Cider Mill: Difference between revisions

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| style="color:white; background-color:#4e8144;" | Early Middle Age
| style="color:white; background-color:#4e8144;" | Early Middle Ages
| 10
| 10
| 340
| 340
| 160
| 160
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| style="color:white; background-color:#2f8e8e;" | High Middle Age
| style="color:white; background-color:#2f8e8e;" | High Middle Ages
| 13
| 13
| 520
| 520
| 320
| 320
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| style="color:white; background-color:#7f4285;" | Late Middle Age
| style="color:white; background-color:#7f4285;" | Late Middle Ages
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| 650
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| style="color:white; background-color:#ce6404;" | Colonial  
| style="color:white; background-color:#ce6404;" | Colonial Age
| 20
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| 830
| 830

Revision as of 21:23, 20 February 2017

Fall cidermill.png

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Properties
Type: Production Building
Size: Icon size.png 2x3
Obtainable From: Fall Event 2016


Age Icon population.png
Required
Icon supplies.png
per hour
Ranking Points.png
Bronze Age 4 88 40
Iron Age 7 210 64
Early Middle Ages 10 340 160
High Middle Ages 13 520 320
Late Middle Ages 16 650 480
Colonial Age 20 830 800
Industrial Age 22 1,000 1,600
Progressive Era 25 1,180 2,400
Modern Era 28 1,370 4,000
Postmodern Era 31 1,570 6,400
Contemporary Era 33 1,760 9,600
Tomorrow 36 1,970 16,000
The Future 40 2,160 25,600
Arctic Future 43 2,380 38,400