Sun Temple - Lv. 9

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R_SS_MultiAge_CulturalBuilding7i.png
Properties
  • Base Production is doubled when motivated. Can be plundered when not motivated
  • reward_icon_renovation_kit.png
    Renovation Kit needed to upgrade to current Era
  • reward_icon_one_up_kit.png
    One Up Kit needed to upgrade by one Era
  • Can be stored in inventory by
    reward_icon_store_building.png
    Store Building Kit
Type:
residential.png
Residential Buildings
Street:
street.png
1x1
Size:
size.png
4x3
Introduced with: Events and Questlines
Item Exchange Value:
Time
trade_coins.png
gemstones.png
2h 12,150 15 - 24
8h 15,190 19 - 30
1d 18,230 23 - 36


Age Provides Produces
rank.png
def_boost_attacker.png
money.png
strategy_points.png
supplies.png
random_good_of_age.png
1d if motivated
Bronze Age 60 +30% 1,100 10 1,100 40
Iron Age 96 +30% 2,600 10 2,600 40
Early Middle Ages 240 +30% 4,300 10 4,300 40
High Middle Ages 480 +30% 6,100 10 6,100 40
Late Middle Ages 720 +30% 8,000 10 8,000 40
Colonial Age 1,200 +30% 12,200 10 10,200 40
Industrial Age 2,400 +30% 15,200 10 12,300 40
Progressive Era 3,600 +30% 18,400 10 14,500 40
Modern Era 6,000 +30% 22,900 10 16,900 40
Postmodern Era 9,600 +30% 28,800 10 19,200 40
Contemporary Era 14,400 +30% 37,500 10 21,600 40
Tomorrow Era 24,000 +30% 43,400 10 24,200 40
The Future 38,400 +30% 49,800 10 26,600 40
Arctic Future 57,600 +30% 56,600 10 29,200 40
Oceanic Future 72,000 +30% 63,800 10 32,000 40
Virtual Future 96,000 +30% 71,400 10 34,600 40
Space Age Mars 156,000 +30% 119,300 10 55,900 40
Space Age Asteroid Belt 216,000 +30% 132,100 10 60,100 40
goods.png

Produces an amount of one good from the building's era (for yourself)

def_boost_attacker.png

Def. for Attacking Army