https://en.wiki.forgeofempires.com/api.php?action=feedcontributions&user=Innogames&feedformat=atomForge of Empires - Wiki EN - User contributions [en-gb]2024-03-29T16:00:00ZUser contributionsMediaWiki 1.39.6https://en.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=29770MediaWiki:Common.css2023-08-18T12:17:12Z<p>Innogames: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* HEADER AND TOP NAVIGATION */<br />
<br />
#mirage-fixed-header,<br />
#mirage-top-header {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
/* Respect width of logo */<br />
img.mw-logo-icon {<br />
width: inherit;<br />
}<br />
<br />
.mw-wordmark-container span.mw-logo-wordmark {<br />
color: #efdba6;<br />
}<br />
<br />
/* Remove duplicated word mark from main page */<br />
#mirage-navigation-header .mw-logo-wordmark {<br />
display: none;<br />
}<br />
<br />
.skin-mirage-dropdown-list a {<br />
font-weight: normal;<br />
}<br />
<br />
div#right-navigation {<br />
background-color: transparent;<br />
}<br />
<br />
li.mw-list-item,<br />
li.skin-mirage-dropdown-container {<br />
background: #662211;<br />
}<br />
<br />
div#module-site-tools li.mw-list-item,<br />
#module-site-tools > ul > li:last-child {<br />
border-color: black;<br />
}<br />
<br />
div.skin-mirage-dropdown-list > ul > li.mw-list-item {<br />
background: none;<br />
}<br />
<br />
/* Move wiki navigation menus to same line as logo */<br />
div#module-site-navigation {<br />
margin-top: -2.5rem;<br />
}<br />
<br />
/* Limit space used by site navigation to avoid overlapping buttons */<br />
div#module-site-navigation.skin-mirage-mirage-navigation {<br />
max-width: 70%;<br />
}<br />
<br />
/* Move Right Navigation (edit button etc.) in line with Recent changes */<br />
div#right-navigation {<br />
position: absolute;<br />
margin-right: 15px;<br />
margin-top: -1.25rem;<br />
right: 0px;<br />
}<br />
<br />
/* Recent Changes button text */<br />
#module-site-tools > ul > li:nth-child(1) > a {<br />
color: #ffce6c;<br />
}<br />
<br />
/* Edit button row hover styling */<br />
#p-views > ul > li:hover,<br />
#mirage-right-rail-button:hover {<br />
background-color: rgba(255,255,255,0.15);<br />
border: 1px solid #404244;<br />
/*border-right: 0;*/<br />
color: #404244;<br />
}<br />
<br />
/* Have to set this color back to transparent to ensure no text shows on the right rail button on hover */<br />
#mirage-right-rail-button:hover {<br />
color: transparent;<br />
}<br />
<br />
/* Adjust color for Recent Changes icon */<br />
.skin-mirage-ooui-icon-recentChanges:before {<br />
background-image: url(/load.php?modules=skin.mirage.icons&image=recentChanges&format=rasterized&lang=en&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E recent changes %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M1 3h16v2H1V3Zm0 6h11v2H1V9Zm0 6h7v2H1v-2Zm17.8-3.1 1-1.1a.6.6 0 0 0 0-.8L18 8.2a.6.6 0 0 0-.8 0l-1 1 2.6 2.7Zm-3.3-2L10 15.3V18h2.6l5.6-5.5-2.7-2.7Z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Special Pages icon */<br />
.skin-mirage-ooui-icon-specialPages:before {<br />
background-image: url(/load.php?modules=skin.mirage.icons&image=specialPages&format=rasterized&lang=en&skin=fallback&version=dk89p);<br />
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E special pages %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath fill=%22%23ffce6c%22 d=%22M7 0a2 2 0 0 0-2 2h9a2 2 0 0 1 2 2v12a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2z%22/%3E%3Cpath fill=%22%23fill%22 d=%22M13 20H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v13a2 2 0 0 1-2 2zm-6.5-3.5.41-1.09L8 15l-1.09-.41-.41-1.09-.41 1.09L5 15l1.09.41.41 1.09zm2.982-.949.952-2.561 2.53-.964-2.53-.964L9.482 8.5l-.952 2.562-2.53.964 2.53.964.952 2.561zM6 10.5l.547-1.453L8 8.5l-1.453-.547L6 6.5l-.547 1.453L4 8.5l1.453.547L6 10.5z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for Random Page icon */<br />
.skin-mirage-ooui-icon-die:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=die&format=rasterized&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E die %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M3 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm2 16a2 2 0 1 1 2-2 2 2 0 0 1-2 2zM5 7a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm5 5a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm5 5a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm0-10a2 2 0 1 1 2-2 2 2 0 0 1-2 2z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for three dots menu icon */<br />
.skin-mirage-ooui-icon-ellipsis:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=ellipsis&format=rasterized&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E ellipsis %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Ccircle cx=%2210%22 cy=%2210%22 r=%222%22/%3E%3Ccircle cx=%223%22 cy=%2210%22 r=%222%22/%3E%3Ccircle cx=%2217%22 cy=%2210%22 r=%222%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
<br />
/* Background color for Edit Button and Right Rail collapse/expand button */<br />
#mirage-edit-button > li,<br />
#mirage-right-rail-button {<br />
background: #662211;<br />
}<br />
<br />
/* Border color definitions for the top navigation buttons */<br />
#mirage-edit-button > li,<br />
#mirage-edit-button > li + li,<br />
#mirage-edit-button > li:first-child,<br />
#mirage-edit-button > li:last-child,<br />
#mirage-edit-button > li:hover,<br />
#mirage-edit-button > li + li:hover,<br />
#mirage-edit-button > li:hover:first-child,<br />
#mirage-edit-button > li:hover:last-child,<br />
#mirage-right-rail-button,<br />
#mirage-right-rail-button:focus {<br />
border-color: black;<br />
}<br />
<br />
/* Hover color for Edit button */<br />
#mirage-edit-button > li:first-child a:hover {<br />
color: #404244;<br />
}<br />
<br />
/* Color for Edit button */<br />
#mirage-edit-button > li:first-child a {<br />
color: #ffce6c;<br />
}<br />
<br />
<br />
/* Adjust color for Edit icon */<br />
.skin-mirage-ooui-icon-edit-invert:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=edit&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E edit %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Watch icon */<br />
.skin-mirage-ooui-icon-star-invert:before,<br />
