Great Building Boosts

From Forge of Empires - Wiki EN
Revision as of 11:39, 20 July 2020 by FoEUpdater (talk | contribs)
Jump to navigation
icon_great_building_bonus_population.png
Population
icon_great_building_bonus_population.png
Provides Population.
Great Buildings have this boost:

icon_great_building_bonus_goods.png
Good production
icon_great_building_bonus_goods.png
Produces random goods from the players age every 24 hours. From Modern Era onwards produces twice as many unrefined goods instead.
Great Buildings have this boost:

icon_great_building_bonus_military.png
Military boost
icon_great_building_bonus_military.png
Attacking units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_happy.png
Happiness
icon_great_building_bonus_happy.png
Provides Happiness.
Great Buildings have this boost:

icon_great_building_bonus_medals.png
Medal production
icon_great_building_bonus_medals.png
Produces Medals every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_supplies.png
Supply boost
icon_great_building_bonus_supplies.png
The first number of collected Supplies productions are boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_forgepoints.png
Research
icon_great_building_bonus_forgepoints.png
Produces Forge Points every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_coins.png
Coin production
icon_great_building_bonus_coins.png
Produces Coins every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_coins.png
Coin boost
icon_great_building_bonus_coins.png
The first number of collected Coins productions are boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_supplies.png
Supply production
icon_great_building_bonus_supplies.png
Produces Supplies every 24 hours.
Great Buildings have this boost:

icon_great_building_bonus_fierce_resistance.png
Fierce resistance
icon_great_building_bonus_fierce_resistance.png
Defending units have their attack and defense values boosted by a percentage. Also, guild gains an amount to their support pool.
Great Buildings have this boost:

icon_great_building_bonus_scroll.png
Quest Reward Boost
icon_great_building_bonus_scroll.png
When you get coins, supplies, goods, diamonds or medals as rewards from quests, you receive an additional percentage on top.
Great Buildings have this boost:

icon_great_building_bonus_penal_unit.png
Penal Unit
icon_great_building_bonus_penal_unit.png
Produces unattached units of a military building in the player's city every 24 hours. The time can be reduced by the Guild Recruitment Boost.
Great Buildings have this boost:

icon_great_building_bonus_defence.png
Support Pool Bonus
icon_great_building_bonus_defence.png
Guild gains an amount to their support pool.
Great Buildings have this boost:

icon_great_building_bonus_guild_goods.png
Guild Goods
icon_great_building_bonus_guild_goods.png
Produces some of each current good for the guild's treasury. Can only be collected when in a guild.
Great Buildings have this boost:

icon_great_building_bonus_aid_goods.png
Aid Goods
icon_great_building_bonus_aid_goods.png
The first number of times you aid a building you get a random good from that building's age.
Great Buildings have this boost:

icon_great_building_bonus_plunder_goods.png
Plunder Goods
icon_great_building_bonus_plunder_goods.png
The first number of times you plunder a building you get a random good from that building's age.
Great Buildings have this boost:

icon_great_building_bonus_contribution_boost.png
Contribution Boost
icon_great_building_bonus_contribution_boost.png
Contribution Rewards are increased by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_aid_blueprints.png
Aid Blueprints
icon_great_building_bonus_aid_blueprints.png
Increased chance of finding a blueprint when aiding another player.
Great Buildings have this boost:

icon_great_building_bonus_helping_hands.png
Helping Hands
icon_great_building_bonus_helping_hands.png
Adds a chance of getting something extra by aiding other players.
Great Buildings have this boost:

icon_great_building_bonus_relic_hunt.png
Relic Hunt
icon_great_building_bonus_relic_hunt.png
A chance for spawning a hidden Relic reward on the Guild Expedition Map after solving an encounter.
Great Buildings have this boost:

icon_great_building_bonus_critical_hit_chance.png
Critical Hit
icon_great_building_bonus_critical_hit_chance.png
Gives a chance to deal 150% damage against units of the same age.
Great Buildings have this boost:

icon_great_building_bonus_plunder_and_pillage.png
Plunder and Pillage
icon_great_building_bonus_plunder_and_pillage.png
Adds a chance of doubling plundered resources.
Great Buildings have this boost:

icon_great_building_bonus_first_strike.png
First Strike
icon_great_building_bonus_first_strike.png
For the first number of battles, there is a chance to kill one enemy unit at the start of battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

icon_great_building_bonus_double_collect.png
Double Collection
icon_great_building_bonus_double_collect.png
For the first number of buildings collected, there is a chance the resources collected are doubled. Excludes military and great buildings.
Great Buildings have this boost:

icon_great_building_bonus_advanced_tactics.png
Advanced Tactics
icon_great_building_bonus_advanced_tactics.png
Attacking and defending units have their attack and defense values boosted by a percentage.
Great Buildings have this boost:

icon_great_building_bonus_spoils_of_war.png
Spoils of War
icon_great_building_bonus_spoils_of_war.png
The first number of victorious battles have a chance of providing you with a random reward.
Great Buildings have this boost:

icon_great_building_bonus_previous_era_good_production.png
Previous Era Goods Production
icon_great_building_bonus_previous_era_good_production.png
Produces random goods from the player's previous age every 24 hours. For the Bronze Age it produces Bronze Age goods.
Great Buildings have this boost:

icon_great_building_bonus_missile_launch.png
Missile Launch
icon_great_building_bonus_missile_launch.png
For the first number of battles, there is a chance of killing half the enemy units at the start of the battle. For two-wave battles, the skill applies only to the first wave.
Great Buildings have this boost:

icon_great_building_bonus_diplomatic_gifts.png
Diplomatic Gifts
icon_great_building_bonus_diplomatic_gifts.png
The first number of victorious negotiation combination games (except settlements) have a chance of providing you with a random reward.
Great Buildings have this boost:

icon_great_building_bonus_special_goods.png
Orbital Transfer
icon_great_building_bonus_special_goods.png
Produces special resources every 24 hours after reaching Arctic Future. The chances and types of special resources vary in the eras after Arctic Future. Produces medals in previous eras.
Great Buildings have this boost: