Champion: Difference between revisions
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| style="text-align: center;" colspan="2" | | | style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_BronzeAge_champion-85d53b61d.jpg}} | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties''' | ||
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| style="width: 30%;"| | | style="width: 30%;" | '''Can be trained in:''' | ||
| style="width: 70%;"| | | style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Champion's Retreat]] | ||
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| | | style="width: 30%;" | '''Training costs:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} No costs | |||
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| style="width: 30%;"| | | style="width: 30%;" | '''Training time:''' | ||
| style="width: 70%;"| | | style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 1d<br />{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} Guild Recruitment Boost decreases the training time | ||
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| style="width: 30%;"| | | style="width: 30%;" | '''Healing time:''' | ||
| style="width: 70%;"| | | style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 2h 24m per Hitpoint | ||
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| | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Skills''' | ||
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| style="width: 30%;"| | | style="text-align:center" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry-62cdfaf13.png}}<br />[[Unit Skills#Chivalry|Chivalry]] | ||
| style="width: 70%;"| | | Gains bonus to attack and defense when it is the only unit with chivalry in your army. | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | ''' | | style="text-align:center" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/call_of_duty-3cea07dcd.png}}<br />[[Unit Skills#Call of Duty|Call of Duty]] | ||
|- | | Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. | ||
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! style="text-align: center; font-weight: bold;" | Age | |||
! style="text-align: center; font-weight: bold;" | Type | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized | |||
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Latest revision as of 10:13, 8 October 2024
Properties | |
Can be trained in: | Champion's Retreat |
Training costs: | No costs |
Training time: | 1d Guild Recruitment Boost decreases the training time |
Healing time: | 2h 24m per Hitpoint |
Skills | |
Chivalry |
Gains bonus to attack and defense when it is the only unit with chivalry in your army. |
Call of Duty |
Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. |
Age | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Bronze Age |
Fast Unit | 200 | 8 | 5 | 1 | 22 | +3 | +3 |
Iron Age |
Fast Unit | 300 | 9 | 8 | 1 | 22 | +4 | +4 |
Early Middle Ages |
Fast Unit | 450 | 12 | 13 | 1 | 22 | +5 | +5 |
High Middle Ages |
Fast Unit | 700 | 19 | 17 | 1 | 24 | +6 | +6 |
Late Middle Ages |
Fast Unit | 1,000 | 25 | 25 | 1 | 24 | +7 | +7 |
Colonial Age |
Fast Unit | 1,500 | 28 | 40 | 1 | 24 | +10 | +10 |
Industrial Age |
Fast Unit | 2,300 | 40 | 40 | 1 | 24 | +15 | +15 |
Progressive Era |
Fast Unit | 3,400 | 45 | 50 | 9 | 26 | +25 | +25 +15 |
Modern Era |
Fast Unit | 5,200 | 60 | 60 | 9 | 24 | +10 +30 |
+10 +30 +10 |
Postmodern Era |
Heavy Unit | 8,000 | 75 | 65 | 10 | 28 | +40 +40 |
+40 +40 +25 |
Contemporary Era |
Heavy Unit | 10,000 | 105 | 125 | 10 | 22 | +35 +70 +30 |
+35 +70 |
Tomorrow Era |
Heavy Unit | 12,000 | 140 | 130 | 10 | 22 | +50 +90 +40 |
+50 +90 +50 |
The Future |
Heavy Unit | 14,000 | 160 | 145 | 10 | 22 | +60 +100 +50 |
+60 +100 +60 |
Arctic Future |
Heavy Unit | 15,000 | 180 | 160 | 10 | 22 | +70 +100 +60 |
+70 +100 +70 |
Oceanic Future |
Heavy Unit | 16,000 | 190 | 160 | 10 | 22 | +70 +100 +60 |
+70 +100 +70 |
Virtual Future |
Heavy Unit | 17,000 | 240 | 210 | 10 | 22 | +120 +150 +80 |
+120 +150 +90 |
Space Age Mars |
Heavy Unit | 20,000 | 400 | 600 | 10 | 22 | +200 +250 +100 |
+200 +250 +100 |
Space Age Asteroid Belt |
Heavy Unit | 21,000 | 600 | 900 | 2 | 20 | +300 +350 +150 |
+300 +350 +150 |
Space Age Venus |
Heavy Unit | 22,000 | 800 | 1,200 | 2 | 20 | +400 +450 +200 |
+400 +450 +200 |
Space Age Jupiter Moon |
Heavy Unit | 23,000 | 1,000 | 1,500 | 2 | 20 | +500 +550 +250 |
+500 +550 +250 |
Space Age Titan |
Heavy Unit | 27,000 | 1,200 | 1,800 | 2 | 20 | +600 +600 +300 |
+600 +600 +300 |
Space Age Space Hub |
Heavy Unit | 31,000 | 1,400 | 2,100 | 2 | 20 | +700 +650 +350 |
+700 +650 +350 |