Great Building Boosts: Difference between revisions

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* [[The Habitat]]
* [[The Habitat]]
* [[Lotus Temple]]
* [[Lotus Temple]]
* [[The Virgo Project]]
'''
'''
|}
|}
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| '''Great Buildings have this boost:
| '''Great Buildings have this boost:
* [[Himeji Castle]]
* [[Himeji Castle]]
'''
|}
{| style="margin: auto; width: 80%"
|-
! style="text-align: center; font-weight: bold;" id="Previous Era Goods Production" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_previous_era_good_production.png}} Previous Era Goods Production {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_previous_era_good_production.png}}
|-
| Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
|-
| '''Great Buildings have this boost:
* [[Star Gazer]]
'''
|}
{| style="margin: auto; width: 80%"
|-
! style="text-align: center; font-weight: bold;" id="Missile Launch" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_missile_launch.png}} Missile Launch {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_missile_launch.png}}
|-
| For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
|-
| '''Great Buildings have this boost:
* [[The Virgo Project]]
'''
'''
|}
|}

Revision as of 13:42, 28 Mayıs 2019

icon_great_building_bonus_population.png
Population
icon_great_building_bonus_population.png
Provides Population.
Great Buildings have this boost:

icon_great_building_bonus_goods.png
Good production
icon_great_building_bonus_goods.png
Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
Great Buildings have this boost:

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Military boost
icon_great_building_bonus_military.png
Attacking units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_happy.png
Happiness
icon_great_building_bonus_happy.png
Provides Happiness.
Great Buildings have this boost:

icon_great_building_bonus_medals.png
Medal production
icon_great_building_bonus_medals.png
Produces Medals every 24 hours.
Great Buildings have this boost:

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Supply boost
icon_great_building_bonus_supplies.png
The first number of collected Supplies productions are boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_forgepoints.png
Research
icon_great_building_bonus_forgepoints.png
Produces Forge Points every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_coins.png
Coin production
icon_great_building_bonus_coins.png
Produces Coins every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_coins.png
Coin boost
icon_great_building_bonus_coins.png
The first number of collected Coins productions are boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_supplies.png
Supply production
icon_great_building_bonus_supplies.png
Produces Supplies every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_fierce_resistance.png
Fierce resistance
icon_great_building_bonus_fierce_resistance.png
Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool.
Great Buildings have this boost:

icon_great_building_bonus_scroll.png
Quest Reward Boost
icon_great_building_bonus_scroll.png
When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
Great Buildings have this boost:

icon_great_building_bonus_penal_unit.png
Penal Unit
icon_great_building_bonus_penal_unit.png
Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
Great Buildings have this boost:

icon_great_building_bonus_defence.png
Support Pool Bonus
icon_great_building_bonus_defence.png
Guild gains an amount to their support pool.
Great Buildings have this boost:

icon_great_building_bonus_guild_goods.png
Guild Goods
icon_great_building_bonus_guild_goods.png
Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Great Buildings have this boost:

icon_great_building_bonus_aid_goods.png
Aid Goods
icon_great_building_bonus_aid_goods.png
The first number of times you aid a building you get a random good from that building's age.
Great Buildings have this boost:

icon_great_building_bonus_plunder_goods.png
Plunder Goods
icon_great_building_bonus_plunder_goods.png
The first number of times you plunder a building you get a random good from that building's age.
Great Buildings have this boost:

icon_great_building_bonus_contribution_boost.png
Contribution Boost
icon_great_building_bonus_contribution_boost.png
Contribution Rewards are increased by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_aid_blueprints.png
Aid Blueprints
icon_great_building_bonus_aid_blueprints.png
Increased chance of finding a blueprint when aiding another player.
Great Buildings have this boost:

icon_great_building_bonus_helping_hands.png
Helping Hands
icon_great_building_bonus_helping_hands.png
Adds a chance of getting something extra by aiding other players.
Great Buildings have this boost:

icon_great_building_bonus_relic_hunt.png
Relic Hunt
icon_great_building_bonus_relic_hunt.png
A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
Great Buildings have this boost:

icon_great_building_bonus_critical_hit_chance.png
Critical Hit
icon_great_building_bonus_critical_hit_chance.png
Gives a chance to deal 150% damage against units of the same age.
Great Buildings have this boost:

icon_great_building_bonus_plunder_and_pillage.png
Plunder and Pillage
icon_great_building_bonus_plunder_and_pillage.png
Adds a chance of doubling plundered resources.
Great Buildings have this boost:

icon_great_building_bonus_first_strike.png
First Strike
icon_great_building_bonus_first_strike.png
For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

icon_great_building_bonus_double_collect.png
Double Collection
icon_great_building_bonus_double_collect.png
For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
Great Buildings have this boost:

icon_great_building_bonus_advanced_tactics.png
Advanced Tactics
icon_great_building_bonus_advanced_tactics.png
Attacking and defending units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_spoils_of_war.png
Spoils of War
icon_great_building_bonus_spoils_of_war.png
The first number of victorious battles have a chance of providing you with a random reward.
Great Buildings have this boost:

icon_great_building_bonus_previous_era_good_production.png
Previous Era Goods Production
icon_great_building_bonus_previous_era_good_production.png
Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
Great Buildings have this boost:

icon_great_building_bonus_missile_launch.png
Missile Launch
icon_great_building_bonus_missile_launch.png
For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost: