Goods List

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Revision as of 17:05, 11 Ocak 2022 by Lecron (talk | contribs)
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Bazaar 4.png

Goods are important resources which will be needed for a couple of different ingame features. You can get goods as a quest reward, from incidents or from the Guild Expeditions. Normally you would need to build Goods Buildings to produce certain goods there. You can produce up to five different goods per age.

Since neither the buildings, nor the productions are cheap it makes sense to only build the goods buildings for which you already have found the Goods Deposit on the Campaign Map. If you have found a Good Deposit then your production in a Goods Buildings will be boosted and you will produce five times more good than without. Until the Modern Era you will find two different Goods Deposits per age. Therefore it's not possible to have access to all Goods Deposits per age. Other needed Goods can be traded with other Players against the Goods you produce yourself.

You will need Goods to negotiate Sectors without fighting, to unlock new Technologies, to negotiate in the Guild Expeditions and to complete certain Quests or Daily Challenges. There is no Good which will not be needed, even though it may seem otherwise at first.

Bronze Age
Fine dye.png
Dye
Fine cypress.png
Lumber
Fine alabaster.png
Marble
Fine sandstone.png
Stone
Fine wine.png
Wine
Iron Age
Fine ebony.png
Ebony
Fine lead.png
Iron
Fine gems.png
Gems
Fine limestone.png
Limestone
Fine cloth.png
Cloth
Early Middle Age
Fine marble.png
Alabaster
Fine gold.png
Gold
Fine granite.png
Granite
Fine honey.png
Honey
Fine bronze.png
Copper
High Middle Age
Fine brick.png
Brick
Fine herbs.png
Herbs
Fine glass.png
Glass
Fine salt.png
Salt
Fine ropes.png
Ropes
Late Middle Age
Fine basalt.png
Basalt
Fine brass.png
Brass
Fine gunpowder.png
Gunpowder
Fine silk.png
Silk
Fine talc.png
Talc
Colonial Age
Fine wire.png
Wire
Fine coffee.png
Coffee
Fine paper.png
Paper
Fine porcelain.png
Porcelain
Fine tar.png
Tar
Industrial Age
Fine fertilizer.png
Fertilizer
Fine rubber.png
Rubber
Fine coke.png
Coke
Fine textiles.png
Textiles
Fine whaleoil.png
Whaleoil
Progressive Era
Fine asbestos.png
Asbestos
Fine petroleum.png
Petroleum
Fine machineparts.png
Machineparts
Fine explosives.png
Explosives
Fine tinplate.png
Tinplate


Refined Goods

With reaching the Modern Era, Goods will be refined. This means, that for the production of Goods not only Coins and Supplies are needed, but also Goods from previous eras. The Goods Deposits needed to boost those productions are also from previous eras. Therefore you will need Goods (Deposits) from Bronze and Colonia Age in the Modern Era to produce Modern Goods. For the Postmodern Era Goods (Deposits) from Iron and Industrial Age are needed.

Since most Great Buildings and Special Buildings only produce unrefined Goods, they will not produce Goods from the current Age, but the double amount of Goods from the previous Ages, needed to produce Goods of the current Age.

Modern Era
Flavorants
Flavorants
Convenience Food
Convenience Food
Luxury Materials
Luxury Materials
Ferroconcrete
Ferroconcrete
Packaging
Packaging
Dye Tar Wine Coffee Alabaster Porcelain Sandstone Wire Cypress Paper
Postmodern Era
DNA Data
DNA Data
Renewable Resources
Renewable Resources
Semiconductors
Semiconductors
Steel
Steel
Filters
Filters
Cloth Whaleoil Ebony Fertilizer Gems Rubber Lead Coke Limestone Textiles
Contemporary Era
Gas
Gas
Electromagnets
Electromagnets
Bionics
Bionics
Plastics
Plastics
Robots
Robots
Granite Explosives Bronze Tinplate Honey Asbestos Marble Petroleum Gold Machineparts
Tomorrow
Translucent Concrete
Translucent Concrete
Smart Materials
Smart Materials
Fine papercrete.png
Papercrete
Preservatives
Preservatives
Nutrition Research
Nutrition Research
Glass Ferroconcrete Brick Luxury Materials Ropes Packaging Salt Flavorants Herbs Convenience Food
The Future
Algae
Algae
Biogeochemical Data
Biogeochemical Data
Purified Water
Purified Water
Supraconductors
Superconductors
Nanoparticles
Nanoparticles
Silk DNA Data Gunpowder Renewable Resources Basalt Filters Talc Semiconductors Brass Steel
Arctic Future
Nanowire
Nanowire
Transester Gas
Transester Gas
AI Data
AI Data
Paper Batteries
Paper Batteries
Bioplastics
Bioplastics
Wire Bionics Coffee Gas Porcelain Robots paper Electromagnets Tar Plastics
Oceanic Future
Pearls
Pearls
Artificial Scales
Artificial Scales
Corals
Corals
Biolight
Biolight
Plankton
Plankton
Coke Translucent Concrete Textiles Preservatives Fertilizer Papercrete Wahleoil Smart Materials Rubber Nutrition Research
Virtual Future
Data Crystals
Data Crystals
Golden Rice
Golden Rice
Cryptocash
Cryptocash
Nanites
Nanites
Tea Silk
Tea Silk
Granite Supraconductors Honey Purified Water Gold Biogeochemical Data Bronze Nanoparticles Marble Algae

Special Goods

Special Goods are available with the beginning of Arctic Future. They can't be produced in a goods building, but need to be collected with a Ship or Submarine. Special Goods can't be traded or plundered.

Arctic Future Oceanic Future
Hub main icon promethium.png
Promethium
Orichalcum.png
Orichalcum
Nanowire
Nanowire
Transester Gas
Transester Gas
AI Data
AI Data
Paper Batteries
Paper Batteries
Bioplastics
Bioplastics
Medals
Medals
Pearls
Pearls
Artificial Scales
Artificial Scales
Corals
Corals
Biolight
Biolight
Plankton
Plankton
Medals
Medals