Great Building Boosts: Difference between revisions
Jump to navigation
FoEUpdater (talk | contribs) No edit summary |
FoEUpdater (talk | contribs) No edit summary |
||
Line 134: | Line 134: | ||
* [[Notre Dame]] | * [[Notre Dame]] | ||
* [[Capitol]] | * [[Capitol]] | ||
* [[ | * [[Truce Tower]] | ||
* [[Voyager V1]] | * [[Voyager V1]] | ||
* [[Seed Vault]] | * [[Seed Vault]] | ||
Line 201: | Line 201: | ||
|- | |- | ||
| '''Great Buildings have this boost: | | '''Great Buildings have this boost: | ||
* [[ | * [[Truce Tower]] | ||
''' | ''' | ||
|} | |} |
Revision as of 10:43, 27 Mayıs 2020
Population |
---|
Provides Population. |
Great Buildings have this boost:
|
Good production |
---|
Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead. |
Great Buildings have this boost:
|
Military boost |
---|
Attacking units have their attack and defense values boosted by a percentage. |
Great Buildings have this boost:
|
Happiness |
---|
Provides Happiness. |
Great Buildings have this boost:
|
Medal production |
---|
Produces Medals every 24 hours. |
Great Buildings have this boost:
|
Supply boost |
---|
The first number of collected Supplies productions are boosted by a percentage. |
Great Buildings have this boost:
|
Research |
---|
Produces Forge Points every 24 hours. |
Great Buildings have this boost:
|
Coin production |
---|
Produces Coins every 24 hours. |
Great Buildings have this boost:
|
Coin boost |
---|
The first number of collected Coins productions are boosted by a percentage. |
Great Buildings have this boost:
|
Supply production |
---|
Produces Supplies every 24 hours. |
Great Buildings have this boost:
|
Fierce resistance |
---|
Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool. |
Great Buildings have this boost:
|
Quest Reward Boost |
---|
When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top. |
Great Buildings have this boost:
|
Penal Unit |
---|
Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost. |
Great Buildings have this boost:
|
Support Pool Bonus |
---|
Guild gains an amount to their support pool. |
Great Buildings have this boost:
|
Guild Goods |
---|
Produces some of each current good for the guild's treasury. Can only be collected when in a guild. |
Great Buildings have this boost:
|
Aid Goods |
---|
The first number of times you aid a building you get a random good from that building's age. |
Great Buildings have this boost:
|
Plunder Goods |
---|
The first number of times you plunder a building you get a random good from that building's age. |
Great Buildings have this boost:
|
Contribution Boost |
---|
Contribution Rewards are increased by a percentage. |
Great Buildings have this boost:
|
Aid Blueprints |
---|
Increased chance of finding a blueprint when aiding another player. |
Great Buildings have this boost:
|
Helping Hands |
---|
Adds a chance of getting something extra by aiding other players. |
Great Buildings have this boost:
|
Relic Hunt |
---|
A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter. |
Great Buildings have this boost:
|
Critical Hit |
---|
Gives a chance to deal 150% damage against units of the same age. |
Great Buildings have this boost:
|
Plunder and Pillage |
---|
Adds a chance of doubling plundered resources. |
Great Buildings have this boost:
|
First Strike |
---|
For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave. |
Great Buildings have this boost:
|
Double Collection |
---|
For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings. |
Great Buildings have this boost:
|
Advanced Tactics |
---|
Attacking and defending units have their attack and defense values boosted by a percentage. |
Great Buildings have this boost:
|
Spoils of War |
---|
The first number of victorious battles have a chance of providing you with a random reward. |
Great Buildings have this boost:
|
Previous Era Goods Production |
---|
Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods. |
Great Buildings have this boost:
|
Missile Launch |
---|
For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave. |
Great Buildings have this boost:
|
Diplomatic Gifts |
---|
The first number of victorious negotiations have a chance of providing you with a random reward. |
Great Buildings have this boost:
|
Orbital Transfer |
---|
Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras. |
Great Buildings have this boost:
|