Unit Skills
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Chivalry |
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Gains bonus to attack and defense when it is the only unit with chivalry in your army. |
Units having this skill:
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Dug in |
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Gains defense bonus if attacker is more than 2 spaces away. |
Units having this skill:
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Stealth |
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This unit can hide against ranged attacks in this terrain. |
Units having this skill:
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Blast |
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Gains attack bonus for each field closer to the target. Ignores stealth. |
Units having this skill:
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Secret Identity |
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Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. |
Units having this skill:
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Last Stand |
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Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle. |
Units having this skill:
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Close Quarters |
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Gains attack bonus when attacking an adjacent field. |
Units having this skill:
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Rapid Deployment |
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Starts the battle in a random field on the map. Acts before any other unit. |
Units having this skill:
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Call of Duty |
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Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. |
Units having this skill:
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Contact! |
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Always retaliates against attacks. |
Units having this skill:
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Flying |
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Cannot be attacked by artillery units. Ignores terrain when moving. |
Units having this skill:
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Reactive Armor |
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Cannot take more than X damage per attack. |
Units having this skill:
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MIRV |
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Hits targeted unit and 1-3 additional units in range. |
Units having this skill:
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One-Shot |
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Is removed from battle after attacking. Dies when battle is lost. |
Units having this skill:
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Heat |
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Reduces attack value of target. |
Units having this skill:
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Morale |
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All friendly units start a battle with 1 point of armor. Does not stack. |
Units having this skill:
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Rally |
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All friendly units start a battle with +X attack and defense bonus. Does not stack. |
Units having this skill:
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Force Field |
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Absorbs damage points by X, up to a minimum of 1 damage point. |
Units having this skill:
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Recharge |
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Fires every other turn only. |
Units having this skill:
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Power Shot |
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Ignores most defensive skills and terrain. |
Units having this skill:
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Dragon Breath |
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Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation |
Units having this skill:
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Mortar |
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Its shots also cause 50% damage to the units within a X tile(s) range around the unit. |
Units having this skill:
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Poison |
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X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn. |
Units having this skill:
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Frenzy |
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Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit. |
Units having this skill:
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Swarm |
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Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. |
Units having this skill:
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Keen Eye |
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Upon attacking, provides a X% chance of doubling the damage on enemy units of any era. |
Units having this skill:
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