#ca-watch a:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=star&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E star %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for Unwatch icon */<br />
.skin-mirage-ooui-icon-unStar-invert:before,<br />
#ca-unwatch a:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=unStar&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E un-star %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for "More" menu icon */<br />
.skin-mirage-ooui-icon-indicator-down-invert:before {<br />
background-image:url(/load.php?modules=skin.mirage.indicators&image=down&variant=invert&format=rasterized&skin=fallback&version=1h8wn);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Right Rail button icon */<br />
.skin-mirage-ooui-icon-doubleChevronEnd:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=doubleChevronEnd&format=rasterized&lang=en&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E double chevron start %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M11 2 9.7 3.3l6.6 6.7-6.6 6.7L11 18l8-8zM2.5 2 1 3.3 7.8 10l-6.7 6.7L2.5 18l8-8z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
<br />
/* Hide the editLock icon that doesn't want to be edited for some unexplainable reason */<br />
.skin-mirage-ooui-icon-editLock-invert:before { <br />
display: none;<br />
}<br />
<br />
/* Dropdown list for history, deletion, protection etc. */<br />
li#ca-history,<br />
li#ca-delete,<br />
li#ca-move,<br />
li#ca-protect {<br />
background: none;<br />
}<br />
<br />
/* Remove Main Page header from Main page */<br />
body.page-Main_Page .mw-page-title-main {<br />
display: none;<br />
}<br />
<br />
/* Remove the Page and Discussion buttons from all pages */<br />
div#left-navigation nav#p-namespaces {<br />
display: none;<br />
}<br />
<br />
#module-page-navigation {<br />
margin: 0;<br />
}<br />
<br />
<br />
/* Styling of username when logged in / don't show username */<br />
#mirage-fixed-header .skin-mirage-username {<br />
color: orange;<br />
display: none;<br />
}<br />
<br />
/* Styling for background of dropdown on username/not logged in */<br />
.skin-mirage-personaltools-dropdown li {<br />
background: none;<br />
}<br />
<br />
/* Text color of dropdown on username/not logged in */<br />
li#pt-login {<br />
color: black;<br />
}<br />
<br />
/* Text color on dropdown when no new messages */<br />
.skin-mirage-no-new-messages {<br />
color: black;<br />
}<br />
<br />
/* Main background */<br />
body {<br />
background-image: url("/skins/MirageFoE/images/background.jpg");<br />
background-position: center;<br />
background-repeat: no-repeat;<br />
background-size: cover;<br />
background-attachment: fixed;<br />
}<br />
<br />
<br />
/* GENERAL ARTICLE STYLING */<br />
main#content.mw-body, <br />
main#content.mw-body-content,<br />
#mirage-navigation-header,<br />
#module-page-navigation,<br />
.skin-mirage-content-container {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
p, <br />
h1, <br />
h2, <br />
h3, <br />
h4, <br />
h5, <br />
h6, <br />
li, <br />
i {<br />
color: #efdba6;<br />
}<br />
<br />
h1,<br />
h2,<br />
.skin-mirage-right-rail-module h3,<br />
hr {<br />
border-color: #6e4c31;<br />
}<br />
<br />
p a, <br />
p a:visited,<br />
li a,<br />
li a:visited {<br />
color: orange;<br />
font-weight: bold;<br />
}<br />
<br />
p a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* Warning on MediaWiki:Custom.css page */<br />
.mw-editinginterface {<br />
color: #efdba6;<br />
}<br />
<br />
<br />
/* Table of Contents styling */<br />
.toc {<br />
background-image: url("/skins/MirageFoE/images/page-bgtile.png");<br />
}<br />
<br />
.toc h2 {<br />
color: black;<br />
}<br />
<br />
.toc li a,<br />
.toc li a:visited,<br />
.toctogglelabel {<br />
color: #5f391a;<br />
}<br />
<br />
<br />
/* In-article edit icon styling */<br />
a.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small,<br />
a:visited.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small {<br />
color: orange;<br />
}<br />
<br />
a:hover.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small {<br />
color: darkorange;<br />
}<br />
<br />
<br />
/* TABLE STYLING */<br />
/* Recolor every 2nd cell */<br />
table tr:nth-of-type(2n) td {<br />
background-color: rgba(255,255,255,0.05);<br />
}<br />
<br />
/* Recolor every other 2nd cell */<br />
table tr:nth-of-type(2n+1) td {<br />
background-color: rgba(255,255,255,0.1);<br />
}<br />
<br />
table th {<br />
font-weight: normal;<br />
background: #662211;<br />
color: #fff;<br />
padding: 10px;<br />
font-weight: 300;<br />
font-style: italic;<br />
}<br />
<br />
/* Special .announcement class table on the Main Page */<br />
table td .announcement {<br />
color: #fff;<br />
}<br />
<br />
table td, <br />
table th {<br />
text-align: left;<br />
padding: 5px;<br />
box-shadow: 0px 0px 1px 1px rgba(255,255,255,0.1) inset;<br />
}<br />
<br />
td, <br />
th {<br />
padding: 0;<br />
}<br />
<br />
td {<br />
display: table-cell;<br />
vertical-align: inherit;<br />
color: #efdba6;<br />
}<br />
<br />
table {<br />
display: table !important; <br />
width: 100%;<br />
border-collapse: separate;<br />
border-spacing: 1px !important;<br />
margin-bottom: 4px;<br />
border-radius: 3px;<br />
}<br />
<br />
table center {<br />
color: #efdba6;<br />
}<br />
<br />
table a,<br />
table a:visited {<br />
color: orange;<br />
}<br />
<br />
table a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* RIGHT RAIL STYLING */<br />
#mirage-right-rail {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
#mirage-right-rail a,<br />
#mirage-right-rail a:visited {<br />
color: orange;<br />
}<br />
<br />
#mirage-right-rail a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* Remove background color on Page tools section of Right Rail */<br />
.skin-mirage-module-body ul.skin-mirage-unstyled-list > li {<br />
background: none;<br />
}<br />
<br />
<br />
/* FOOTER STYLING */<br />
footer {<br />
display: grid;<br />
align-content: center;<br />
justify-content: center;<br />
justify-items: center;<br />
margin-top: -25px;<br />
}<br />
<br />
footer.mw-footer {<br />
background-color: transparent;<br />
box-shadow: none;<br />
align-content: center;<br />
}<br />
<br />
#footer-info-lastmod,<br />
#footer-info-copyright,<br />
#footer-places-privacy,<br />
#footer-places-about,<br />
#footer-places-disclaimer {<br />
display: inline-block;<br />
margin-right: 15px;<br />
}<br />
<br />
footer ul.skin-mirage-unstyled-list#footer-info {<br />
margin-right: 0px;<br />
color: #efdba6;<br />
text-shadow: 1px 1px 1px black;<br />
}<br />
<br />
div#footer-places {<br />
margin-right: auto;<br />
margin-left: auto;<br />
}<br />
<br />
.mw-footer p,<br />
.mw-footer h3 {<br />
color: black;<br />
}<br />
<br />
.mw-footer a {<br />
color: orange;<br />
font-weight: normal;<br />
}<br />
<br />
.mw-footer a:hover {<br />
color: darkorange;<br />
}<br />
<br />
.mw-footer li {<br />
line-height: 1 !important;<br />
}<br />
<br />
div#footer-places {<br />
margin-left: initial;<br />
}<br />
<br />
h3#footer-places-label {<br />
display: none;<br />
}<br />
<br />
/* FLOATING BackToTop BUTTON STYLING; can't do much more, is further defined within the MediaWiki:Sitenotice page; */<br />
#BackToTop a {<br />
color: #efdba6;<br />
font-weight: normal;<br />
}<br />
<br />
#BackToTop a:hover {<br />
text-decoration: none;<br />
}<br />
<br />
<br />
<br />
/* CODE FOR THE ANIMATED TILES ON THE MAIN PAGE */<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}<br />
<br />
/*Make the semantic media wiki readable*/<br />
.smw-editpage-help {<br />
background-color: #565656;<br />
}<br />
<br />
/* Make the errors on uploading the same file readable */<br />
<br />
.mw-destfile-warning {<br />
color: #efdba6;<br />
}<br />
<br />
.externalimage-holder {<br />
position: relative;<br />
margin: auto;<br />
display: inline-block;<br />
max-width: 600px;<br />
}<br />
.externalimage-holder img {<br />
width: 100%;<br />
height: auto;<br />
}<br />
img {<br />
max-width: 900px;<br />
}<br />
<br />
#document-wrapper<br />
{<br />
max-width: 1200px;<br />
}<br />
<br />
<br />
<br />
/* Mobile-specific changes */<br />
@media screen and (max-width: 720px)<br />
{<br />
/* Remove the unnecessary logo next to the navigation links */<br />
#mirage-navigation-header #mirage-logo {<br />
display: none;<br />
}<br />
<br />
/*Remove the wiki title on mobile*/<br />
.mw-logo-wordmark {<br />
display: none;<br />
}<br />
<br />
/*Set max image size on mobile, so they scale*/<br />
img {<br />
display: block;<br />
max-width:90%;<br />
width: auto;<br />
height: auto;<br />
}<br />
<br />
/* Remove text of Recent Changes button */<br />
div#module-site-tools li.mw-list-item:first-child a {<br />
color: transparent;<br />
}<br />
<br />
/* Remove BackToTop button for small screens */<br />
#BackToTop {<br />
display: none;<br />
}<br />
<br />
/* Avoid right-floating images to overlap text or take too much space on Mobile */<br />
div.tright, <br />
div.floatright, <br />
table.floatright {<br />
clear: right;<br />
float: unset;<br />
}<br />
}<br />
<br />
/* FoE-specific changes*/<br />
/* Removes Recent Changes button */<br />
#module-site-tools > ul > li:first-child {<br />
visibility: hidden;<br />
}<br />
<br />
/* Sets background image for dropdown menus in top navigation */<br />
.skin-mirage-dropdown-list li > a {<br />
background-image: url(/skins/MirageFoE/images/page-bgtile.png);<br />
}<br />
<br />
.skin-mirage-dropdown-list li > a:hover {<br />
background-image: url(/skins/MirageFoE/images/page-bgtile.png) !important;<br />
opacity: 0.85;<br />
}<br />
<br />
/* Sets text color on forms in special pages */<br />
form {<br />
color: #efdba6;<br />
}<br />
<br />
form a {<br />
color: darkorange;<br />
}<br />
<br />
.mw-pager-navigation-bar {<br />
color: #efdba6;<br />
}<br />
<br />
.mw-pager-navigation-bar a {<br />
color: darkorange;<br />
}<br />
<br />
/* Removes endless spinner for logged out users on main page */<br />
#mw-indicator-smw-entity-examiner {<br />
display: none;<br />
}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Arctic&diff=20150Arctic2021-05-11T13:38:51Z<p>Innogames: </p>
<hr />
<div>*''Table Caption:''<br />
{|<br />
! [[file:small_fp.png|left]] Required Forge Points<br />
! [[file:icon_coins.png|left]] Required Coins<br />
! [[file:small_supplie.png|left]] Required Supplies<br />
! [[file:small_goods.png|left]] Required Goods<br />
! [[file:tech_icon.png|left]] Items Provided<br />
|}<br />
{|<br />
! style="background-color: #836c44; color: black;" |Technology<br />
! style="background-color: #836c44; color: black;" | [[file:small_fp.png|center]]<br />
! style="background-color: #836c44; color: black;" | [[file:icon_coins.png|center]]<br />
! style="background-color: #836c44; color: black;" | [[file:small_supplie.png|center]]<br />
! style="background-color: #836c44; color: black;" | [[file:small_goods.png|center]]<br />
! style="background-color: #836c44; color: black;" | [[file:tech_icon.png|center]]<br />
|-<br />
<br />
| style="text-align:left;" | [[file:ffaa_arctic_harvest.png |26px]] Arctic Harvest<br />
| style="text-align:center;" | 130<br />
| style="text-align:center;" | 2100000<br />
| style="text-align:center;" | 1850000<br />
| style="text-align:center;" | 220[[file:biogeochemical_data.png|24px]]180[[file:purified_water.png|24px]]<br />
| style="text-align:center;" | [[file:expansion_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_nanotubes.png|26px]] Nanotubes<br />
| style="text-align:center;" | 115<br />
| style="text-align:center;" | 1200000<br />
| style="text-align:center;" | 2700000<br />
| style="text-align:center;" | 210[[file:nanoparticles.png|24px]]300[[file:superconductors.png|24px]]<br />
| style="text-align:center;" | [[file:good_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_bioplastics.png|26px]] Bioplastics<br />
| style="text-align:center;" | 108<br />
| style="text-align:center;" | 1600000<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" | 320[[file:nutrition_food.png|24px]]140[[file:algae.png|24px]]<br />
| style="text-align:center;" | [[file:good_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_ai_research.png|26px]] AI Research<br />
| style="text-align:center;" | 122<br />
| style="text-align:center;" |1010101<br />
| style="text-align:center;" | 1010010<br />
| style="text-align:center;" | 420[[file:robotics_factory.png|24px]]160[[file:superconductors.png|24px]]<br />
