Guild Battlegrounds: Difference between revisions
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<br> __TOC__<br> | [[File:GBG_2021_Banner.png|500px|link=|left]] <br> __TOC__<br> | ||
==What is the Guild Battlegrounds?== | ==What is the Guild Battlegrounds?== | ||
Guild battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are different battleground maps with different challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points. | |||
Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild. | |||
== Maps == | |||
{| | |||
! style="text-align: center; width: 50%;" |'''The Volcano''' | |||
! style="text-align: center; width: 50%;" |'''The Waterfall Archipelago''' | |||
|- | |||
| style="text-align: center;" |[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|450px|link=The Volcano]] | |||
| style="text-align: center;" |[[FILE:Guild_Battlegrounds_2021.png|center|400px|link=The Archipelago]] | |||
|} | |||
Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground! | |||
==How do I access the Guild Battlegrounds?== | ==How do I access the Guild Battlegrounds?== | ||
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology [[Iron|Military Tactics]] in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your [[Cultural Settlements]] access point, you'll see a new structure. | Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology [[Iron|Military Tactics]] in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your [[Cultural Settlements]] access point, you'll see a new structure. | ||
{| | {| | ||
! style="text-align: center; width: 50%;" |'''Before unlocking''' | ! style="text-align: center; width: 50%;" |'''Before unlocking''' | ||
! style="text-align: center; width: 50%;" |'''After unlocking''' | ! style="text-align: center; width: 50%;" |'''After unlocking''' | ||
|- | |- | ||
| style="text-align: center;" | {{sized-external-image|400px|https:// | | style="text-align: center;" | {{sized-external-image|400px|https://foezz.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}} | ||
| style="text-align: center;" | {{sized-external-image|400px|https:// | | style="text-align: center;" | {{sized-external-image|400px|https://foezz.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}} | ||
|} | |} | ||
Click on the Guild Battleground building to open the exciting new PvP feature! | Click on the Guild Battleground building to open the exciting new PvP feature! | ||
==How can I participate in a Battleground?== | ==How can I participate in a Battleground?== | ||
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds. | Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds. | ||
[[FILE:Startingspotgbg.png|center|900px|link=]] | [[FILE:Startingspotgbg.png|center|900px|link=]] | ||
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System. | Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System. | ||
== The basics == | |||
=== Provinces === | |||
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map. | |||
[[File:Province Names.png|center|400px|link=]] | |||
Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring. | |||
===Conquest Flags - Attacking & Negotiating=== | ===Conquest Flags - Attacking & Negotiating=== | ||
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over: | Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over: | ||
[[FILE:gbgconquestflag1.png|center|link=]] | [[FILE:gbgconquestflag1.png|center|link=]] | ||
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it. | Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it. | ||
[[FILE:gbgconquestflag2.png|center|link=]] | [[FILE:gbgconquestflag2.png|center|link=]] | ||
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete. | To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete. | ||
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances. | When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances. | ||
{| | {| | ||
! style="text-align: center; width: 25%;" | '''League ->''' | ! style="text-align: center; width: 25%;" | '''League ->''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond''' | ||
|- | |- | ||
| style="text-align: center;" | Advances needed | | style="text-align: center;" | Advances needed | ||
Line 57: | Line 79: | ||
| style="text-align: center;" | 160 | | style="text-align: center;" | 160 | ||
|} | |} | ||
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province. | As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province. | ||
===Defending Provinces=== | ===Defending Provinces=== | ||
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province. | There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province. | ||
===Focus Mechanic=== | ===Focus Mechanic=== | ||
Line 70: | Line 92: | ||
Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed. | Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed. | ||
[[File: | [[File:FocusMek.PNG|400px|center|link=]] | ||
=== Battleground Logs === | |||
[[File:Battleground Logs.png|400px|center|link=]] | |||
{| | |||
! style="text-align: center; width: 30%;" |'''Log entry types''' | |||
! style="text-align: center; width: 70%;" |'''Description''' | |||
|- | |||
| style="text-align: center;" | Province lost | |||
| style="text-align: center;" | This log entry show when your guild has lost the ownership of a province and which guild has conquered it | |||
|- | |||
| style="text-align: center;" | Province Conquered | |||
| style="text-align: center;" | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown). | |||
|- | |||
| style="text-align: center;" | Intruder Alert | |||
| style="text-align: center;" | which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province. | |||
Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log, | |||
|- | |||
| style="text-align: center;" | Construction logs | |||
| style="text-align: center;" | which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building. | |||
|} | |||
==Battleground Leaderboard== | ==Battleground Leaderboard== | ||
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points and a reward preview for the given rank: | At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank: | ||
[[FILE:MMR1.PNG|center|link=]] | [[FILE:MMR1.PNG|center|link=]] | ||
==Victory Points== | ==Victory Points== | ||
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those! | The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those! | ||
==Attrition== | ==Attrition== | ||
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|- | |- | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
| style="text-align: center;" | | | style="text-align: center;" | 8% | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | 1 | ||
|- | |- | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
| style="text-align: center;" | | | style="text-align: center;" | 10% | ||
| style="text-align: center;" | | | style="text-align: center;" | 1 | ||
|- | |- | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
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|- | |- | ||
| style="text-align: center;" | 7 | | style="text-align: center;" | 7 | ||
| style="text-align: center;" | | | style="text-align: center;" | 20% | ||
| style="text-align: center;" | 2 | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 8 | | style="text-align: center;" | 8 | ||
| style="text-align: center;" | | | style="text-align: center;" | 25% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 9 | | style="text-align: center;" | 9 | ||
| style="text-align: center;" | | | style="text-align: center;" | 30% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
! style="text-align: center;" | '''Attrition Level''' | ! style="text-align: center;" | '''Attrition Level''' | ||
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| style="text-align: center;" | 10 | | style="text-align: center;" | 10 | ||
| style="text-align: center;" | | | style="text-align: center;" | 35% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 11 | | style="text-align: center;" | 11 | ||
| style="text-align: center;" | | | style="text-align: center;" | 40% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 12 | | style="text-align: center;" | 12 | ||
| style="text-align: center;" | | | style="text-align: center;" | 45% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 13 | | style="text-align: center;" | 13 | ||
| style="text-align: center;" | | | style="text-align: center;" | 50% | ||
| style="text-align: center;" | | | style="text-align: center;" | 2 | ||
|- | |- | ||
| style="text-align: center;" | 14 | | style="text-align: center;" | 14 | ||
| style="text-align: center;" | | | style="text-align: center;" | 60% | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
|- | |- | ||
| style="text-align: center;" | 15 | | style="text-align: center;" | 15 | ||
| style="text-align: center;" | | | style="text-align: center;" | 70% | ||
| style="text-align: center;" | | | style="text-align: center;" | 3 | ||
|- | |- | ||
| style="text-align: center;" | 16 | | style="text-align: center;" | 16 | ||
| style="text-align: center;" | | | style="text-align: center;" | 80% | ||
| style="text-align: center;" | | | style="text-align: center;" | 3 | ||
|- | |- | ||
| style="text-align: center;" | 17 | | style="text-align: center;" | 17 | ||
| style="text-align: center;" | | | style="text-align: center;" | 90% | ||
| style="text-align: center;" | | | style="text-align: center;" | 3 | ||
|- | |- | ||
| style="text-align: center;" | | | style="text-align: center;" | 19 | ||
| style="text-align: center;" | | | style="text-align: center;" | 100% | ||
| style="text-align: center;" | | | style="text-align: center;" | 3 | ||
|- | |- | ||
| style="text-align: center;" | 19 | | style="text-align: center;" | 19 | ||
| style="text-align: center;" | | | style="text-align: center;" | 120% | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
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|- | |- | ||
| style="text-align: center;" | 20 | | style="text-align: center;" | 20 | ||
| style="text-align: center;" | | | style="text-align: center;" | 140% | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
|- | |- | ||
| style="text-align: center;" | 21 | | style="text-align: center;" | 21 | ||
| style="text-align: center;" | | | style="text-align: center;" | 160% | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
|- | |- | ||
| style="text-align: center;" | 22 | | style="text-align: center;" | 22 | ||
| style="text-align: center;" | | | style="text-align: center;" | 180% | ||
| style="text-align: center;" | | | style="text-align: center;" | 4 | ||
|- | |- | ||
| style="text-align: center;" | 23 | | style="text-align: center;" | 23 | ||
| style="text-align: center;" | | | style="text-align: center;" | 200% | ||
| style="text-align: center;" | | | style="text-align: center;" | 4 | ||
|- | |- | ||
| style="text-align: center;" | 24 | | style="text-align: center;" | 24 | ||
| style="text-align: center;" | | | style="text-align: center;" | 220% | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
| style="text-align: center;" | 25 | | style="text-align: center;" | 25 | ||
| style="text-align: center;" | | | style="text-align: center;" | 240% | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
| style="text-align: center;" | 26 | | style="text-align: center;" | 26 | ||
| style="text-align: center;" | | | style="text-align: center;" | 260% | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
| style="text-align: center;" | 27 | | style="text-align: center;" | 27 | ||
| style="text-align: center;" | | | style="text-align: center;" | 280% | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
| style="text-align: center;" | 28 | | style="text-align: center;" | 28 | ||
| style="text-align: center;" | | | style="text-align: center;" | 300% | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
|- | |- | ||
| style="text-align: center;" | 29 | | style="text-align: center;" | 29 | ||
| style="text-align: center;" | | | style="text-align: center;" | 320% | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
|- | |- | ||
| style="text-align: center;" | 30 | | style="text-align: center;" | 30 | ||
| style="text-align: center;" | | | style="text-align: center;" | 340% | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
|} | |} | ||
</center> | </center> | ||
If you're curious about | If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page. | ||
==League System== | ==League System== | ||
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league. | To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league. | ||
{| | {| | ||
! style="text-align: center; width: 20%;" | '''Copper''' | ! style="text-align: center; width: 20%;" | '''Copper''' | ||
Line 239: | Line 289: | ||
! style="text-align: center; width: 20%;" | '''Diamond''' | ! style="text-align: center; width: 20%;" | '''Diamond''' | ||
|- | |- | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png | ||
|} | |} | ||
===League Points === | ===League Points === | ||
A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result. | A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result. | ||
The number of League Points can never go below 0 or above 1000. | The number of League Points can never go below 0 or above 1000. | ||
{| | {| | ||
! style="text-align: center; width: 20%;" | '''League''' | ! style="text-align: center; width: 20%;" | '''League''' | ||
! style="text-align: center; width: 20%;" | '''League Points''' | ! style="text-align: center; width: 20%;" | '''League Points''' | ||
|- | |- | ||
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | | style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond''' | ||
| style="text-align: center; width: 20%;" | '''901-1000''' | | style="text-align: center; width: 20%;" | '''901-1000''' | ||
|- | |- | ||
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | | style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum''' | ||
| style="text-align: center; width: 20%;" | '''651-900''' | | style="text-align: center; width: 20%;" | '''651-900''' | ||
|- | |- | ||
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | | style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold''' | ||
| style="text-align: center; width: 20%;" | '''351-650''' | | style="text-align: center; width: 20%;" | '''351-650''' | ||
|- | |- | ||
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | | style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver''' | ||
| style="text-align: center; width: 20%;" | '''101-350''' | | style="text-align: center; width: 20%;" | '''101-350''' | ||
|- | |- | ||
| style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | | style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foezz.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper''' | ||
| style="text-align: center; width: 20%;" | '''0-100''' | | style="text-align: center; width: 20%;" | '''0-100''' | ||
|} | |} | ||
Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below: | Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below: | ||
{| | {| | ||
! style="text-align: center; width: 20%;" | '''Placement''' | ! style="text-align: center; width: 20%;" | '''Placement''' | ||
Line 278: | Line 331: | ||
! style="text-align: center; width: 20%;" | '''6 Guilds''' | ! style="text-align: center; width: 20%;" | '''6 Guilds''' | ||
! style="text-align: center; width: 20%;" | '''5 Guilds''' | ! style="text-align: center; width: 20%;" | '''5 Guilds''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''1st place''' | | style="text-align: center; width: 20%;" | '''1st place''' | ||
| style="text-align: center; width: 20%;" | '''+175''' | | style="text-align: center; width: 20%;" | '''+175''' | ||
Line 284: | Line 337: | ||
| style="text-align: center; width: 20%;" | '''+125''' | | style="text-align: center; width: 20%;" | '''+125''' | ||
| style="text-align: center; width: 20%;" | '''+100''' | | style="text-align: center; width: 20%;" | '''+100''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''2nd place''' | | style="text-align: center; width: 20%;" | '''2nd place''' | ||
