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== What are Guild Expeditions? ==
== What are Guild Expeditions? ==
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates fight your way through a number of battlefields to acquire personal rewards and guild power.
Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.


Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.
Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.
Line 7: Line 7:


== The Expedition Map ==
== The Expedition Map ==
[[File:ExpeditionMap.png|600px|thumb|center]]
[[File:ExpeditionMap.png|center|link=]]
Text goes here.
 
The map in the first 3 levels has as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).
 
The goal bar counts the '''Expedition Points''' your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.
 
[[File:ExpeditionGoalBar.png|center|link=]]
 
Expedition points come from the the main item you'll notice on the map - the various locations (called '''Encounters'''). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.
 
As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!


== Solving Encounters ==
== Solving Encounters ==
Text goes here.
The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:
 
[[File:ExpeditionAttempts.png|center|link=]]
 
When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.
 
Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.


=== Fighting ===
=== Fighting ===
Text goes here.
As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).
 
The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.


=== Negotiation ===
=== Negotiation ===
Text goes here.
When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:
 
[[File:NegotiationGame1.png|center|link=]]
 
Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:
 
[[File:NegotiationGameFeedback.png|center|link=]]
 
* '''Correct''' - your offer was accepted! However, other locals may also want this resource (though not necessarily).
* '''Wrong Person''' - your offer was rejected. But at least one other local is searching for this resource!
* '''Incorrect''' - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).
 
You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:
 
[[File:NegotationGame2.png|center|link=]]
 
Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.
 
=== Fortifications ===
 
 
 
In level 5 of the Guild Expedition, you will be able to build fortifications to provide yourself with a bonus for that encounter only. It is possible to build fortification to aid with both defense and negotiations. Read more about the fortifications '''[[Guild_Expedition_level_5|here]]'''
 
== Expedition Difficulties ==
The expedition map can be completed not once, but five times per week! To conquer the map again, you have to unlock higher difficulties (level II, III,IV and V ). Click the star icon in the top left corner to open the difficulties overview:
 
[[File:Ge5_Unlock.png|500px|center|link=]]
 
As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.
 
The '''[[Costs of Unlocking Difficulties]]''' depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.
 
<br><br>
{| style="width: 85%; margin: auto;"
! style="text-align: center; "|'''Guild Expedition difficulty Levels '''
! style="text-align: center; "|'''Story'''
|-
|[[File:en_ge_logo.png|link=|200px]] 
|!style="text-align: center; background-color:#003366;"|
The first 3 levels in the Guild Expedition are the original levels and consist of 3 different maps, each with 16 encounters for you to conquer. They are considered to be the foundation of the guld Expedition and that is why the 3x 16 encounters also count as 100% completion of the Guild Expedition tournaments.
|-
|[[File:GuildExpedition4.png|link=Guild_Expedition_level_4|200px]] 
|!style="text-align: center; background-color:#003366;"|
[[Guild_Expedition_level_4|Guild Expedition level 4]] introduced a whole new Volcano map and some improvements to make the Guild Expeditions even more rewarding and challenging. It contains six upgrade kits for buildings from the Guild Expedition and a new shrink kit.
|-
|[[File:GEX5_logo.png|link=Guild_Expedition_level_5|200px]] 
|!style="text-align: center; background-color:#003366;"|
[[Guild_Expedition_level_5|Guild Expedition level 5]] follows a similar format as previous levels, but with a twist! Similarly to previous levels, there will be 16 encounters for you to conquer, but on this level your army will be using the City defense boost instead of the attacking army boost. You can of course negotiate as in previous Expedition levels, however if you choose the battle option - beware! This will use your city's defensive army bonuses instead of your attacking army bonuses.
 
|}
<br><br><br>
 
== Guild Championships ==
 
'''[[The Guild Championships]]''' take Expeditions to another level, and allow for cross world competition!
<br>
[[File:Championships topbar.png|center]]
<br>
Every week your guild will be grouped together with up to 7 similarly-sized random guilds from different worlds of your language version*. During the 6-days long Expedition, you will be able to compete against them. Make sure that as many of your guild mates as possible complete the Expedition to get to the very top of the ladder!
 
== Rewards ==
 
== Temple of Relics ==
The [[Temple of Relics]] is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players.
 
[[File:TempleOfRelics.png|center|link=Temple_of_Relics|400px]]
 
It has only one passive bonus - '''the Relic Hunt ability'''.
 
 
 
===Relics ===
[[File:RelicsOnMap.png|center|600px]]
 
 
[[File:Ge_hud_relic_inactive.png|center|link=]]
 
Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!
 
[[File:Ge_hud_relic.png|center|link=]]
 
The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.
 
Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.
 
{|
! style="text-align: center; width: 33%;" | [[File:ge_relic_common.png|50px|link=]] Common (Silver)
! style="text-align: center; width: 33%;" | [[File:ge_relic_uncommon.png|50px|link=]] Uncommon (Gold)
! style="text-align: center; width: 33%;" | [[File:ge_relic_rare.png|50px|link=]] Rare (Jade)
|-
| style="text-align: center;" | 20 Forge Points
| style="text-align: center;" | 100 Forge Points
| style="text-align: center;" | [[Terrace Farm]]
|-
| style="text-align: center;" | 25 Goods (1 type)
| style="text-align: center;" | 200 Goods (1 type)
| style="text-align: center;" | [[Sacred Sky Watch]]
|-
| style="text-align: center;" | 5 Light Units
| style="text-align: center;" | 10 Rogues
| style="text-align: center;" | [[Fountain of Youth]]
|-
| style="text-align: center;" | 5 Ranged Units
| style="text-align: center;" | [[Ritual Flame]]
| style="text-align: center;" | One Up Kit
|-
| style="text-align: center;" | 5 Fast Units
| style="text-align: center;" | [[Tribal Square]]
| style="text-align: center;" | Renovation Kit
|-
| style="text-align: center;" | 5 Heavy Units
| style="text-align: center;" | Small Medals Package
| style="text-align: center;" | Store Building
|-
| style="text-align: center;" | 5 Artillery Units
|-
| style="text-align: center;" | Double Blueprint
|-
| style="text-align: center;" | [[Face of the Ancient]]
|-
| style="text-align: center;" | [[Gate of the Sun God]]
|}
 
== Building Upgrade Kits ==
 
Knowing that the popular Guild Expedition is amongst the favorite features of many, our development team decided to do some improvements to make the Guild Expeditions even more rewarding and challenging. With that, bringing six new upgrade kits for buildings from Guild Expeditions and a new shrink kit. '''These upgrade kits can be won in level 4 of the expedition.'''
Here are the following additions:


== Difficulties ==
{|
Text goes here.
|-
! style="text-align: center; font-weight: bold;" | Building Before
! style="text-align: center; font-weight: bold;" | [[File:Renokit.png|25px]]
! style="text-align: center; font-weight: bold;" | Building After
! style="text-align: center; font-weight: bold;" | [[File:Renokit.png|25px]]
! style="text-align: center; font-weight: bold;" | Building After
|-
| [[File:FaceAncient.png|100px|center|link=]]<br>[[Face of the Ancient]] 
| [[File:reward_icon_upgrade_kit_face_of_the_ancient.png|25px|center|link=]]
| [[File:FaceAncient_2.png|100px|center|link=]] [[Face of the Ancient - Lv. 2]]
|-
| [[Gate of the Sun God]] [[File:GateOfTheSunGodLvl1.png|100px|center|link=]]
| [[File:GateOfTheSunGodUpKit.png|25px|center|link=]]
| [[Gate of the Sun God - Lv. 2]][[File:GateOfTheSunGodLvl2.png|100px|center|link=]]
|-
| [[Ritual Flame]][[File:RitualFlame1.png|100px|center|link=]]
| [[File:reward_icon_upgrade_kit_ritual_flame.png|25px|center|link=]]
| [[Ritual Flame - Lv. 2]] [[File:RitualFlame2.png|100px|center|link=]]
| [[File:reward_icon_upgrade_kit_ritual_flame.png|25px|center|link=]]
| [[Greater Ritual Flame]]<br> (GE Difficulty 5)  [[File:GreatRitualFlame.png|100px|center|link=]]
|-
| [[Tribal Square]] [[File:R_SS_MultiAge_Expedition16a.png|100px|link=]]
| [[File:reward_icon_upgrade_kit_tribal_square.png|25px|center|link=]]
| [[Tribal Square - Lv. 2]] [[File:R_SS_MultiAge_Expedition16c.png|100px|link=]]
|-
| [[Terrace Farm]] [[File:P_SS_MultiAge_Expedition16.png|100px|link=]]
| [[File:reward_icon_upgrade_kit_terrace_farm.png|25px|center|link=]]
| [[Terrace Farm - Lv. 2]] [[File:P_SS_MultiAge_Expedition16b.png|100px|link=]]
|-
| [[Sacred Sky Watch]] [[File:SacredSky1.png|100px|center|link=]]
| [[File:reward_icon_upgrade_kit_sacred_sky.png|25px|center|link=]]
| [[Sacred Sky Watch - Lv. 2]][[File:SacredSky2.png|100px|center|link=]]
| [[File:reward_icon_upgrade_kit_sacred_sky.png|25px|center|link=]]
| [[Divine Sky Watch]]<br> (GE Difficulty 5) [[File:DivineSkyW.png|100px|center|link=]]
|-
| [[Fountain of Youth]][[File:Fountain1.png|100px|center|link=]]
| [[File:reward_icon_shrink_kit_fountain_of_youth.png|25px|center|link=]]
| [[Little Fountain of Youth]][[File:Fountain2.png|100px|center|link=]]
|}

Latest revision as of 11:42, 3 April 2023

What are Guild Expeditions?

Guild Expeditions is a cross-platform cooperative feature where you and your guild mates forge your way through a number of locations to acquire personal rewards and guild power.

Expeditions begin automatically every Tuesday and last for 6 days. Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild by participating in the ongoing Expedition. You can access Guild Expeditions from the game's menu buttons.

If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin.

The Expedition Map

ExpeditionMap.png

The map in the first 3 levels has as you can see has a jungle-theme setting, and is accompanied with similar music. Every player in the guild will have their own individual map to complete, but you all share the same goal bar at the top of the screen (or at the bottom, if you play via our mobile app).

The goal bar counts the Expedition Points your guild has collected, and whenever you reach a new goal your guild will win guild power. The power for your guild will be paid out each day, when the daily recalculation takes place.You can click on the bar to view more details.

ExpeditionGoalBar.png

Expedition points come from the the main item you'll notice on the map - the various locations (called Encounters). These can be solved either by fighting or via a negotiation game. Whenever you solve an encounter you will also be able to collect a personal reward from the chest after it, and move on to the next encounter.

As you progress further, the fog from the map will also be lifted, revealing additional encounters and chests. Be aware that the 'larger' encounters will always be more challenging than the 'smaller' ones. If you've gotten lost on the map the golden arrow will point to your current spot!

Solving Encounters

The amount of consecutive encounter solving attempts is limited to 8 and each time you begin a battle or spend resources in a negotiation game, 1 attempt point is withdrawn. You can see the amount of attempts you still have on the attempts bar:

ExpeditionAttempts.png

When you run out of them, you can either wait for them to regenerate (you get 1 per hour) or buy them with medals (or Diamonds). The medals price for each attempt will rise as you purchase more. At the end of the Expedition the cost will reset, so you will have a fresh start each week.

Regardless of the outcome of your attempt, you will contribute some expedition points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members.

Fighting

As we mentioned, you can solve encounters in one of two ways - fighting or negotiation. Fighting should already be known to you, because it is the same as everywhere in the game (the Continent Map, PvP, and GvG).

The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree when the expedition begins. You may also face two-wave battles, as well as units with boosted attack/defense depending on your own era.

Negotiation

When you hit the Negotiate button for the first time, you will see that you get approached by five locals. They will each want a specific resource from you, but they will not tell you which one! You will be able to select and offer resources to them:

NegotiationGame1.png

Once you have selected the resources, you can hit the 'Negotiate' button (at this point 1 attempt will be withdrawn from your attempts bar). Keep in mind that you will also be giving away these resources to the locals from your personal stock. The locals will then provide you with feedback on your guess, which will look like this:

NegotiationGameFeedback.png
  • Correct - your offer was accepted! However, other locals may also want this resource (though not necessarily).
  • Wrong Person - your offer was rejected. But at least one other local is searching for this resource!
  • Incorrect - your offer was rejected, and no local needs this resource (it will also be grayed out in the resource selection window on your next turn).

You have likely noticed the negotiation window has 'Turns' - this is because the locals want you to give them the correct resources in 3 turns. Every time you select 5 resources and hit 'Negotiate', you will spend a turn:

NegotationGame2.png

Once you've spent all 3 turns, you can only buy a turn with diamonds or give up the attempt and come back at a later time. If you decide to give up and try again later, the set of resources you can choose from will remain the same, but who wants what among the locals will be randomly changed.

Fortifications

In level 5 of the Guild Expedition, you will be able to build fortifications to provide yourself with a bonus for that encounter only. It is possible to build fortification to aid with both defense and negotiations. Read more about the fortifications here

Expedition Difficulties

The expedition map can be completed not once, but five times per week! To conquer the map again, you have to unlock higher difficulties (level II, III,IV and V ). Click the star icon in the top left corner to open the difficulties overview:

Ge5 Unlock.png

As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. But everyone can donate the goods to the guild treasury, only spending them is limited to leaders/founders.

The Costs of Unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty. Unlocking a difficulty makes it available to all guild members who are taking part in the current Expedition.



Guild Expedition difficulty Levels Story
En ge logo.png

The first 3 levels in the Guild Expedition are the original levels and consist of 3 different maps, each with 16 encounters for you to conquer. They are considered to be the foundation of the guld Expedition and that is why the 3x 16 encounters also count as 100% completion of the Guild Expedition tournaments.

GuildExpedition4.png

Guild Expedition level 4 introduced a whole new Volcano map and some improvements to make the Guild Expeditions even more rewarding and challenging. It contains six upgrade kits for buildings from the Guild Expedition and a new shrink kit.

GEX5 logo.png

Guild Expedition level 5 follows a similar format as previous levels, but with a twist! Similarly to previous levels, there will be 16 encounters for you to conquer, but on this level your army will be using the City defense boost instead of the attacking army boost. You can of course negotiate as in previous Expedition levels, however if you choose the battle option - beware! This will use your city's defensive army bonuses instead of your attacking army bonuses.




Guild Championships

The Guild Championships take Expeditions to another level, and allow for cross world competition!

Championships topbar.png


Every week your guild will be grouped together with up to 7 similarly-sized random guilds from different worlds of your language version*. During the 6-days long Expedition, you will be able to compete against them. Make sure that as many of your guild mates as possible complete the Expedition to get to the very top of the ladder!

Rewards

Temple of Relics

The Temple of Relics is a Great Building designed specifically for fans of Guild Expeditions. You can get blueprints for it either by solving encounters in expeditions, or by contributing to the same Great Building in cities of other players.

TempleOfRelics.png

It has only one passive bonus - the Relic Hunt ability.


Relics

RelicsOnMap.png


Ge hud relic inactive.png

Relic Hunt gives you a chance to find special rewards whenever you solve an encounter in an expedition. You will locate an icon on the right hand side on the expedition map - when it's highlighted it means there is at least 1 relic on the map that you can collect. If a relic is under a fogged area, you will need to progress on the map for the fog to disappear so that you can collect the relic. Make sure you collect any relics before proceeding to the next difficulty as any uncollected relics will disappear!

Ge hud relic.png

The rewards come in 3 groups, each of them a different type of relic - common, uncommon, and rare. Of course the chances are higher to get a common relic, and lower to get a rare relic. But this changes as your Temple of Relics levels up - the chances to win a rare relic will increase with each level, while the ones for a common relic will decrease.

Here is an overview of what rewards these relics can give you, and the respective probability to win those specific rewards.

Ge relic common.png Common (Silver) Ge relic uncommon.png Uncommon (Gold) Ge relic rare.png Rare (Jade)
20 Forge Points 100 Forge Points Terrace Farm
25 Goods (1 type) 200 Goods (1 type) Sacred Sky Watch
5 Light Units 10 Rogues Fountain of Youth
5 Ranged Units Ritual Flame One Up Kit
5 Fast Units Tribal Square Renovation Kit
5 Heavy Units Small Medals Package Store Building
5 Artillery Units
Double Blueprint
Face of the Ancient
Gate of the Sun God

Building Upgrade Kits

Knowing that the popular Guild Expedition is amongst the favorite features of many, our development team decided to do some improvements to make the Guild Expeditions even more rewarding and challenging. With that, bringing six new upgrade kits for buildings from Guild Expeditions and a new shrink kit. These upgrade kits can be won in level 4 of the expedition. Here are the following additions:

Building Before Renokit.png Building After Renokit.png Building After
FaceAncient.png

Face of the Ancient
Reward icon upgrade kit face of the ancient.png
FaceAncient 2.png
Face of the Ancient - Lv. 2
Gate of the Sun God
GateOfTheSunGodLvl1.png
GateOfTheSunGodUpKit.png
Gate of the Sun God - Lv. 2
GateOfTheSunGodLvl2.png
Ritual Flame
RitualFlame1.png
Reward icon upgrade kit ritual flame.png
Ritual Flame - Lv. 2
RitualFlame2.png
Reward icon upgrade kit ritual flame.png
Greater Ritual Flame
(GE Difficulty 5)
GreatRitualFlame.png
Tribal Square R SS MultiAge Expedition16a.png
Reward icon upgrade kit tribal square.png
Tribal Square - Lv. 2 R SS MultiAge Expedition16c.png
Terrace Farm P SS MultiAge Expedition16.png
Reward icon upgrade kit terrace farm.png
Terrace Farm - Lv. 2 P SS MultiAge Expedition16b.png
Sacred Sky Watch
SacredSky1.png
Reward icon upgrade kit sacred sky.png
Sacred Sky Watch - Lv. 2
SacredSky2.png
Reward icon upgrade kit sacred sky.png
Divine Sky Watch
(GE Difficulty 5)
DivineSkyW.png
Fountain of Youth
Fountain1.png
Reward icon shrink kit fountain of youth.png
Little Fountain of Youth
Fountain2.png