Guild Battleground Province Buildings

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Btn guild battlegrounds buildings.png

On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.


Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Outpost and Fortress

These buildings increases the number of advances your enemies needs to conquer your province.

Building Name 'Properties Costs Construction Time
guild_battlegrounds_sector_buildings_outpost.png Outpost This province requires +10% advances to be conquered. 500
icon_great_building_bonus_guild_goods.png
5:00:00
guild_battlegrounds_sector_buildings_fortress.png Fortress This province requires +30% advances to be conquered. 3,000
icon_great_building_bonus_guild_goods.png
6:00:00

Decoys and Traps

If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.

Building Name 'Properties Costs Construction Time
guild_battlegrounds_sector_buildings_decoys.png Decoys If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. 500
icon_great_building_bonus_guild_goods.png
4:00:00
guild_battlegrounds_sector_buildings_traps.png Traps If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. 3,000
icon_great_building_bonus_guild_goods.png
5:00:00

Watchtower and Siege Camp

If own guild members attack provinces adjacent to this province, they have a chance to not increase their attrition level.

Building Name 'Properties Costs Construction Time
guild_battlegrounds_sector_buildings_watchtower.png Watchtower If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. 500
icon_great_building_bonus_guild_goods.png
1:00:00
guild_battlegrounds_sector_buildings_siege_camp.png Siege Camp If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level. 3,000
icon_great_building_bonus_guild_goods.png
2:00:00

This province generates more victory points.

Building Name 'Properties Costs Construction Time
guild_battlegrounds_sector_buildings_banner.png Banner This province generates 10% more victory points. 250
icon_great_building_bonus_guild_goods.png
0:30:00
guild_battlegrounds_sector_buildings_statue.png Statue This province generates 30% more victory points. 1,500
icon_great_building_bonus_guild_goods.png
1:00:00

Palace

This province generates more victory points and enemy guilds will need more advances to conquer it.

Building Name 'Properties Costs Construction Time
guild_battlegrounds_sector_buildings_palace.png Palace This province requires +30% advances to be conquered and generates 75% more victory points. 12,000
icon_great_building_bonus_guild_goods.png
6:00:00