Checkmate Square

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Revision as of 22:26, 27 July 2018 by Marlene (talk | contribs)
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CheckmateSquare.png


- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output

Properties
Type: Residential Building
Size: Icon size.png 3x3
Introduced with: Albert Einstein Historical Questline


Age Icon attack.png Icon population.png Icon coins.png
(per day)
Ranking Points.png
Bronze Age 5% 55 270 45
Iron Age 5% 117 650 72
Early Middle Ages 6% 180 1,080 180
High Middle Ages 6% 253 1,510 360
Late Middle Ages 6% 332 2,000 540
Colonial Age 7% 419 3,040 900
Industrial Age 7% 512 3,790 1,800
Progressive Era 7% 612 4,600 2,700
Modern Era 8% 717 5,720 4,500
Postmodern Era 8% 826 7,200 7,200
Contemporary Era 8% 942 9,370 10,800
Tomorrow 9% 1,061 10,850 18,000
The Future 9% 1,187 12,440 28,800
Arctic Future 9% 1,316 14,140 43,200
Oceanic Future 10% 1,450 15,940 54,000
Virtual Future 10% 1,588 17,860 72,000


Icon attack.png Each one increases the attack boost only to the attacking army