Unit Skills: Difference between revisions

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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} Chivalry {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}}
! style="text-align: center; font-weight: bold;" id="Chivalry" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} Chivalry {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}}
|-
|-
| Gains bonus to attack and defense when it is the only unit with chivalry in your army.
| Gains bonus to attack and defense when it is the only unit with chivalry in your army.
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* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_feudal_knight.jpg}} [[Knight]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_feudal_knight.jpg}} [[Knight]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}} [[Heavy Knight]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}} [[Heavy Knight]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_BronzeAge_champion.jpg}} [[Champion]]
'''
'''
|}
|}
{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} Dug in {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}
! style="text-align: center; font-weight: bold;" id="Dug in" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} Dug in {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}
|-
|-
| Gains defense bonus if attacker is more than 2 spaces away.
| Gains defense bonus if attacker is more than 2 spaces away.
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* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_recon_raider.jpg}} [[Recon Raider]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_recon_raider.jpg}} [[Recon Raider]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sub_cruiser.jpg}} [[Sub Cruiser]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sub_cruiser.jpg}} [[Sub Cruiser]]
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_warrior_monk.jpg}} [[Warrior Monk]]
'''
'''
|}
|}
{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} Stealth {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}}
! style="text-align: center; font-weight: bold;" id="Stealth" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} Stealth {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}}
|-
|-
| This unit can hide against ranged attacks in this terrain.
| This unit can hide against ranged attacks in this terrain.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} Blast {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}}
! style="text-align: center; font-weight: bold;" id="Blast" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} Blast {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}}
|-
|-
| Gains attack bonus for each field closer to the target. Ignores stealth.
| Gains attack bonus for each field closer to the target. Ignores stealth.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} Secret Identity {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}}
! style="text-align: center; font-weight: bold;" id="Secret Identity" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} Secret Identity {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}}
|-
|-
| Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
| Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} Last Stand {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}}
! style="text-align: center; font-weight: bold;" id="Last Stand" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} Last Stand {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}}
|-
|-
| Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
| Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} Close Quarters {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}}
! style="text-align: center; font-weight: bold;" id="Close Quarters" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} Close Quarters {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}}
|-
|-
| Gains attack bonus when attacking an adjacent field.
| Gains attack bonus when attacking an adjacent field.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} Rapid Deployment {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}}
! style="text-align: center; font-weight: bold;" id="Rapid Deployment" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} Rapid Deployment {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}}
|-
|-
| Starts the battle in a random field on the map. Acts before any other unit.
| Starts the battle in a random field on the map. Acts before any other unit.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} Contact! {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}}
! style="text-align: center; font-weight: bold;" id="Call of Duty" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/call_of_duty.png}} Call of Duty {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/call_of_duty.png}}
|-
| Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
|-
| '''Units having this skill:
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_BronzeAge_champion.jpg}} [[Champion]]
'''
|}
{| style="margin: auto; width: 80%"
|-
! style="text-align: center; font-weight: bold;" id="Contact!" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} Contact! {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}}
|-
|-
| Always retaliates against attacks.
| Always retaliates against attacks.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} Flying {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}}
! style="text-align: center; font-weight: bold;" id="Flying" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} Flying {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}}
|-
|-
| Cannot be attacked by artillery units. Ignores terrain when moving.
| Cannot be attacked by artillery units. Ignores terrain when moving.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} Reactive Armor {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}}
! style="text-align: center; font-weight: bold;" id="Reactive Armor" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} Reactive Armor {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}}
|-
|-
| Cannot take more than X damage per attack.
| Cannot take more than X damage per attack.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} MIRV {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}}
! style="text-align: center; font-weight: bold;" id="MIRV" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} MIRV {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}}
|-
|-
| Hits targeted unit and 1-3 additional units in range.
| Hits targeted unit and 1-3 additional units in range.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} One-Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}}
! style="text-align: center; font-weight: bold;" id="One-Shot" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} One-Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}}
|-
|-
| Is removed from battle after attacking. Dies when battle is lost.
| Is removed from battle after attacking. Dies when battle is lost.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} Heat {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}}
! style="text-align: center; font-weight: bold;" id="Heat" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} Heat {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}}
|-
|-
| Reduces attack value of target.
| Reduces attack value of target.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} Morale {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}}
! style="text-align: center; font-weight: bold;" id="Morale" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} Morale {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}}
|-
|-
| All friendly units start a battle with 1 point of armor. Does not stack.
| All friendly units start a battle with 1 point of armor. Does not stack.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} Rally {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}}
! style="text-align: center; font-weight: bold;" id="Rally" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} Rally {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}}
|-
|-
| All friendly units start a battle with +X attack and defense bonus. Does not stack.
| All friendly units start a battle with +X attack and defense bonus. Does not stack.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} Force Field {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}}
! style="text-align: center; font-weight: bold;" id="Force Field" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} Force Field {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}}
|-
|-
| Absorbs damage points by X, up to a minimum of 1 damage point.
| Absorbs damage points by X, up to a minimum of 1 damage point.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} Recharge {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}}
! style="text-align: center; font-weight: bold;" id="Recharge" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} Recharge {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}}
|-
|-
| Fires every other turn only.
| Fires every other turn only.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} Power Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}}
! style="text-align: center; font-weight: bold;" id="Power Shot" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} Power Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}}
|-
|-
| Ignores most defensive skills and terrain.
| Ignores most defensive skills and terrain.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} Dragon Breath {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}}
! style="text-align: center; font-weight: bold;" id="Dragon Breath" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} Dragon Breath {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}}
|-
|-
| Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation
| Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} Mortar {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}}
! style="text-align: center; font-weight: bold;" id="Mortar" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} Mortar {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}}
|-
|-
| Its shots also cause 50% damage to the units within a X tile(s) range around the unit.
| Its shots also cause 50% damage to the units within a X tile(s) range around the unit.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} Poison {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}}
! style="text-align: center; font-weight: bold;" id="Poison" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} Poison {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}}
|-
|-
| X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
| X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} Frenzy {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}}
! style="text-align: center; font-weight: bold;" id="Frenzy" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} Frenzy {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}}
|-
|-
| Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit.
| Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit.
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{| style="margin: auto; width: 80%"
{| style="margin: auto; width: 80%"
|-
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} Swarm {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}}
! style="text-align: center; font-weight: bold;" id="Swarm" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} Swarm {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}}
|-
|-
| Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.
| Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.

