Great Buildings

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Icon GB.png Each Age offers two Great Buildings, each one with its own unique bonus, graphic, and space required to build. Unlike conventional buildings which require only coins/supplies, Great Buildings have additional requirements of goods and blueprints which must be collected before the Great Building can be constructed.
Construction.png Construction
To place a great building, you need the following:
  • The nine different blueprints of that building
  • An amount of goods from that building's age

Once you comply with the requirements, you can place the construction site. But that doesn't give you the building yet – see section Levels.

Blueprint.png Blueprints
Every great building is a puzzle of nine pieces, which you have to collect in order to construct the building. That can be achieved in the following ways:
  • Polish or Motivate your neighbours/guildmates,
  • Plunder your neighbours, though chances to find something are a little lower than with polishing/motivating,
  • Help other players construct their great buildings (see section "Donation Rewards"),
  • Diamonds, once you found at least one blueprint of that building one of the other ways.
  • Quests and the Treasure Hunt can also give you random blueprints
  • Special events may feature blueprints as prizes

When Polishing/Motivating/Plundering, the affected building's age defines what blueprint you might find. Example: If you motivate a pottery, a Bronze Age building, you can only find blueprints for the Statue of Zeus or the Tower of Babel – Great buildings of Bronze Age.

You can also trade two duplicates in a specific Great building for one blueprint in that same Great Building (but still in a random spot) if you are still looking to get a specific spot.

Levels.png Levels
Once you placed a great building, it's on level 0, like a construction site.

Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points.

When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. You will then need set of blueprints to unlock levels past 10 (one set = one more level available).

The higher the building's level, the more powerful the bonus becomes and the greater the amount of forge points are needed to reach the next level.

Details on the forge-point costs and bonuses can be found in the respective posts of each building.



Bronze Age
Tower of Babel

Population, Goods

Statue of Zeus

Military Boost


Iron Age
Colosseum

Happiness, Medals

Lighthouse of Alexandria

Supply Boost, Goods

Early Middle Age
Hagia Sophia

Happiness, Forge Points

Cathedral of Aachen

Military Boost, Coin Income

High Middle Age
St. Mark's Basilica

Coin Boost, Goods

Notre Dame

Happiness, Supply Income

Late Middle Age
St. Basil's Cathedral

Fierce Resistance, Coin Income

Castel del Monte

Military Boost, Forge Points

Colonial Age
Deal Castle

Fierce Resistance, Medals

Frauenkirche of Dresden

Happiness, Goods

Industrial Age
Royal Albert Hall

Supply Boost, Goods

Capitol

Population, Supply Income

Progressive Era
Château Frontenac

Quest Boost, Coin Income

Alcatraz

Happiness, Unattached Military

Modern Era
Space Needle

Happiness, Coin Income

Atomium

Happiness, Guild Goods

Postmodern Era
Cape Canaveral

Forge Points

The Habitat

Population, Coin Income

Contemporary Era
Lotus Temple

Happiness, Coin Income

Innovation Tower

Population, Forge Points

Tomorrow
Dynamic Tower

Aid Goods, Supply Income

Voyager V1

Plunder Goods, Supply Income

Future
The Arc

Contribution Boost, Guild Goods

Rain Forest Project

Aid Blueprints, Goods

Arctic Future
Gaea Statue

Happiness, Medals

No Age
Observatory

Support Pool, Guild Goods

Temple of Relics

Special Relic Rewards