| style="text-align:center;" | [[file:good_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_advanced_transesterification.png|26px]] Advanced transesterification<br />
| style="text-align:center;" | 138<br />
| style="text-align:center;" | 2200000<br />
| style="text-align:center;" | 950000<br />
| style="text-align:center;" | 390[[file:lng.png|24px]]260[[file:purified_water.png|24px]]<br />
| style="text-align:center;" | [[file:good_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_biological_transmission.png|26px]] Biological Transmission<br />
| style="text-align:center;" | 136<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 3000000<br />
| style="text-align:center;" | 330[[file:papercrete.png|24px]]250[[file:algae.png|24px]]<br />
| style="text-align:center;" | [[file:good_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_advanced_homokinetic_joints.png|26px]] Advanced Homokinetic Joints<br />
| style="text-align:center;" | 140<br />
| style="text-align:center;" | 2800000<br />
| style="text-align:center;" | 2200000<br />
| style="text-align:center;" |240[[file:biogeochemical_data.png|24px]]140[[file:paper_batteries.png|24px]]<br />
| style="text-align:center;" | [[file:military_icon.png]] <br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_mind_controlled_robots.png|26px]] Mind-Controlled Robots<br />
| style="text-align:center;" |158 <br />
| style="text-align:center;" | 2561024<br />
| style="text-align:center;" | 2048128<br />
| style="text-align:center;" | 480[[file:bionics_research_lab.png|24px]]180[[file:ai_data.png|24px]]<br />
| style="text-align:center;" | [[file:military_icon.png]]<br />
|- <br />
<br />
| style="text-align:left;" | [[file:ffaa_mobile_houses.png|26px]] Mobile Houses<br />
| style="text-align:center;" | 118<br />
| style="text-align:center;" | 1000000<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" |220[[file:nanoparticles.png|24px]]200[[file:bioplastics.png|24px]]<br />
| style="text-align:center;" | [[file:house_icon.png]]<br />
|-<br />
<br />
| style="text-align:left;" | [[file:ffaa_rare_earth_elements.png|26px]] Rare earth Elements<br />
| style="text-align:center;" | 135<br />
| style="text-align:center;" | 2500000<br />
| style="text-align:center;" | 2000000<br />
| style="text-align:center;" | 170[[file:nanowire.png|24px]]190[[file: transester_gas.png|24px]]<br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]]<br />
|-<br />
| style="text-align:left;" | [[file:promethium_extraction.png|link=]] Promethium Extraction<br />
| style="text-align:center;" | 122<br />
| style="text-align:center;" | 2000000<br />
| style="text-align:center;" | 1000000<br />
| style="text-align:center;" | 150[[file:bioplastics.png|24px|link=]]180[[file: transester_gas.png|24px|link=]]<br />
| style="text-align:center;" | [[file:Icon_reward_hub.png|24px|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:String_rail_system.png|link=]] String Rail System<br />
| style="text-align:center;" | 134<br />
| style="text-align:center;" | 3200000<br />
| style="text-align:center;" | 2400000<br />
| style="text-align:center;" | 200[[file:nanowire.png|24px|link=]]200[[file:paper_batteries.png|24px|link=]]<br />
| style="text-align:center;" | [[file:deco_icon.png|link=]][[file:cultural_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:Combined_weapon_systems.png|link=]] Combined weapon systems<br />
| style="text-align:center;" | 118<br />
| style="text-align:center;" | 2300000<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" | 150[[file:ai_data.png|24px|link=]]150[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:Clock_tower_apartments.png|link=]] Clock tower apartments<br />
| style="text-align:center;" | 138<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" | 3000000<br />
| style="text-align:center;" | 160[[file:bioplastics.png|24px|link=]]260[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:house_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_advanced_hydroponics.png|link=]] Advanced hydroponics<br />
| style="text-align:center;" | 98<br />
| style="text-align:center;" | 500000<br />
| style="text-align:center;" | 500000<br />
| style="text-align:center;" | 180[[file:nanowire.png|24px|link=]]160[[file: transester_gas.png|24px|link=]]<br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:Arctic_navigation.png|link=]] Arctic navigation<br />
| style="text-align:center;" | 156<br />
| style="text-align:center;" | 3000000<br />
| style="text-align:center;" | 2600000<br />
| style="text-align:center;" | 210[[file:ai_data.png|24px|link=]]350[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:expansion_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:Arctic_stations.png|link=]] Arctic stations<br />
| style="text-align:center;" | 144<br />
| style="text-align:center;" | 2800000<br />
| style="text-align:center;" | 3200000<br />
| style="text-align:center;" | 160[[file:paper_batteries.png|24px|link=]]380[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:Icon_reward_hub.png|24px|link=]]<br />
|-<br />
| style="text-align:left;" | [[File:technology_icon_improved_logistics.png|26px|link=]] Improved Logistics<br />
| style="text-align:center;" | 124<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" | 2000000<br />
| style="text-align:center;" | 120[[file:paper_batteries.png|24px|link=]]200[[file:nanowire.png|24px|link=]]<br />
| style="text-align:center;" | [[file:road_icon.png]] [[file:road_icon.png]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_artificial_snowflakes.png|26px|link=]] Artificial Snowflakes<br />
| style="text-align:center;" | 78<br />
| style="text-align:center;" | 450000<br />
| style="text-align:center;" | 450000<br />
| style="text-align:center;" | 80[[file: transester_gas.png|24px|link=]]80[[file:ai_data.png|24px|link=]]<br />
| style="text-align:center;" | [[file:deco_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_swarm_control_methods.png|26px|link=]] Swarm Control Methods<br />
| style="text-align:center;" | 142<br />
| style="text-align:center;" | 2500000<br />
| style="text-align:center;" | 1000000<br />
| style="text-align:center;" | 300[[file:purified_water.png|24px]]260[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_airship_cargo.png|26px|link=]] Arctic Cargo<br />
| style="text-align:center;" | 136<br />
| style="text-align:center;" | 2200000<br />
| style="text-align:center;" | 2800000<br />
| style="text-align:center;" | 280[[file:superconductors.png|24px]]200[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_eco_urban_lifestyle.png|26px|link=]] Eco-Urban Lifestyle<br />
| style="text-align:center;" | 108<br />
| style="text-align:center;" | 3000000<br />
| style="text-align:center;" | 1000000<br />
| style="text-align:center;" | 320[[file:ipromethium.png|link=]]300[[file:algae.png|24px]]<br />
| style="text-align:center;" | [[file:house_icon.png|link=]][[file:expansion_icon.png]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_regenrative_methods.png|26px|link=]] Regenerative Methods<br />
| style="text-align:center;" | 150<br />
| style="text-align:center;" | 1600000<br />
| style="text-align:center;" | 2500000<br />
| style="text-align:center;" | 300[[file:ipromethium.png|link=]]280[[file:nanoparticles.png|24px]]<br />
| style="text-align:center;" | [[file:Icon_reward_unlock_crew_members.png|24px|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_biological_transmission.png|26px|link=]] Biological Transmission<br />
| style="text-align:center;" | 144<br />
| style="text-align:center;" | 2600000<br />
| style="text-align:center;" | 2200000<br />
| style="text-align:center;" | 180[[file:bioplastics.png|24px]]260[[file:biogeochemical_data.png|24px]]<br />
| style="text-align:center;" | [[file:cultural_icon.png|link=]]<br />
|- <br />
| style="text-align:left;" | [[file:ffaa_plasma_spectroscopy.png|26px|link=]] Plasma Spectroscopy<br />
| style="text-align:center;" | 132<br />
| style="text-align:center;" | 2200000<br />
| style="text-align:center;" | 1800000<br />
| style="text-align:center;" | 160[[file:nanowire.png|24px|link=]]300[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | [[file:military_icon.png|24px|link=]]<br />
|-<br />
| style="text-align:left;" | [[file:ffaa_extreme_weather_prevention.png|26px|link=]] Extreme Weather Prevention<br />
| style="text-align:center;" | 158<br />
| style="text-align:center;" | 2100000<br />
| style="text-align:center;" | 3000000<br />
| style="text-align:center;" | 120[[file:transester_gas.png|24px|link=]]280[[file:ipromethium.png|link=]]<br />
| style="text-align:center;" | <br />
|}<br />
<br />
{{Research_extra}}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Technology_icon_improved_logistics.png&diff=20149File:Technology icon improved logistics.png2021-05-11T13:38:04Z<p>Innogames: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=St._Patrick%27s_Day_Event_2020&diff=19418St. Patrick's Day Event 20202021-02-17T15:58:13Z<p>Innogames: Innogames moved page St. Patrick's Day Event to St. Patrick's Day Event 2020 without leaving a redirect</p>
<hr />
<div><br />
[[File:PaddysTopNews.png|center|link=]]<br><br />
<br />
<center><font color=#008000>'''St. Patrick's Day is upon us, and you've received a call for help from a neighboring town. <br>They're looking for your assistance in holding a grand festival to celebrate!<br />
</font></center>''<br>''<br />
__TOC__<br><br />
<br />
The St. Patrick's Day Event introduced a brand new and unique way to collect some awesome avatars, achievements and buildings as rewards, with a completely new event mechanic. Your task is to help the townsfolk prepare for the momentous occasion, and looking at it, you've got your work cut out for you! Paddy McCharms is the festival's guide, so be sure to listen to him as he shows you around town, introducing you to the townsfolk who will aid you in your quest to throw the best St. Patrick's Day festival ever!<br />
<br />
==How can I participate in the St. Patrick's day event?==<br />
<br />
[[File:Patrick1.png|680px|center|link=]]<br><br />
===Map===<br />
Upon opening the event window, you'll see a map of the town. On the left hand side you have the festival. Towards the center, you'll see one of the town's factories. Click on this to start producing goods for use in the festival. Once the production is complete, they'll put the goods in containers ready for collection. Click on the ferry in the bottom left corner to send it to collect goods from the town, and deliver them to the festival. Once the ferry arrives back at the festival, click on it to collect the goods, and earn yourself some Shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]]!<br />
<br />
<br />
[[File:Patrick2.gif|center|link=]]<br><br />
<br />
Use these newly earned Shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]] to upgrade your factories, improving your output, and maximizing production. You can also upgrade your ferry, as well as the festival itself, to increase the amount of goods the ferry can carry across the river, as well as how quickly the festival can use the delivered goods. If you've gathered a lot of Shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]], and don't want to upgrade the productions incrementally, tick the 'max' button in the top left corner to upgrade them much faster! Also, if you want to, you can spend Pots of Gold [[File:Stpatrick image currency event.png|link=|25px]] to advance your productions instantly by 2, 4 or 8 hours. This is a quick way to produce additional Shamrocks if you need them.<br />
<br />
To help you get off to a good start you can also read our [[St. Patrick's Day Event - Getting started|Getting started guide]]<br />
<br />
=== The festival ===<br />
<br />
<br />
{| style="width: 100%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick image building parade.png|link=|100px]] <br />
| style="text-align:center;"|The festival is where you sell all your goods and gets shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]]in return. The festival is across the river from the factories, so it is necessary to transport the goods across the river by boat. Once across the goods will be stored until you or your manager can sell them.<br><br />
|}<br />
<br />
=== The Shipyard ===<br />
<br />
{| style="width: 100%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task shipyard large.png|link=|100px]]<br />
|style="text-align:center;"|The Shipyard is where you maintain and expand your Ferry. This costs shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]]. The more you upgrade your ferry, the more goods it can transport across the river and the faster it sails. <br><br />
|}<br />
<br />
=== Goods buildings ===<br />
There are five different goods buildings. Each produces different amounts of festival goods. The Hat factory is available immediately when the event starts, and the other four can be unlocked by spending shamrocks [[File:Stpatrick icon idlecurrency.png|link=|25px]].<br />
<br />
When a building becomes available it will be at level 1. You can use shamrocks to increase the production in your buildings.<br />
While every single level will increase the production of your building, reaching certain tiers will unlock production multipliers. <br />
<br />
{| style="width: 40%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Levels<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Multiplier<br />
|-<br />
!style="text-align: center; font-weight: bold;"|1-10<br />
!style="text-align: center; font-weight: bold;"|1<br />
|-<br />
!style="text-align: center; font-weight: bold;"|11-25<br />
!style="text-align: center; font-weight: bold;"|2<br />
|-<br />
!style="text-align: center; font-weight: bold;"|26-50<br />
!style="text-align: center; font-weight: bold;"|4<br />
|-<br />
!style="text-align: center; font-weight: bold;"|51-100<br />
!style="text-align: center; font-weight: bold;"|8<br />
|-<br />
!style="text-align: center; font-weight: bold;"|101-200<br />
!style="text-align: center; font-weight: bold;"|16<br />
|-<br />
!style="text-align: center; font-weight: bold;"|201-300<br />
!style="text-align: center; font-weight: bold;"|32<br />
|-<br />
|}<br />
<br />
<br />
<br />
{| style="width: 50%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Building<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Description<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Cost to unlock. <br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task hatfactory large.png|link=|100px]]<br />
|style="text-align:center;"|Hat factory. <br />
|style="text-align: center; font-weight: bold;"|Free <br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task flowerfactory large.png|link=|100px]]<br />
|style="text-align:center;"|Flower factory.<br />
|style="text-align: center; font-weight: bold;"|1.1K [[File:Stpatrick icon idlecurrency.png|link=|25px]] <br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task cakefactory large.png|link=|100px]]<br />
|style="text-align:center;"|Cake factory.<br />
|style="text-align: center; font-weight: bold;"|1.2M [[File:Stpatrick icon idlecurrency.png|link=|25px]] <br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task factory large.png|link=|100px]]<br />
|style="text-align:center;"|Drinks factory. <br />
|style="text-align: center; font-weight: bold;"|1.5B [[File:Stpatrick icon idlecurrency.png|link=|25px]]<br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;" |[[File:Stpatrick task firefactory large.png|link=|100px]]<br />
|style="text-align:center;"|Fireworks factory <br />
|style="text-align: center; font-weight: bold;"|111B [[File:Stpatrick icon idlecurrency.png|link=|25px]] <br><br />
<br />
|}<br />
<br />
=== Managers ===<br />
<br />
Click on the top hat to hire a manager for Pots of Gold. Hiring a manager automates the productions of goods, meaning you don't have to click on your factory anymore. And not only that, it will also improve the factory's output even further! Hire a Festival Manager to automatically manage the festival on your behalf, and a Shipyard Manager, to automate the shipment of goods to the festival.<br />
<br />
{| style="width: 100%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Levels<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager market.png|link=|100px]]Festival Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager transport.png|link=|100px]] Shipyard Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager hats.png|link=|100px]] Hat factory Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:stpatrick_image_manager_flowers.png|link=|100px]]Flower factory Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager cakes.png|link=|100px]]Cake factory Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager factory.png|link=|100px]]Drink factory Manager<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|[[File:Stpatrick image manager fireworks.png|link=|100px]]Fireworks factory Manager<br><br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Level 1<br />
!style="text-align: center; font-weight: bold;"|20[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|20[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|10[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|20[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|30[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|40[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|50[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Level 2<br />
!style="text-align: center; font-weight: bold;"|40[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|40[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|20[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|40[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|60[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|80[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Level 3<br />
!style="text-align: center; font-weight: bold;"|80[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|80[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|30[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|60[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|90[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|120[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|150[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Level 4<br />
!style="text-align: center; font-weight: bold;"|150[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|150[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|50[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|150[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|200[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|250[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Level 5<br />
