Caravansary: Difference between revisions

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| 5
| 5
| 96,000
| 96,000
 
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| style="color:white; background-color:#225a4b;" | Oceanic Future
| 358
| 14,760
| 329
| 5
| 120,000
|}
|}
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[[File:Good Production.png|25px]] *Produces one of each good from the building's era (not unrefined and for your own use)
[[File:Good Production.png|25px]] *Produces one of each good from the building's era (not unrefined and for your own use)

Revision as of 20:43, 8 March 2017

Caravansary.png

- Produces goods when motivated (coins are not doubled)
can be plundered when not motivated - Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output only

Properties
Type: Residential Building
Size: Icon size.png 4x5
Obtainable From: Summer Event 2015
Easter Event 2016


Age Icon population.png Icon coins.png

(per day)

Icon medal.png

(if motivated)

Good Production.png

(if motivated)

Ranking Points.png
Bronze Age 14 250 10 5 100
Iron Age 23 600 13 5 160
Early Middle Ages 45 1,000 16 5 400
High Middle Ages 63 1,400 19 5 800
Late Middle Ages 82 1,850 22 5 1,200
Colonial Age 104 2,820 26 5 2,000
Industrial Age 127 3,510 36 5 4,000
Progressive Era 151 4,260 50 5 6,000
Modern Era 177 5,300 72 5 10,000
Postmodern Era 204 6,670 100 5 16,000
Contemporary Era 233 8,680 143 5 24,000
Tomorrow 262 10,050 193 5 40,000
The Future 293 11,520 236 5 64,000
Arctic Future 325 13,090 286 5 96,000
Oceanic Future 358 14,760 329 5 120,000


Good Production.png *Produces one of each good from the building's era (not unrefined and for your own use)