Unit Skills

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chivalry.png
Chivalry
chivalry.png
Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Units having this skill:

unit_ability_dug_in.png
Dug in
unit_ability_dug_in.png
Gains defense bonus if attacker is more than 2 spaces away.
Units having this skill:

stealth.png
Stealth
stealth.png
This unit can hide against ranged attacks in this terrain.
Units having this skill:

blast.png
Blast
blast.png
Gains attack bonus for each field closer to the target. Ignores stealth.
Units having this skill:

rogue.png
Secret Identity
rogue.png
Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Units having this skill:

last_stand.png
Last Stand
last_stand.png
Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
Units having this skill:

close_quarters.png
Close Quarters
close_quarters.png
Gains attack bonus when attacking an adjacent field.
Units having this skill:

rapid_deployment.png
Rapid Deployment
rapid_deployment.png
Starts the battle in a random field on the map. Acts before any other unit.
Units having this skill:

contact.png
Contact!
contact.png
Always retaliates against attacks.
Units having this skill:

flying.png
Flying
flying.png
Cannot be attacked by artillery units. Ignores terrain when moving.
Units having this skill:

reactive_armor.png
Reactive Armor
reactive_armor.png
Cannot take more than X damage per attack.
Units having this skill:

mirv.png
MIRV
mirv.png
Hits targeted unit and 1-3 additional units in range.
Units having this skill:

one_shot.png
One-Shot
one_shot.png
Is removed from battle after attacking. Dies when battle is lost.
Units having this skill:

heat.png
Heat
heat.png
Reduces attack value of target.
Units having this skill:

morale.png
Morale
morale.png
All friendly units start a battle with 1 point of armor. Does not stack.
Units having this skill:

rally.png
Rally
rally.png
All friendly units start a battle with +X attack and defense bonus. Does not stack.
Units having this skill:

force_field.png
Force Field
force_field.png
Absorbs damage points by X, up to a minimum of 1 damage point.
Units having this skill:

recharge.png
Recharge
recharge.png
Fires every other turn only.
Units having this skill:

power_shot.png
Power Shot
power_shot.png
Ignores most defensive skills and terrain.
Units having this skill:

dragon_breath.png
Dragon Breath
dragon_breath.png
Attacks a row of enemies up to X tiles behind the target enemy without receiving retaliation
Units having this skill:

mortar.png
Mortar
mortar.png
Its shots also cause 50% damage to the units within a X tile(s) range around the unit.
Units having this skill:

poison.png
Poison
poison.png
X chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Units having this skill:

frenzy.png
Frenzy
frenzy.png
Deals X% damage to the enemy units within X tile range of unit on top of damaging targeted unit.
Units having this skill:

swarm.png
Swarm
swarm.png
Units with Swarm get a X bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks.
Units having this skill: