Unit Skills: Difference between revisions
Jump to navigation
FoEUpdater (talk | contribs) (Created page with "<!-- This page is automatically generated. Manual edits will be overwritten! --> {| style="margin: auto; width: 80%" |- ! style="text-align: center; font-weight: bold;" | {{si...") |
FoEUpdater (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} Chivalry {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} | ! style="text-align: center; font-weight: bold;" id="Chivalry" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} Chivalry {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/chivalry.png}} | ||
|- | |- | ||
| Gains bonus to attack and defense when it is the only unit with chivalry in your army. | | Gains bonus to attack and defense when it is the only unit with chivalry in your army. | ||
Line 9: | Line 9: | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_feudal_knight.jpg}} [[Knight]] | * {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_feudal_knight.jpg}} [[Knight]] | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}} [[Heavy Knight]] | * {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_imperial_knight.jpg}} [[Heavy Knight]] | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_BronzeAge_champion.jpg}} [[Champion]] | |||
''' | ''' | ||
|} | |} | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} Dug in {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} | ! style="text-align: center; font-weight: bold;" id="Dug in" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} Dug in {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}} | ||
|- | |- | ||
| Gains defense bonus if attacker is more than 2 spaces away. | | Gains defense bonus if attacker is more than 2 spaces away. | ||
Line 29: | Line 30: | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_recon_raider.jpg}} [[Recon Raider]] | * {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_recon_raider.jpg}} [[Recon Raider]] | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sub_cruiser.jpg}} [[Sub Cruiser]] | * {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_sub_cruiser.jpg}} [[Sub Cruiser]] | ||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_warrior_monk.jpg}} [[Warrior Monk]] | |||
''' | ''' | ||
|} | |} | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} Stealth {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} | ! style="text-align: center; font-weight: bold;" id="Stealth" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} Stealth {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/stealth.png}} | ||
|- | |- | ||
| This unit can hide against ranged attacks in this terrain. | | This unit can hide against ranged attacks in this terrain. | ||
Line 52: | Line 54: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} Blast {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} | ! style="text-align: center; font-weight: bold;" id="Blast" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} Blast {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/blast.png}} | ||
|- | |- | ||
| Gains attack bonus for each field closer to the target. Ignores stealth. | | Gains attack bonus for each field closer to the target. Ignores stealth. | ||
Line 67: | Line 69: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} Secret Identity {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} | ! style="text-align: center; font-weight: bold;" id="Secret Identity" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} Secret Identity {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rogue.png}} | ||
|- | |- | ||
| Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. | | Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. | ||
Line 77: | Line 79: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} Last Stand {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} | ! style="text-align: center; font-weight: bold;" id="Last Stand" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} Last Stand {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}} | ||
|- | |- | ||
| Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle. | | Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle. | ||
Line 90: | Line 92: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} Close Quarters {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} | ! style="text-align: center; font-weight: bold;" id="Close Quarters" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} Close Quarters {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/close_quarters.png}} | ||
|- | |- | ||
| Gains attack bonus when attacking an adjacent field. | | Gains attack bonus when attacking an adjacent field. | ||
Line 102: | Line 104: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} Rapid Deployment {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} | ! style="text-align: center; font-weight: bold;" id="Rapid Deployment" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} Rapid Deployment {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rapid_deployment.png}} | ||
|- | |- | ||
| Starts the battle in a random field on the map. Acts before any other unit. | | Starts the battle in a random field on the map. Acts before any other unit. | ||
Line 117: | Line 119: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} Contact! {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} | ! style="text-align: center; font-weight: bold;" id="Call of Duty" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/call_of_duty.png}} Call of Duty {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/call_of_duty.png}} | ||
|- | |||
| Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. | |||
|- | |||
| '''Units having this skill: | |||
* {{sized-external-image|30px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_BronzeAge_champion.jpg}} [[Champion]] | |||
''' | |||
|} | |||
{| style="margin: auto; width: 80%" | |||
|- | |||
! style="text-align: center; font-weight: bold;" id="Contact!" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} Contact! {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/contact.png}} | |||
|- | |- | ||
| Always retaliates against attacks. | | Always retaliates against attacks. | ||
Line 133: | Line 145: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} Flying {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} | ! style="text-align: center; font-weight: bold;" id="Flying" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} Flying {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/flying.png}} | ||
|- | |- | ||
| Cannot be attacked by artillery units. Ignores terrain when moving. | | Cannot be attacked by artillery units. Ignores terrain when moving. | ||
Line 147: | Line 159: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} Reactive Armor {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} | ! style="text-align: center; font-weight: bold;" id="Reactive Armor" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} Reactive Armor {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reactive_armor.png}} | ||
|- | |- | ||
| Cannot take more than X damage per attack. | | Cannot take more than X damage per attack. | ||
Line 160: | Line 172: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} MIRV {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} | ! style="text-align: center; font-weight: bold;" id="MIRV" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} MIRV {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mirv.png}} | ||
|- | |- | ||
| Hits targeted unit and 1-3 additional units in range. | | Hits targeted unit and 1-3 additional units in range. | ||
Line 170: | Line 182: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} One-Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} | ! style="text-align: center; font-weight: bold;" id="One-Shot" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} One-Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/one_shot.png}} | ||
|- | |- | ||
| Is removed from battle after attacking. Dies when battle is lost. | | Is removed from battle after attacking. Dies when battle is lost. | ||
Line 180: | Line 192: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} Heat {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} | ! style="text-align: center; font-weight: bold;" id="Heat" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} Heat {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heat.png}} | ||
|- | |- | ||
| Reduces attack value of target. | | Reduces attack value of target. | ||
Line 194: | Line 206: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} Morale {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} | ! style="text-align: center; font-weight: bold;" id="Morale" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} Morale {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/morale.png}} | ||
|- | |- | ||
| All friendly units start a battle with 1 point of armor. Does not stack. | | All friendly units start a battle with 1 point of armor. Does not stack. | ||
Line 204: | Line 216: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} Rally {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} | ! style="text-align: center; font-weight: bold;" id="Rally" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} Rally {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rally.png}} | ||
|- | |- | ||
| All friendly units start a battle with +X attack and defense bonus. Does not stack. | | All friendly units start a battle with +X attack and defense bonus. Does not stack. | ||
Line 215: | Line 227: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} Force Field {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} | ! style="text-align: center; font-weight: bold;" id="Force Field" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} Force Field {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/force_field.png}} | ||
|- | |- | ||
| Absorbs damage points by X, up to a minimum of 1 damage point. | | Absorbs damage points by X, up to a minimum of 1 damage point. | ||
Line 228: | Line 240: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} Recharge {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} | ! style="text-align: center; font-weight: bold;" id="Recharge" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} Recharge {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/recharge.png}} | ||
|- | |- | ||
| Fires every other turn only. | | Fires every other turn only. | ||
Line 238: | Line 250: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} Power Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} | ! style="text-align: center; font-weight: bold;" id="Power Shot" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} Power Shot {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/power_shot.png}} | ||
|- | |- | ||
| Ignores most defensive skills and terrain. | | Ignores most defensive skills and terrain. | ||
Line 248: | Line 260: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} Dragon Breath {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} | ! style="text-align: center; font-weight: bold;" id="Dragon Breath" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} Dragon Breath {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/dragon_breath.png}} | ||
|- | |- | ||
| Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation | | Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation | ||
Line 259: | Line 271: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} Mortar {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} | ! style="text-align: center; font-weight: bold;" id="Mortar" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} Mortar {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/mortar.png}} | ||
|- | |- | ||
| Its shots also cause 50% damage to the units within a X tile(s) range around the unit. | | Its shots also cause 50% damage to the units within a X tile(s) range around the unit. | ||
Line 270: | Line 282: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} Poison {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} | ! style="text-align: center; font-weight: bold;" id="Poison" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} Poison {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/poison.png}} | ||
|- | |- | ||
| X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn. | | X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn. | ||
Line 280: | Line 292: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} Frenzy {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} | ! style="text-align: center; font-weight: bold;" id="Frenzy" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} Frenzy {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/frenzy.png}} | ||
|- | |- | ||
| Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit. | | Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit. | ||
Line 290: | Line 302: | ||
{| style="margin: auto; width: 80%" | {| style="margin: auto; width: 80%" | ||
|- | |- | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} Swarm {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} | ! style="text-align: center; font-weight: bold;" id="Swarm" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} Swarm {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/swarm.png}} | ||
|- | |- | ||
| Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. | | Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. |
Revision as of 14:16, 27 March 2019
Chivalry |
---|
Gains bonus to attack and defense when it is the only unit with chivalry in your army. |
Units having this skill:
|
Dug in |
---|
Gains defense bonus if attacker is more than 2 spaces away. |
Units having this skill:
|
Stealth |
---|
This unit can hide against ranged attacks in this terrain. |
Units having this skill:
|
Blast |
---|
Gains attack bonus for each field closer to the target. Ignores stealth. |
Units having this skill:
|
Secret Identity |
---|
Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. |
Units having this skill:
|
Last Stand |
---|
Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle. |
Units having this skill:
|
Close Quarters |
---|
Gains attack bonus when attacking an adjacent field. |
Units having this skill:
|
Rapid Deployment |
---|
Starts the battle in a random field on the map. Acts before any other unit. |
Units having this skill:
|
Call of Duty |
---|
Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once. |
Units having this skill:
|
Contact! |
---|
Always retaliates against attacks. |
Units having this skill:
|
Flying |
---|
Cannot be attacked by artillery units. Ignores terrain when moving. |
Units having this skill:
|
Reactive Armor |
---|
Cannot take more than X damage per attack. |
Units having this skill:
|
MIRV |
---|
Hits targeted unit and 1-3 additional units in range. |
Units having this skill:
|
One-Shot |
---|
Is removed from battle after attacking. Dies when battle is lost. |
Units having this skill:
|
Heat |
---|
Reduces attack value of target. |
Units having this skill:
|
Morale |
---|
All friendly units start a battle with 1 point of armor. Does not stack. |
Units having this skill:
|
Rally |
---|
All friendly units start a battle with +X attack and defense bonus. Does not stack. |
Units having this skill:
|
Force Field |
---|
Absorbs damage points by X, up to a minimum of 1 damage point. |
Units having this skill:
|
Recharge |
---|
Fires every other turn only. |
Units having this skill:
|
Power Shot |
---|
Ignores most defensive skills and terrain. |
Units having this skill:
|
Dragon Breath |
---|
Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation |
Units having this skill:
|
Mortar |
---|
Its shots also cause 50% damage to the units within a X tile(s) range around the unit. |
Units having this skill:
|
Poison |
---|
X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn. |
Units having this skill:
|
Frenzy |
---|
Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit. |
Units having this skill:
|
Swarm |
---|
Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks. |
Units having this skill:
|