Beach Bar: Difference between revisions

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| style="width: 70%;"| [[File:Icon_size.png|link=]] 3x2
| style="width: 70%;"| [[File:Icon_size.png|link=]] 3x2
|-
|-
| style="width: 30%;"| '''Obtainable From:'''
| style="width: 30%;"| '''Introduced with:'''
| style="width: 70%;"| Summer Event 2013, 2014, 2015, 2016, 2017<br>Soccer Event 2014<br>Easter Event 2015
| style="width: 70%;"| [[Summer Event]] 2013
|}
|}


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| 1,083
| 1,083
| 36,000
| 36,000
|-
| style="color:black; background-color:#e1bfff;" | Virtual Future
| 155
| 1,171
| 48,000
|}
|}

Revision as of 23:33, 26 July 2018

Beach Bar.png

- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output

Properties
Type: Production Building
Size: Icon size.png 3x2
Introduced with: Summer Event 2013


Age Icon population.png
Required
Icon supplies.png
per hour
Ranking Points.png
Bronze Age 12 42 30
Iron Age 24 88 48
Early Middle Ages 34 146 120
High Middle Ages 44 205 240
Late Middle Ages 53 271 360
Colonial Age 64 344 600
Industrial Age 73 417 1,200
Progressive Era 82 490 1,800
Modern Era 92 571 3,000
Postmodern Era 100 651 4,800
Contemporary Era 108 732 7,200
Tomorrow 117 820 12,000
The Future 131 900 19,200
Arctic Future 139 988 28,800
Oceanic Future 147 1,083 36,000
Virtual Future 155 1,171 48,000