Difference between revisions of "Barbarian"

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{|  
 
{|  
 
|-  
 
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian.jpg}}
+
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian-80fc7e072.jpg}}
 
|-  
 
|-  
 
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties'''
 
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties'''
 
|-  
 
|-  
 
| style="width: 30%;" | '''Can be trained in:'''
 
| style="width: 30%;" | '''Can be trained in:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military.png}} cannot be trained
+
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} cannot be trained
 
|-  
 
|-  
 
| style="width: 30%;" | '''Training costs:'''
 
| style="width: 30%;" | '''Training costs:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} No costs
+
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} No costs
 
|-  
 
|-  
 
| style="width: 30%;" | '''Training time:'''
 
| style="width: 30%;" | '''Training time:'''
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|-  
 
|-  
 
| style="width: 30%;" | '''Healing time:'''
 
| style="width: 30%;" | '''Healing time:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/time.png}} 24m per Hitpoint
+
| style="width: 70%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per Hitpoint
 
|-  
 
|-  
 
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Skills'''
 
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Skills'''
 
|-  
 
|-  
 
|-  
 
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Unit Skills#Last Stand|Last Stand]]
+
| style="text-align:center" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/last_stand-657f01ba5.png}}<br />[[Unit Skills#Last Stand|Last Stand]]
 
| Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
 
| Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.
 
|}
 
|}
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! style="text-align: center; font-weight: bold;" | Age
 
! style="text-align: center; font-weight: bold;" | Age
 
! style="text-align: center; font-weight: bold;" | Type
 
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rank.png}}
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/attack.png}}
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/defense.png}}
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/range.png}}
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/movement.png}}
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
+
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus
 
|-  
 
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian.jpg}}<br />Early Middle Ages
+
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foeen.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian-5597dfbc8.jpg}}<br />Early Middle Ages
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Heavy Unit
+
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} Heavy Unit
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 320
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 320
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 10
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 10
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| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 1
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 1
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 14
 
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 14
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/light_melee.png}} +3<br />{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rocks.png}} +3
+
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +3<br />{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rocks-a821aab13.png}} +3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/light_melee.png}} +3<br />{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rocks.png}} +3
+
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} +3<br />{{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rocks-a821aab13.png}} +3
 
|}
 
|}

Revision as of 11:46, 2 February 2021

armyuniticons_90x90_barbarian-80fc7e072.jpg
Properties
Can be trained in:
military-f78f239f6.png
cannot be trained
Training costs:
icon_construction_reduction-df2ba2025.png
No costs
Training time: cannot be trained
Healing time:
time-acd387ad4.png
24m per Hitpoint
Skills
last_stand-657f01ba5.png

Last Stand
Gains attack and defense bonus for every unit with Last Stand that has been killed in this battle.


Age Type
rank-57652d887.png
attack-4d273fa55.png
defense-72fdd7ceb.png
range-fcf47db0c.png
movement-5ac695fd7.png
attack-4d273fa55.png

Bonus
defense-72fdd7ceb.png

Bonus
armyuniticons_50x50_barbarian-5597dfbc8.jpg

Early Middle Ages
heavy_melee-070441836.png
Heavy Unit
320 10 6 1 14
light_melee-d017f6484.png
+3
rocks-a821aab13.png
+3
light_melee-d017f6484.png
+3
rocks-a821aab13.png
+3