| style="text-align: center; width: 20%;" | '''+125''' | | style="text-align: center; width: 20%;" | '''+125''' | ||
Line 290: | Line 343: | ||
| style="text-align: center; width: 20%;" | '''+75''' | | style="text-align: center; width: 20%;" | '''+75''' | ||
| style="text-align: center; width: 20%;" | '''+50''' | | style="text-align: center; width: 20%;" | '''+50''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''3rd place''' | | style="text-align: center; width: 20%;" | '''3rd place''' | ||
| style="text-align: center; width: 20%;" | '''+75''' | | style="text-align: center; width: 20%;" | '''+75''' | ||
Line 296: | Line 349: | ||
| style="text-align: center; width: 20%;" | '''+25''' | | style="text-align: center; width: 20%;" | '''+25''' | ||
| style="text-align: center; width: 20%;" | '''0''' | | style="text-align: center; width: 20%;" | '''0''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''4th place''' | | style="text-align: center; width: 20%;" | '''4th place''' | ||
| style="text-align: center; width: 20%;" | '''+25''' | | style="text-align: center; width: 20%;" | '''+25''' | ||
Line 302: | Line 355: | ||
| style="text-align: center; width: 20%;" | '''-25''' | | style="text-align: center; width: 20%;" | '''-25''' | ||
| style="text-align: center; width: 20%;" | '''-50''' | | style="text-align: center; width: 20%;" | '''-50''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''5th place''' | | style="text-align: center; width: 20%;" | '''5th place''' | ||
| style="text-align: center; width: 20%;" | '''-25''' | | style="text-align: center; width: 20%;" | '''-25''' | ||
Line 308: | Line 361: | ||
| style="text-align: center; width: 20%;" | '''-75''' | | style="text-align: center; width: 20%;" | '''-75''' | ||
| style="text-align: center; width: 20%;" | '''-100''' | | style="text-align: center; width: 20%;" | '''-100''' | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''6th place''' | | style="text-align: center; width: 20%;" | '''6th place''' | ||
| style="text-align: center; width: 20%;" | '''-75''' | | style="text-align: center; width: 20%;" | '''-75''' | ||
| style="text-align: center; width: 20%;" | '''-100''' | | style="text-align: center; width: 20%;" | '''-100''' | ||
| style="text-align: center; width: 20%;" | '''-125''' | | style="text-align: center; width: 20%;" | '''-125''' | ||
| style="text-align: center; width: 20%;" | | | style="text-align: center; width: 20%;" | | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''7th place''' | | style="text-align: center; width: 20%;" | '''7th place''' | ||
| style="text-align: center; width: 20%;" | '''-125''' | | style="text-align: center; width: 20%;" | '''-125''' | ||
| style="text-align: center; width: 20%;" | '''-150''' | | style="text-align: center; width: 20%;" | '''-150''' | ||
| style="text-align: center; width: 20%;" | | | style="text-align: center; width: 20%;" | | ||
| style="text-align: center; width: 20%;" | | | style="text-align: center; width: 20%;" | | ||
|- | |- | ||
| style="text-align: center; width: 20%;" | '''8th place''' | | style="text-align: center; width: 20%;" | '''8th place''' | ||
| style="text-align: center; width: 20%;" | '''-175''' | | style="text-align: center; width: 20%;" | '''-175''' | ||
Line 326: | Line 379: | ||
| style="text-align: center; width: 20%;" | | | style="text-align: center; width: 20%;" | | ||
| style="text-align: center; width: 20%;" | | | style="text-align: center; width: 20%;" | | ||
|- | |- | ||
|} | |} | ||
==Province Buildings== | ==Province Buildings== | ||
{{: | {{:Guild_Battlegrounds_Province_Buildings}} | ||
Revision as of 23:27, 3 December 2021
What is the Guild Battlegrounds?
Guild battlegrounds is a feature which allows guilds to match their skills in battle, strategy and power against other guilds on a battleground map. There are different battleground maps with different challenges and rewards on which the participating guilds can challenge each other and gain both personal and guild rewards as well as guild power points.
Guilds are matched by leagues, and the guilds fight for provinces on one of the battleground maps. Each province will provide a certain amount of victory points to the owner guild every hour. The amount of victory points decides the final ranking in the battleground and depending on your guild’s performance, it may move up or down in the league system. Moving up means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows but will also provide even better rewards for both the guild members and the guild.
Maps
The Volcano | The Waterfall Archipelago |
---|---|
Starting December 2021, the maps began to alternate (meaning once you have played one map, that the next will follow). In addition, to being alternating, the map will also be the same for the entire world. Therefore, everyone on a server will experience the same map at the same time! Click on a Guild Battleground map to learn more about the particular battleground!
How do I access the Guild Battlegrounds?
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology Military Tactics in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your Cultural Settlements access point, you'll see a new structure.
Before unlocking | After unlocking |
---|---|
Click on the Guild Battleground building to open the exciting new PvP feature!
How can I participate in a Battleground?
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.
The basics
Provinces
Each Battleground consist of a number of provinces. To find a particular province is easy because the naming reflects its position on the battleground map.
Each province is identified by a letter and a number. The letter indicates the direction and sector (i.e D is Southwest sector), and the number of the ring the province is in (i.e 1 is ring 1).To allow you to be more accurate in finding the province, we have also added a letter, to indicate the position of the province within the sector and ring.
Conquest Flags - Attacking & Negotiating
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.
League -> | Copper | Silver | Gold | Platinum | Diamond |
---|---|---|---|---|---|
Advances needed | 40 | 70 | 100 | 130 | 160 |
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.
Defending Provinces
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.
Focus Mechanic
For Founders, Leaders and Battleground Officers of a Guild. This new functionality gives these members the option to tell their guild to focus or ignore specific provinces on the map. To access this, simply click on a province, and choose either the focus or ignore tick boxes. This will then give a visual prompt to others on which provinces to work on. The function doesn't restrict interaction with other provinces, and is designed to help coordinate, but not to remove people's freedom to choose how they want to play.
Provinces can be marked with the 'Focus' or 'Ignore' signal when they are not owned by your Guild, even if the province is currently in lockdown. Once a province has been acquired by your guild, the focus signal will be removed.
Battleground Logs
Log entry types | Description |
---|---|
Province lost | This log entry show when your guild has lost the ownership of a province and which guild has conquered it |
Province Conquered | When a province is conquered by your Guild, your Guild will receive information regarding which player did the last action to conquer. The Guild that the province was taken from will also be displayed (unless it was not held by a Guild, and then, only the name of the province and conquering player will be shown). |
Intruder Alert | which will show players that have taken an action against an 'Ignored' province. Therefore, letting your Guild know who is disobeying instructions!.Important Info - In terms of the 'Intruded' log, it will only display to own Guild members, and only on an individual Guild member's first attack of the day on an 'Intruded' province.
Further attacks during the course of the day will not trigger logs. However, another attack on the next day (on the same province), will trigger a further 'Intruded', log, |
Construction logs | which will show whenever your guild build or destroy a battleground building. The log will show which province and who build/destroyed the building. |
Battleground Leaderboard
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points, the amount of League Points which the guild stand to win/lose and a reward preview for the given rank:
Victory Points
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
Attrition
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
---|---|---|
0 | 0% | 1 |
1 | 2% | 1 |
2 | 4% | 1 |
3 | 6% | 1 |
4 | 8% | 1 |
5 | 10% | 1 |
6 | 15% | 2 |
7 | 20% | 2 |
8 | 25% | 2 |
9 | 30% | 2 |
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
10 | 35% | 2 |
11 | 40% | 2 |
12 | 45% | 2 |
13 | 50% | 2 |
14 | 60% | 3 |
15 | 70% | 3 |
16 | 80% | 3 |
17 | 90% | 3 |
19 | 100% | 3 |
19 | 120% | 4 |
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
20 | 140% | 4 |
21 | 160% | 4 |
22 | 180% | 4 |
23 | 200% | 4 |
24 | 220% | 5 |
25 | 240% | 5 |
26 | 260% | 5 |
27 | 280% | 5 |
28 | 300% | 5 |
29 | 320% | 6 |
30 | 340% | 6 |
If you're curious about the other data, you can take a look at the full table Attrition Table page.
League System
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.
League Points
A Guilds League points (LP formerly known as MMR) decides which league the guild is placed in. Every time a guild participates in a Battleground it will aquire league points based on its placement in the final league result.
The number of League Points can never go below 0 or above 1000.
League | League Points |
---|---|
Diamond | 901-1000 |
Platinum | 651-900 |
Gold | 351-650 |
Silver | 101-350 |
Copper | 0-100 |
Depending on the placement and the number of opponents in the battleground the LP is adjusted according to the table below:
Placement | 8 Guilds | 7 Guilds | 6 Guilds | 5 Guilds |
---|---|---|---|---|
1st place | +175 | +150 | +125 | +100 |
2nd place | +125 | +100 | +75 | +50 |
3rd place | +75 | +50 | +25 | 0 |
4th place | +25 | 0 | -25 | -50 |
5th place | -25 | -50 | -75 | -100 |
6th place | -75 | -100 | -125 | |
7th place | -125 | -150 | ||
8th place | -175 |
Province Buildings
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Decoys, Traps and Watchtower
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.