!style="text-align: center; font-weight: bold;"|300[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|300[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|200[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|300[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|400[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|500[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
|}<br />
<br />
==Questline==<br />
<br />
[[File:Banner-prgs.png|link=]]<br><br />
You need to complete quests to earn Pots of Gold. There are 56 quests to complete, 35 rush quests, and then 1 quest for each day of the event. You can also find even more Pots of Gold in incidents around your city. Use the Pots of Gold in the main event window to prepare for the celebrations. You can also purchase additional Pots of Gold for Diamonds if you need some more.<br />
<br />
== Rewards ==<br />
<br />
====Town completion Rewards====<br />
<br />
When you are ready to move on to the next town, either because you have completed all the quest in the current one or you just want to move on then click on the next town button. The button can be found in the bottom right corner of the Event Window. It becomes active once you have an available balance of 8.4 Quadrillion (8.4Q) Shamrocks. <br />
<br />
[[File:StageComplete1_1.1.png|center|link=]]<br><br />
<br />
Moving to the next town will cost[[File:Stpatrick icon idlecurrency.png|link=|25px]] 8.4 Quadrillion Shamrocks and you will be asked to confirm you wish to move on before being presented with a choice of end of stage reward boxes.<br />
<br />
[[File:StageComplete2_1.1.png|center|link=]]<br />
<br />
All the available prizes from each box are shown on the left hand side of the screen. The first reward box you open is free but if you want to try your luck and open another it will cost Pots of Gold [[File:Stpatrick image currency event.png|link=|25px]]. <br />
<br />
If you chose to open all 6 reward boxes, you will receive a Celtic Forest Selection Kit for free. Once you do that you will be presented with 6 new reward boxes which you can chose to open by spending pots of gold or you can move on and start the next stage in a new town by clicking the continue button.<br />
<br />
[[File:StageComplete3_1.1.png|center|link=]]<br />
<br />
<br />
The table below details the cost of opening reward boxes from the end of stage collection screen. The costs continue to scale with each new set of 6 reward boxes. <br />
<br />
{| style="width: 100%;<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Reward Box<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|First<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Second<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Third<br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Reward Box 1<br />
!style="text-align: center; font-weight: bold;"|Free<br />
!style="text-align: center; font-weight: bold;"|50[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Reward Box 2<br />
!style="text-align: center; font-weight: bold;"|50[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|250[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Reward Box 3<br />
!style="text-align: center; font-weight: bold;"|100[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|250[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|500[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold; background-color:#145E3D;"|Reward Box 4<br />
!style="text-align: center; font-weight: bold;"|250[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|500[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|1000[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Reward Box 5<br />
!style="text-align: center; font-weight: bold;"|500[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|1000[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|2000[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
!style="text-align: center; font-weight: bold;background-color:#145E3D;"|Reward Box 6<br />
!style="text-align: center; font-weight: bold;"|1000[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|2000[[File:Stpatrick image currency event.png|link=|25px]]<br />
!style="text-align: center; font-weight: bold;"|4000[[File:Stpatrick image currency event.png|link=|25px]]<br />
|-<br />
|}<br />
<br />
===Celtic Forest Set===<br />
{{:Celtic Forest Set}}<br />
<br />
===St. Patrick's Day Event Avatars===<br />
There are two avatars which can be obtained during the St. Patrick's Day Event questline.<br><br><br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
| [[File:portrait_352.png|link=|Cathleen]] Cathleen<br />
| [[File:portrait_353.png|link=|Micky]] Micky<br />
|}<br></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinypop.png&diff=19417File:Tinypop.png2021-02-17T15:48:42Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinyhat.png&diff=19416File:Tinyhat.png2021-02-17T15:48:40Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinygoods.png&diff=19415File:Tinygoods.png2021-02-17T15:48:39Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinyfp.png&diff=19414File:Tinyfp.png2021-02-17T15:48:38Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinydef.png&diff=19413File:Tinydef.png2021-02-17T15:48:37Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinycoins.png&diff=19412File:Tinycoins.png2021-02-17T15:48:35Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tiny_Medals.png&diff=19411File:Tiny Medals.png2021-02-17T15:48:34Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tasks.png&diff=19410File:Tasks.png2021-02-17T15:48:32Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:StPatricksmain.png&diff=19409File:StPatricksmain.png2021-02-17T15:48:31Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:StPatricks.png&diff=19408File:StPatricks.png2021-02-17T15:48:30Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:STPATRICK_Loading_Screen.png&diff=19407File:STPATRICK Loading Screen.png2021-02-17T15:48:29Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_ship.png&diff=19406File:Stpatrick image building ship.png2021-02-17T15:48:27Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_parades.png&diff=19405File:Stpatrick image building parades.png2021-02-17T15:48:26Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_hatfactory.png&diff=19404File:Stpatrick