Special Abilities: Difference between revisions
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[[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range. | [[File:Contact.png|link=Contact!]] [[Contact!]]: Always retaliates against attacks within range. | ||
[[File:Dragon_breath.png|link=Dragon Breath]] [[Dragon Breath]]: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. | |||
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[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target | [[File:Force_field.png|link=Force Field]] [[Force Field]]: Absorbs damage points, up to a minimum of 1 damage point. | ||
[[File:Frenzy.png|24px|link=Frenzy]] [[Frenzy]]: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit. | |||
[[File:Heat.png|link=Heat]] [[Heat]]: Reduces attack of target | |||
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[[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack. | [[File:Morale.png|link=Morale]] [[Morale]]: All friendly units start a battle with 1 point of armor. Does not stack. | ||
[[File:Mortar.png|link=Mortar]] [[Mortar]]: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit. | |||
[[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost. | [[File:One_shot.png|link=One-Shot]] [[One-Shot]]: Is removed from battle after attacking. Dies when battle is lost. | ||
[[File:Poison.png|24px|link=Poison]] [[Poison]]: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn. | |||
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[[File: | [[File:Rally.png|link=Rally]] [[Rally]]: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack. | ||
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[[File: | [[File:Recharge.png|link=Recharge]] [[Recharge]]: Fires every other turn only. | ||
[[File: | [[File:Rogue.png|link=Secret Identity]] [[Secret Identity]]: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. | ||
[[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks. | [[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks. | ||
[[File:Swarm.png|24px|link=Swarm]] [[Swarm]]: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks | |||
[[File:Keen_eye.png|24px|link=Swarm]] [[Keen Eye]]: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era. |
Latest revision as of 19:49, 12 April 2021
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.
Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dragon Breath: Attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation.
Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. Ignores terrain when moving.
Force Field: Absorbs damage points, up to a minimum of 1 damage point.
Frenzy: Deals damage to the enemy units within 1 tile range of unit on top of damaging targeted unit.
Heat: Reduces attack of target
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
Mortar: Its shots also cause 50% damage to the units within a tile/tiles range around the target unit.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Poison: 50% chance of poisoning unit it attacks. Poisoned units lose 1 HP every turn.
Power Shot: Ignores defensive skills and terrain.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Reactive Armor: Cannot take more than 4 damage per attack.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.
Swarm: Units with Swarm get a bonus in defence when they are adjacent to other units with Swarm. Defence bonus stacks
Keen Eye: Upon attacking, provides a X% chance of doubling the damage on enemy units of any era.