Great Building Boosts: Difference between revisions

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| '''Great Buildings have this boost:
| '''Great Buildings have this boost:
* [[Alcatraz]]
* [[Alcatraz]]
* [[Stellar Warship]]
'''
'''
|}
|}
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* [[A.I. Core]]
* [[A.I. Core]]
* [[Saturn VI Gate HYDRA]]
* [[Saturn VI Gate HYDRA]]
* [[Cosmic Catalyst]]
'''
'''
|}
|}
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| '''Great Buildings have this boost:
| '''Great Buildings have this boost:
* [[Arctic Orangery]]
* [[Arctic Orangery]]
* [[Cosmic Catalyst]]
'''
'''
|}
|}
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* [[Terracotta Army]]
* [[Terracotta Army]]
* [[Saturn VI Gate HYDRA]]
* [[Saturn VI Gate HYDRA]]
* [[Stellar Warship]]
'''
'''
|}
|}

Latest revision as of 10:13, 8 October 2024

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Population
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Provides Population.
Great Buildings have this boost:

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Good production
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Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
Great Buildings have this boost:

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Military boost
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Attacking units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

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Happiness
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Provides Happiness.
Great Buildings have this boost:

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Medal production
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Produces Medals every 24 hours.
Great Buildings have this boost:

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Supply boost
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The first number of collected Supplies productions are boosted by a percentage.
Great Buildings have this boost:

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Research
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Produces Forge Points every 24 hours.
Great Buildings have this boost:

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Coin production
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Produces Coins every 24 hours.
Great Buildings have this boost:

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Coin boost
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The first number of collected Coins productions are boosted by a percentage.
Great Buildings have this boost:

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Supply production
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Produces Supplies every 24 hours.
Great Buildings have this boost:

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Fierce resistance
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Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool.
Great Buildings have this boost:

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Quest Reward Boost
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When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
Great Buildings have this boost:

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Penal Unit
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Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
Great Buildings have this boost:

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Guild Goods
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Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Great Buildings have this boost:

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Aid Goods
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The first number of times you aid a building you get a random good from that building's age.
Great Buildings have this boost:

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Plunder Goods
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The first number of times you plunder a building you get a random good from that building's age.
Great Buildings have this boost:

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Contribution Boost
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Contribution Rewards are increased by a percentage.
Great Buildings have this boost:

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Aid Blueprints
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Increased chance of finding a blueprint when aiding another player.
Great Buildings have this boost:

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Helping Hands
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Adds a chance of getting something extra by aiding other players.
Great Buildings have this boost:

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Relic Hunt
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A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
Great Buildings have this boost:

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Critical Hit
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Gives a chance to deal 150% damage against units of the same age.
Great Buildings have this boost:

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Plunder and Pillage
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Adds a chance of doubling plundered resources.
Great Buildings have this boost:

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First Strike
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For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

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Double Collection
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For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
Great Buildings have this boost:

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Advanced Tactics
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Attacking and defending units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

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Spoils of War
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The first number of victorious battles have a chance of providing you with a random reward.
Great Buildings have this boost:

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Previous Era Goods Production
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Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
Great Buildings have this boost:

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Missile Launch
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For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

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Diplomatic Gifts
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The first number of victorious negotiation combination games (excluding settlements) have a chance of providing you with a random reward.
Great Buildings have this boost:

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Orbital Transfer
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Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras.
Great Buildings have this boost:

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Plunder Repel
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The first number of suffered plunder attempts have a chance of being repelled.
Great Buildings have this boost:

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Mysterious Shards
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A chance of spawning a Shard reward in the active Settlement.
Great Buildings have this boost:

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Algorithmic Core
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Boosts the first special good collections from productions after reaching Arctic Future. Boosts supplies in earlier eras instead.
Great Buildings have this boost: