Escutcheon Estate
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Properties |
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Construction Time: | 5s | ||||||||||||
Size: | 4x4 | ||||||||||||
Introduced with: | Events and Questlines | ||||||||||||
Item Exchange Value: |
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Era | Points | Boosts | Provides | Happiness | 1d Production | |||
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Bronze Age | 80 | 12% 24% 18% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
450 Population | 1,850 |
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Iron Age | 128 | 13% 26% 19% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
960 Population | 3,190 |
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Early Middle Ages | 320 | 14% 28% 21% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
1,480 Population | 3,530 |
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High Middle Ages | 640 | 15% 30% 22% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
2,080 Population | 3,940 |
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Late Middle Ages | 960 | 16% 32% 24% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
2,730 Population | 4,390 |
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Colonial Age | 1,600 | 17% 34% 25% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
3,440 Population | 5,170 |
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Industrial Age | 3,200 | 18% 36% 27% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
4,210 Population | 5,830 |
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Progressive Era | 4,800 | 19% 38% 28% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
5,020 Population | 6,400 |
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Modern Era | 8,000 | 20% 40% 30% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
5,890 Population | 6,850 |
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Postmodern Era | 12,800 | 21% 42% 31% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
6,790 Population | 7,130 |
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Contemporary Era | 19,200 | 22% 44% 33% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
7,740 Population | 8,290 |
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Tomorrow Era | 32,000 | 23% 46% 34% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
8,720 Population | 10,060 |
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The Future | 51,200 | 24% 48% 36% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
9,750 Population | 12,050 |
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Arctic Future | 76,800 | 25% 50% 37% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
10,810 Population | 14,040 |
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Oceanic Future | 96,000 | 26% 52% 39% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
11,910 Population | 16,200 |
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Virtual Future | 128,000 | 27% 54% 40% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
13,040 Population | 19,350 |
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Space Age Mars | 208,000 | 28% 56% 42% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
20,650 Population | 30,960 |
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Space Age Asteroid Belt | 288,000 | 29% 58% 43% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
22,430 Population | 33,650 |
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Space Age Venus | 336,000 | 30% 60% 45% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
24,240 Population | 36,350 |
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Space Age Jupiter Moon | 384,000 | 31% 62% 46% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
26,100 Population | 39,160 |
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Space Age Titan | 416,000 | 32% 64% 48% +5 per recharge cycle +10 Quantum Goods at Incursion start +5 Quantum Units at Incursion start |
28,000 Population | 42,000 |
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