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1 April 2024

19 March 2024

  • 17:5517:55, 19 March 2024 diff hist −2 Cultural Buildings (Quantum Incursions)No edit summary current
  • 17:5417:54, 19 March 2024 diff hist +2,749 N Cultural Buildings (Quantum Incursions)Created page with "=== Cultural Buildings === Cultural buildings provide Euphoria that is necessary to keep the citizens of your Settlement happy. {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bold;" | Requirements ! style="text-align: center; font-weight: bold;" | Provides |- | style="text-align: cente..."
  • 17:5217:52, 19 March 2024 diff hist +4,534 N Quantum Incursions RewardsCreated page with "=Quantum Incursion Rewards = With Quantum Incursions, we introduce powerful reward buildings that can boost your City and your army's performance. For the full list of building effects please look below == Neo Colossus == The '''Neo Colossus''' can be upgraded to level 8, with two additional levels provided by the Silver and Golden Upgrade Kits. At the highest level, it will provide defense and attack bonuses for both your defending and attacking army, as well as e..." current
  • 17:5117:51, 19 March 2024 diff hist +3,648 N Decorations (Quantum Incursions)Created page with "=== Decorations === Decorations cost Euphoria along with the regular resources, but will boost your units on the battlefield in Quantum Incursions! {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bold;" | Requirements ! style="text-align: center; font-weight: bold;" | Boosts ! style="text-a..." current
  • 17:5117:51, 19 March 2024 diff hist +10,440 N Millitary buildings (Quantum Incursions)Created page with "=== Milllitary Buildings === The baracks in the Quantum Incursions works differently from the barracks in your main city. All units produced are unattached and as such you can keep producing as many units as you want and as you can afford. {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bol..." current
  • 17:5017:50, 19 March 2024 diff hist +12,481 N Goods Buildings (Quantum Incursions)Created page with "=== Goods Buildings === {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bold;" | Requirements ! style="text-align: center; font-weight: bold;" | Production outcome / 1s ! style="text-align: center; font-weight: bold;" | Production costs |- | style="text-align: center;" |{{sized-external-im..." current
  • 17:4917:49, 19 March 2024 diff hist +3,708 N Production Buildings (Quantum Incursions)Created page with "=== Production Buildings === {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bold;" | Requirements ! style="text-align: center; font-weight: bold;" | Produces ! style="text-align: center; font-weight: bold;" | Instant finish costs |- | style="text-align: center;" |{{sized-external-image|10..." current
  • 17:4817:48, 19 March 2024 diff hist −1 Residential buildings (Quantum Incursions)No edit summary current
  • 17:4717:47, 19 March 2024 diff hist +4,206 N Residential buildings (Quantum Incursions)Created page with "=== Residential buildings === {| style="margin: auto; width: 100%" class="sortable jquery-tablesorter" ! style="text-align: center; font-weight: bold;" | Building ! style="text-align: center; font-weight: bold;" | Costs ! style="text-align: center; font-weight: bold;" | Requirements ! style="text-align: center; font-weight: bold;" | Provides ! style="text-align: center; font-weight: bold;" | Produces ! style="text-align: center; font-weight: bold;" | Boost ! style="text..."
  • 17:4617:46, 19 March 2024 diff hist +333 N Quantum Incursion SettlementCreated page with "=== Town Hall === {{:Town Hall Quantum Incursion}} {{:Residential_buildings_(Quantum_Incursions)} {{:Production_Buildings_(Quantum_Incursions)} {{:Goods_Buildings_(Quantum_Incursions)#Goods_Buildings}} {{:Millitary_buildings_(Quantum_Incursions)} {{:Decorations_(Quantum_Incursions)} {{:Cultural_Buildings_(Quantum_Incursions)}"
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Lieutenant Attacking.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Guild-raids-logo3.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Garrison Defending.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Garrison Attacking.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Fight Defending.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Fight Attacking.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Donation Units.pngFile uploaded with MsUpload current
  • 17:4417:44, 19 March 2024 diff hist +27 N File:Donation Good.pngFile uploaded with MsUpload current
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