Field Gun: Difference between revisions
Jump to navigation
mNo edit summary |
No edit summary |
||
Line 44: | Line 44: | ||
|- | |- | ||
| style="width: 30%;"| Requirements: | | style="width: 30%;"| Requirements: | ||
| style="width: 70%;"| [[File:Icon_quest_alchemie.png|link=]] | | style="width: 70%;"| [[File:Icon_quest_alchemie.png|link=]] Field Artillery | ||
[[File:Military_small.png|link=]] | [[File:Military_small.png|link=]] Field Gun Camp | ||
|- | |- | ||
| style="width: 30%;"| Training Costs: | | style="width: 30%;"| Training Costs: |
Revision as of 08:04, 10 August 2016
Field Gun | |
Field Guns represent the Colonial Age's artillery unit type. They are sequentially the last unlockable unit in the era's technology. | |
Properties | |
Age: | Colonial Age |
Type: | Artillery Unit |
Attack: | 14 |
Defense: | 6 |
Range: | 15 |
Movement: | 8 |
Bonuses | |
Attack: | +10 against
+6 on |
Defense: | +10 against |
Abilities | |
Dug-In +18 | |
Other Info | |
Battle Points: | 830 |
Requirements: | Field Artillery
Field Gun Camp |
Training Costs: | 780 |
Training Time: | 4:00:00 hours |
Healing Time: | 24 mins/hit point |