Tribal Square: Difference between revisions

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| style="text-align: center;" | 5
| style="text-align: center;" | 5
| style="text-align: center;" | 57,600
| style="text-align: center;" | 57,600
|-
| style="color:white; background-color:#225a4b;" | Oceanic Future
| style="text-align: center;" | 752
| style="text-align: center;" | 20,370
| style="text-align: center;" | 5
| style="text-align: center;" | 72,000
|}
|}


[[File:Good Production.png|25px]] Produces one of each good from the building's era (not unrefined and for your own use)
[[File:Good Production.png|25px]] Produces one of each good from the building's era (not unrefined and for your own use)

Revision as of 21:55, 8 March 2017

Tribalsquare.png


- Produces goods when motivated (coins are not doubled); can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Properties
Type: Residential Building
Size: Icon size.png 4x3
Obtainable From: Guild Expeditions


Age Icon population.png Icon coins.png
(per day)
Good Production.png
(if motivated)
Ranking Points.png
Bronze Age 28 350 5 60
Iron Age 61 830 5 96
Early Middle Ages 93 1,380 5 240
High Middle Ages 131 1,930 5 480
Late Middle Ages 172 2,550 5 720
Colonial Age 217 3,890 5 1,200
Industrial Age 266 4,840 5 2,400
Progressive Era 317 5,880 5 3,600
Modern Era 372 7,310 5 6,000
Postmodern Era 428 9,200 5 9,600
Contemporary Era 488 12,000 5 14,400
Tomorrow 550 14,000 5 24,000
The Future 615 16,000 5 38,400
Arctic Future 683 18,060 5 57,600
Oceanic Future 752 20,370 5 72,000

Good Production.png Produces one of each good from the building's era (not unrefined and for your own use)