Horseman: Difference between revisions
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| style="width: 70%;"| [[File:Icon_rank.png|link=]] 80 | | style="width: 70%;"| [[File:Icon_rank.png|link=]] 80 | ||
|- | |- | ||
| style="width: 30%;"| Requirements: | |||
| style="width: 70%;"| [[File:Icon_quest_alchemie.png|link=]] [[Horseback Riding]] | | style="width: 70%;"| [[File:Icon_quest_alchemie.png|link=]] [[Horseback Riding]] | ||
[[File:Military_small.png|link=]] [[Horseman Stable]] | [[File:Military_small.png|link=]] [[Horseman Stable]] |
Revision as of 14:34, 5 July 2016
Horseman | |
![]() The Horseman is the very first fast unit in the game. They are always the first units to have action and able to reach another end of the map in 2 turns. | |
Properties | |
Age: | ![]() |
Type: | ![]() |
Attack: | ![]() |
Defense: | ![]() |
Range: | ![]() |
Movement: | ![]() |
Bonuses | |
Attack: | +3 against ![]() |
Defense: | +3 against ![]() |
Abilities | |
no special abillities | |
Other Info | |
Battle Points: | ![]() |
Requirements: | ![]() |
Training Costs: | 24 ![]() ![]() |
Training Time: | ![]() |
Healing Time: | ![]() |