Knight: Difference between revisions
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| style="color: black; background-color: #2f8e8e; text-align: center;" colspan="2" | '''Abilities''' | | style="color: black; background-color: #2f8e8e; text-align: center;" colspan="2" | '''Abilities''' | ||
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| style="text-align: center;" colspan="2" | [[File:Chivalry.png|link=]] Chivalry +3 | | style="text-align: center;" colspan="2" | [[File:Chivalry.png|link=Chivalry]] [[Chivalry]] +3 | ||
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| style="color: black; background-color: #2f8e8e; text-align: center;" colspan="2" | '''Other Info''' | | style="color: black; background-color: #2f8e8e; text-align: center;" colspan="2" | '''Other Info''' |
Revision as of 19:00, 9 July 2016
Knight | |
Knight is the fast unit of High Middle Ages. Knight have a special ability, Chivalry, which gives them a +3 boost in both attack and defense only if it is the only unit with Chivalry. | |
Properties | |
Age: | High Middle Age |
Type: | Fast Unit |
Attack: | 16 |
Defense: | 17 |
Range: | 1 |
Movement: | 24 |
Bonuses | |
Attack: | +6 against |
Defense: | +6 against |
Abilities | |
Chivalry +3 | |
Other Info | |
Battle Points: | 280 |
Requirements: | Chivalry |
Training Costs: | 80 340 |
Training Time: | 4:00:00 hour |
Healing Time: | 24 mins/hit point |