Revision as of 14:16, 27 March 2019

chivalry.png
Chivalry
chivalry.png
Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Units having this skill:

unit_ability_dug_in.png
Dug in
unit_ability_dug_in.png
Gains defense bonus if attacker is more than 2 spaces away.
Units having this skill:

stealth.png
Stealth
stealth.png
This unit can hide against ranged attacks in this terrain.
Units having this skill:

blast.png
Blast
blast.png
Gains attack bonus for each field closer to the target. Ignores stealth.
Units having this skill:

rogue.png
Secret Identity
rogue.png
Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Units having this skill:

last_stand.png
Last Stand
last_stand.png
Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
Units having this skill:

close_quarters.png
Close Quarters
close_quarters.png
Gains attack bonus when attacking an adjacent field.
Units having this skill:

rapid_deployment.png
Rapid Deployment
rapid_deployment.png
Starts the battle in a random field on the map. Acts before any other unit.
Units having this skill:

call_of_duty.png
Call of Duty
call_of_duty.png
Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Units having this skill:

contact.png
Contact!
contact.png
Always retaliates against attacks.
Units having this skill:

flying.png
Flying
flying.png
Cannot be attacked by artillery units. Ignores terrain when moving.
Units having this skill:

reactive_armor.png
Reactive Armor
reactive_armor.png
Cannot take more than X damage per attack.
Units having this skill:

mirv.png
MIRV
mirv.png
Hits targeted unit and 1-3 additional units in range.
Units having this skill:

one_shot.png
One-Shot
one_shot.png
Is removed from battle after attacking. Dies when battle is lost.
Units having this skill:

heat.png
Heat
heat.png
Reduces attack value of target.
Units having this skill:

morale.png
Morale
morale.png
All friendly units start a battle with 1 point of armor. Does not stack.
Units having this skill:

rally.png
Rally
rally.png
All friendly units start a battle with +X attack and defense bonus. Does not stack.
Units having this skill:

force_field.png
Force Field
force_field.png
Absorbs damage points by X, up to a minimum of 1 damage point.
Units having this skill:

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Recharge
recharge.png
Fires every other turn only.
Units having this skill:

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Power Shot
power_shot.png
Ignores most defensive skills and terrain.
Units having this skill:

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Dragon Breath
dragon_breath.png
Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation
Units having this skill:

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Mortar
mortar.png
Its shots also cause 50% damage to the units within a X tile(s) range around the unit.
Units having this skill:

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Poison
poison.png
X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Units having this skill:

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Frenzy
frenzy.png
Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit.
Units having this skill:

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Swarm
swarm.png
Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.
Units having this skill: