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Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Units having this skill:

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Dug in
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Gains defense bonus if attacker is more than 2 spaces away.
Units having this skill:

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Stealth
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This unit can hide against ranged attacks in this terrain.
Units having this skill:

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Blast
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Gains attack bonus for each field closer to the target. Ignores stealth.
Units having this skill:

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Secret Identity
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Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Units having this skill:

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Last Stand
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Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
Units having this skill:

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Close Quarters
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Gains attack bonus when attacking an adjacent field.
Units having this skill:

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Rapid Deployment
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Starts the battle in a random field on the map. Acts before any other unit.
Units having this skill:

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Call of Duty
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Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Units having this skill:

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Contact!
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Always retaliates against attacks.
Units having this skill:

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Flying
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Cannot be attacked by artillery units. Ignores terrain when moving.
Units having this skill:

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Reactive Armor
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Cannot take more than X damage per attack.
Units having this skill:

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MIRV
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Hits targeted unit and 1-3 additional units in range.
Units having this skill:

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One-Shot
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Is removed from battle after attacking. Dies when battle is lost.
Units having this skill:

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Heat
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Reduces attack value of target.
Units having this skill:

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Morale
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All friendly units start a battle with 1 point of armor. Does not stack.
Units having this skill:

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Rally
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All friendly units start a battle with +X attack and defense bonus. Does not stack.
Units having this skill:

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Force Field
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Absorbs damage points by X, up to a minimum of 1 damage point.
Units having this skill:

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Recharge
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Fires every other turn only.
Units having this skill:

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Power Shot
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Ignores most defensive skills and terrain.
Units having this skill:

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Dragon Breath
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Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation
Units having this skill:

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Mortar
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Its shots also cause 50% damage to the units within a X tile(s) range around the unit.
Units having this skill:

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Poison
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X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Units having this skill:

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Frenzy
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Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit.
Units having this skill:

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Swarm
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Units with Swarm get a X bonus in defense when they are adjacent to other units with Swarm. Defense bonus stacks.
Units having this skill:

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Keen Eye
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Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.
Units having this skill: