- Coins are doubled and also produces goods when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output
|
Properties
|
Type:
|
Residential Building
|
Size:
|
4x4
|
Introduced with:
|
Summer Event 2016
|
Age
|
|
(per day)
|
(if motivated)
|
|
Bronze Age
|
32
|
320
|
5
|
80
|
Iron Age
|
70
|
770
|
5
|
128
|
Early Middle Ages
|
107
|
1,240
|
5
|
320
|
High Middle Ages
|
150
|
1,740
|
5
|
640
|
Late Middle Ages
|
197
|
2,290
|
5
|
960
|
Colonial Age
|
248
|
3,490
|
5
|
1,600
|
Industrial Age
|
304
|
4,070
|
5
|
3,200
|
Progressive Era
|
362
|
4,940
|
5
|
4,800
|
Modern Era
|
425
|
6,020
|
5
|
8,000
|
Postmodern Era
|
490
|
7,570
|
5
|
12,800
|
Contemporary Era
|
558
|
9,860
|
5
|
19,200
|
Tomorrow
|
629
|
11,420
|
5
|
32,000
|
The Future
|
703
|
13,820
|
5
|
51,200
|
Arctic Future
|
780
|
15,710
|
5
|
76,800
|
Oceanic Future
|
859
|
17,710
|
5
|
96,000
|
Virtual Future
|
941
|
19,840
|
5
|
128,000
|
*Produces one of each good from the building's era (not unrefined and for your own use)