Special Abilities: Difference between revisions

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[[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range.
[[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range.
[[File:Dragon_breath.png|link=Dragon Breath]] [[Dragon Breath]]: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.




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[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target.
[[File:Force_field.png|link=Force Field]] [[Force Field]]: Absorbs damage points, up to a minimum of 1 damage point.
[[File:Frenzy.png|24px|link=Frenzy]] [[Frenzy]]: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.
[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target




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[[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack.
[[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack.
[[File:Mortar.png|link=Mortar]] [[Mortar]]: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.




[[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost.
[[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost.
[[File:Poison.png|24px|link=Poison]] [[Poison]]: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.




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[[File:Heat.png|link=Rally]] [[Rally]]: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
[[File:Rally.png|link=Rally]] [[Rally]]: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.




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[[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.
[[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.
[[File:Swarm.png|24px|link=Swarm]] [[Swarm]]: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks
[[File:Keen_eye.png|24px|link=Swarm]] [[Keen Eye]]: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.

Latest revision as of 19:49, 12 April 2021

There are some units in the game that add a further layer of tactical options to the players by featuring special skills.


Blast.png Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.


Call of duty.png Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.


Chivalry.png Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.


Close quarters.png Close Quarters: Gains attack bonus when attacking an adjacent field.


Contact.png Contact!: Always retaliates against attacks within range.


Dragon breath.png Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.


Dug in.png Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.


Flying.png Flying: Cannot be attacked by artillery units. Ignores terrain when moving.


Force field.png Force Field: Absorbs damage points, up to a minimum of 1 damage point.


Frenzy.png Frenzy: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.


Heat.png Heat: Reduces attack of target


Last stand.png Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.


Mirv.png MIRV: Hits targeted unit and between 1 and 3 additional units in range.


Morale.png Morale: All friendly units start a battle with 1 point of armor. Does not stack.


Mortar.png Mortar: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.


One shot.png One-Shot: Is removed from battle after attacking. Dies when battle is lost.


Poison.png Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.


Power shot.png Power Shot: Ignores defensive skills and terrain.


Paratrooper.png Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.


Rally.png Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.


Reactive armor.png Reactive Armor: Cannot take more than 4 damage per attack.


Recharge.png Recharge: Fires every other turn only.


Rogue.png Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.


Stealth.png Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.


Swarm.png Swarm: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks


Keen eye.png Keen Eye: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.