Governor's Villa - Lv. 6: Difference between revisions

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{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/goods-49dc375be.png}} Produces an amount of one good from the building's era (for yourself)<br>{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}} for Attacking Army<br>{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} Produces a random unit of the building's era<br>
{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/goods-49dc375be.png}} Produces an amount of one good from the building's era (for yourself)<br>{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}} Attack for Attacking Army<br>{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} Produces a random unit of the building's era<br>

Revision as of 10:22, 30 November 2021

R_SS_MultiAge_SummerBonus20f-d54052efe.png
Properties
  • Base Production is doubled when motivated. Can be plundered when not motivated
  • reward_icon_renovation_kit-9812176ce.png
    Renovation Kit needed to upgrade to current Era
  • reward_icon_one_up_kit-a551b15ca.png
    One Up Kit needed to upgrade by one Era
  • Can be stored in inventory by
    reward_icon_store_building-1810d38c6.png
    Store Building Kit
  • reward_icon_upgrade_kit_governors_villa-286cddf54.png
    Governor's Villa Upgrade Kit upgrades this building to Governor's Villa - Lv. 7
Type:
residential-50ae9bf59.png
Residential Buildings
Street:
street-02b2ff628.png
1x1
Size:
size-5ae5e0c1b.png
5x6
Introduced with: Events and Questlines
Item Exchange Value:
Time
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2h 8,100 10 - 16
8h 10,130 13 - 20
1d 12,150 15 - 24


Age Provides Produces
happiness-57be1ee93.png
population-e6f83cb5e.png
rank-57652d887.png
att_boost_attacker-6070a3719.png
money-ecd40aa19.png
strategy_points-d9d1373db.png
military-f78f239f6.png
random_good_of_age-590f80efc.png
1d if motivated
Bronze Age 1,150 243 150 +4% 1,700 2 1 20
Iron Age 1,980 522 240 +5% 4,100 2 1 20
Early Middle Ages 2,190 801 600 +6% 6,900 2 1 20
High Middle Ages 2,440 1,125 1,200 +7% 9,700 2 1 20
Late Middle Ages 2,720 1,476 1,800 +8% 12,800 2 1 20
Colonial Age 3,200 1,863 3,000 +9% 19,400 2 1 20
Industrial Age 3,610 2,277 6,000 +10% 24,200 2 1 20
Progressive Era 3,970 2,718 9,000 +11% 29,400 2 1 20
Modern Era 4,240 3,186 15,000 +12% 36,600 2 1 20
Postmodern Era 4,420 3,672 24,000 +13% 46,000 2 1 20
Contemporary Era 5,140 4,185 36,000 +14% 59,900 2 1 20
Tomorrow Era 6,240 4,716 60,000 +15% 69,400 2 1 20
The Future 7,470 5,274 96,000 +16% 79,500 2 1 20
Arctic Future 8,700 5,850 144,000 +17% 90,300 2 1 20
Oceanic Future 10,040 6,444 180,000 +18% 101,800 2 1 20
Virtual Future 12,000 7,056 240,000 +19% 114,100 2 1 20
Space Age Mars 19,190 11,169 390,000 +20% 190,500 2 1 20
Space Age Asteroid Belt 20,860 12,132 540,000 +21% 211,100 2 1 20
Space Age Venus 22,540 13,113 630,000 +22% 232,700 2 1 20
goods-49dc375be.png

Produces an amount of one good from the building's era (for yourself)

att_boost_attacker-6070a3719.png

Attack for Attacking Army

military-f78f239f6.png

Produces a random unit of the building's era