Ancient Obelisk - Lv. 4

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R_SS_MultiAge_CulturalBuilding5d.png
Properties
  • Base Production is doubled when motivated. Can be plundered when not motivated
  • reward_icon_renovation_kit.png
    Renovation Kit needed to upgrade to current Era
  • reward_icon_one_up_kit.png
    One Up Kit needed to upgrade by one Era
  • Can be stored in inventory by
    reward_icon_store_building.png
    Store Building Kit
Type:
residential.png
Residential Buildings
Street:
street.png
1x1
Size:
size.png
2x2
Introduced with: Events and Questlines
Item Exchange Value:
Time
trade_coins.png
gemstones.png
2h 12,960 16 - 26
8h 16,200 21 - 32
1d 19,440 25 - 39


Age Provides Produces
rank.png
def_boost_attacker.png
money.png
strategy_points.png
random_good_of_age.png
1d if motivated
Bronze Age 20 +6% 200 2 4
Iron Age 32 +6% 400 2 4
Early Middle Ages 80 +6% 700 2 4
High Middle Ages 160 +6% 1,000 2 4
Late Middle Ages 240 +6% 1,400 2 4
Colonial Age 400 +6% 2,100 2 4
Industrial Age 800 +6% 2,600 2 4
Progressive Era 1,200 +6% 3,200 2 4
Modern Era 2,000 +6% 3,900 2 4
Postmodern Era 3,200 +6% 4,900 2 4
Contemporary Era 4,800 +6% 6,400 2 4
Tomorrow Era 8,000 +6% 7,400 2 4
The Future 12,800 +6% 8,500 2 4
Arctic Future 19,200 +6% 9,700 2 4
Oceanic Future 24,000 +6% 10,900 2 4
Virtual Future 32,000 +6% 12,200 2 4
Space Age Mars 52,000 +6% 20,400 2 4
Space Age Asteroid Belt 72,000 +6% 22,600 2 4
goods.png

Produces an amount of one good from the building's era (for yourself)

def_boost_attacker.png

Def. for Attacking Army