Bonuses: Difference between revisions
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| [[File:critical hit_icon.png|50px]] '''Critical Hit''' | | [[File:critical hit_icon.png|50px]] '''Critical Hit''' | ||
Gives all units the chance of dealing 1.5 times the expected damage when attacking units of the same era. Critical hit also works against Reactive Armor (if expected damage is 4-4, a critical hit will do 6-6 damage). Rogues (and other no-age units) are not affected/cannot use this ability until they transform into another unit. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. This bonus applies to all attacking armies plus your defending army in PvP. The critical hit will not happen when a unit is retaliating. | Gives all units the chance of dealing 1.5 times the expected damage when attacking units of the same era. Critical hit also works against Reactive Armor (if expected damage is 4-4, a critical hit will do 6-6 damage). Rogues (and other no-age units) are not affected/cannot use this ability until they transform into another unit. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. This bonus applies to all attacking armies plus your defending army in PvP. The critical hit will not happen when a unit is retaliating. | ||
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| [[File:Great building bonus helping hands.png|50px]] '''Helping Hands''' | |||
Gives you a certain chance to get a random resource when aiding another player's city (manually motivating/polishing them also counts as aiding). You can recieve goods from your current age, supplies, coins, medals, Forge points or even Diamonds. | |||
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Revision as of 15:53, 2 December 2016
Of course the great buildings aren't just a waste of space, but grant powerful bonuses that grow with the building's level. Depending on the building, you might get the following: