Sun Temple - Lv. 4: Difference between revisions

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* Base Production is doubled when motivated. Can be plundered when not motivated
* Base Production is doubled when motivated. Can be plundered when not motivated
* {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-7fc4bb74f.png}} Renovation Kit needed to upgrade to current Era
* {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-ef9f7422e.png}} Renovation Kit needed to upgrade to current Era
* {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-b3ed86b94.png}} One Up Kit needed to upgrade by one Era
* {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-b3ed86b94.png}} One Up Kit needed to upgrade by one Era
* Can be stored in inventory by {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} Store Building Kit
* Can be stored in inventory by {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} Store Building Kit

Revision as of 14:05, 17 August 2022

R_SS_MultiAge_CulturalBuilding7d-f68846461.png
Properties
  • Base Production is doubled when motivated. Can be plundered when not motivated
  • reward_icon_renovation_kit-ef9f7422e.png
    Renovation Kit needed to upgrade to current Era
  • reward_icon_one_up_kit-b3ed86b94.png
    One Up Kit needed to upgrade by one Era
  • Can be stored in inventory by
    reward_icon_store_building-7dc615526.png
    Store Building Kit
  • reward_icon_upgrade_kit_sun_temple-ab518772e.png
    Sun Temple Upgrade Kit upgrades this building to Sun Temple - Lv. 5
Type:
residential-50ae9bf59.png
Residential Buildings
Street:
street-02b2ff628.png
1x1
Size:
size-5ae5e0c1b.png
4x3
Introduced with: Events and Questlines
Item Exchange Value:
Time
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2h 5,400 7 - 11
8h 6,750 8 - 14
1d 8,100 10 - 16


Age Provides Produces
rank-57652d887.png
def_boost_attacker-dc9c5b559.png
money-ecd40aa19.png
strategy_points-d9d1373db.png
supplies-660dd9d0f.png
random_good_of_age-590f80efc.png
1d if motivated
Bronze Age 60 +12% 800 4 800 15
Iron Age 96 +12% 1,800 4 1,800 15
Early Middle Ages 240 +12% 3,100 4 3,100 15
High Middle Ages 480 +12% 4,300 4 4,300 15
Late Middle Ages 720 +12% 5,700 4 5,700 15
Colonial Age 1,200 +12% 8,600 4 7,200 15
Industrial Age 2,400 +12% 10,700 4 8,700 15
Progressive Era 3,600 +12% 13,000 4 10,300 15
Modern Era 6,000 +12% 16,200 4 11,900 15
Postmodern Era 9,600 +12% 20,400 4 13,600 15
Contemporary Era 14,400 +12% 26,600 4 15,300 15
Tomorrow Era 24,000 +12% 30,800 4 17,100 15
The Future 38,400 +12% 35,300 4 18,800 15
Arctic Future 57,600 +12% 40,100 4 20,700 15
Oceanic Future 72,000 +12% 45,200 4 22,600 15
Virtual Future 96,000 +12% 50,600 4 24,500 15
Space Age Mars 156,000 +12% 84,500 4 39,600 15
Space Age Asteroid Belt 216,000 +12% 93,600 4 42,500 15
Space Age Venus 252,000 +12% 103,200 4 45,600 15
Space Age Jupiter Moon 288,000 +12% 113,200 4 48,500 15
goods-49dc375be.png

Produces an amount of one good from the building's era (for yourself)

def_boost_attacker-dc9c5b559.png

Defense for Attacking Army