Knight: Difference between revisions
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| style="width: 30%;"| Training Time: | | style="width: 30%;"| Training Time: | ||
| style="width: 70%;"| [[File:Icon_time.png|link=]] | | style="width: 70%;"| [[File:Icon_time.png|link=]] 04:00:00 hours | ||
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| style="width: 30%;"| Healing Time: | | style="width: 30%;"| Healing Time: | ||
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 mins/hit point | | style="width: 70%;"| [[File:Icon_time.png|link=]] 24 mins/hit point | ||
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Revision as of 09:23, 20 September 2016
Knight | |
Knight is the fast unit of High Middle Ages. Knight have a special ability, Chivalry, which gives them a +3 boost in both attack and defense only if it is the only unit with Chivalry. | |
Properties | |
Age: | High Middle Age |
Type: | Fast Unit |
Attack: | 16 |
Defense: | 17 |
Range: | 1 |
Movement: | 24 |
Bonuses | |
Attack: | +6 against |
Defense: | +6 against |
Abilities | |
Chivalry +3 | |
Other Info | |
Battle Points: | 280 |
Requirements: | Chivalry
Knight Stable |
Training Costs: | 80 340 |
Training Time: | 04:00:00 hours |
Healing Time: | 24 mins/hit point |