Production buildings: Difference between revisions
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|[[File:P_SS_BronzeAge_Blacksmith.png|200px]]<br />Blacksmith||[[File:icon_coins.png]] 430<br />[[File:icon_supplies.png]] 40<br />[[File:icon_diamonds.png]] 0<br />[[File:icon_population.png]] 12<br /><br />[[File:icon_size.png]] 2x2<br />[[File:icon_clock.png]] 00:20:00<br />[[File:Road_Single.png]] Road||[[File:icon_supplies_plus.png]] 32<br />[[File:icon_clock.png]] 01:00:00||[[File:supplies_plus_per_tile.png]] 8<br />[[File:icon_clock.png]] 01:00:00|| | |[[File:P_SS_BronzeAge_Blacksmith.png|200px]]<br />Blacksmith||[[File:icon_coins.png]] 430<br />[[File:icon_supplies.png]] 40<br />[[File:icon_diamonds.png]] 0<br />[[File:icon_population.png]] 12<br /><br />[[File:icon_size.png]] 2x2<br />[[File:icon_clock.png]] 00:20:00<br />[[File:Road_Single.png]] Road||[[File:icon_supplies_plus.png]] 32<br />[[File:icon_clock.png]] 01:00:00||[[File:supplies_plus_per_tile.png]] 8<br />[[File:icon_clock.png]] 01:00:00|| | ||
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|[[File:P_SS_BronzeAge_DomesticationPen.png|200px|link=]]<br /> | |[[File:P_SS_BronzeAge_DomesticationPen.png|200px|link=]]<br />Domestication Pen||[[File:icon_coins.png]] 0<br />[[File:icon_supplies.png]] 0<br />[[File:icon_diamonds.png]] 200<br />[[File:icon_population.png]] 40<br /><br />[[File:icon_size.png]] 4x4<br />[[File:icon_clock.png]] 00:00:20<br />[[File:Road_Single.png]] Road||[[File:icon_supplies_plus.png]] 224<br />[[File:icon_clock.png]] 01:00:00||[[File:supplies_plus_per_tile.png]] 28<br />[[File:icon_clock.png]] 01:00:00|| | ||
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!style="color:white; font-weight: bold; background-color:#984420;"|Iron Age | !style="color:white; font-weight: bold; background-color:#984420;"|Iron Age |
Revision as of 11:48, 8 January 2019
Production buildings, unlike residential buildings, do not produce supplies spontaneously, instead the player has to assign production for the production building. There are six different production time lengths (5 minutes, 15 minutes, 1 hour, 4 hours, 8 hours, and 1 day) that corresponds to different amounts of produced supplies. The shorter the production time is, the more supplies per unit of time will be produced. After production is finished, the player has to collect the supplies.