image building hatfactory.png2021-02-17T15:48:25Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_flowersfactory.png&diff=19403File:Stpatrick image building flowersfactory.png2021-02-17T15:48:24Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_firefactory.png&diff=19402File:Stpatrick image building firefactory.png2021-02-17T15:48:23Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_factory.png&diff=19401File:Stpatrick image building factory.png2021-02-17T15:48:22Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Stpatrick_image_building_cakefactory.png&diff=19400File:Stpatrick image building cakefactory.png2021-02-17T15:48:20Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Tinysupplies.png&diff=19399File:Tinysupplies.png2021-02-17T15:48:16Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:PaddiesGIF2.gif&diff=19398File:PaddiesGIF2.gif2021-02-17T15:47:02Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:Shamrockfinish.png&diff=19397File:Shamrockfinish.png2021-02-17T15:46:52Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:QuestlinePatricks.png&diff=19396File:QuestlinePatricks.png2021-02-17T15:46:51Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:PatricksBox.png&diff=19395File:PatricksBox.png2021-02-17T15:46:50Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:PatrickAvatars.png&diff=19394File:PatrickAvatars.png2021-02-17T15:46:47Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Cultural_Settlements&diff=16101Cultural Settlements2020-11-09T08:56:12Z<p>Innogames: /* Which Cultural Settlements are available? */</p>
<hr />
<div><br> __TOC__<br><br><br />
== What are Cultural Settlements? ==<br />
One of the core ideas behind the Cultural Settlements is to explore new cultures of humanity’s past during the different ages of Forge of Empires. As the main game has already moved beyond those times, we came up with this new way to explore and experience those rich cultures of our history.<br />
<br />
These villages are separate from your main city, themed according to the culture you as the player have chosen. Only one Cultural Settlement can be active at the same time. The Cultural Settlements can also be replayed multiple times.<br />
<br />
=== How do I access Cultural Settlements? ===<br />
The Cultural Settlements are unlocked with the Iron Age technology 'Plowing'. After unlocking it, you will find a boat near your city that will bring you to your new settlement.<br />
<br />
<br />
[[File:CSBoat.png|center|700px|link=]]<br />
<br />
<br />
Upon clicking on the boat, you will be presented with all available Cultures in need of your assistance. Select the Culture you'd like, and then click Start to set sail! So far, the following cultures are available for you to offer your assistance. Click on each one to go directly to this culture's description:<br />
<br />
[[File:CulturalSettlementsStartPage.png|700px|center|link=]]<br />
<br />
Once your boat arrives at it's destination, you will be presented with a whole new map specific to the Cultural Settlement! It's important to note that, unlike regular expansions, with each play through all expansions from the Settlement, including those purchased with Diamonds, are reset. Note: Expansions within your main city remain unaffected.<br />
<br />
Each different culture has it's own unique goods which are used as currency when building up a settlement. These goods are used to unlock new buildings and expansions. You can find a full list of a culture's goods on it's own page below.<br />
<br />
===Which Cultural Settlements are available?===<br />
<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">Select a Cultural Settlement:</span></center><br />
|}<br />
<br />
{|<br />
|<span style="font-size: 20px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; "> [[file:VikingLogo_500px.png|250px|center|link=Vikings Cultural Settlements]]<br />
Vikings<br> Cultural Settlement<br />
|<span style="font-size: 20px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; "> [[file:JapanLogo.png|250px|center|link=Feudal Japan Cultural Settlement]]<br />
Feudal Japan<br> Cultural Settlement<br />
|-<br />
|<span style="font-size: 20px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; "> [[file:EgyptiansLogo3.png|250px|center|link=Ancient_Egypt_Cultural_Settlement]]<br />
Egyptians<br> Cultural Settlement<br />
|<span style="font-size: 20px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; "> [[file:Aztecs logo.png|250px|center|link=Cultural_Settlement_Aztecs]]<br />
Aztec<br> Cultural Settlement<br />
<br />
|}<br />
<br />
=== Impediments ===<br />
<br />
But building up a village, is not as easy as you may think! Within your settlement are Impediments, unmovable obstacles, which block part of the city grid, making it harder to arrange your settlement. Buildings must be placed around Impediments, so try your best to find a layout that works<br />
<br />
[[File:I_SS_Vikings_Impediment1.png|center|link=]]<br />
<br />
With the start of each new Settlement, the Impediments will be rearranged in your city.<br />
[[File:ImpedimentsMap.png|center|link=]]<br />
<br />
== Rewards ==<br />
Playing through the Cultural Settlements offers you the opportunity to obtain some fantastic rewards. Not only will each individual quest offer their own rewards, but you also receive some awesome bonus items for completing the settlement in it's entirety. Each different culture offers it's own unique rewards themed around the culture you receive them from. Check out the details of each culture [[Cultural_Settlements#Which_Cultural_Settlements_are_available.3F|in the table above]] to find out what's on offer for each culture!<br />
<br />
== Emissaries ==<br />
Sometimes when completing a Cultural Settlement, you will unlock [[Emissaries]]. Emissaries are honored guests from your settlement, who take up residence in your main city's Town Hall. When they are assigned to your Town Hall, they will to grant special bonuses. These bonuses are granted every day, when you collect from your Town Hall.<br />
<br><br><br />
Each Emissary gives a different bonus. In the example below, you can see that Emissaries give you rewards such as Forge Points, Medals, or even a unit from your current era! Upon unlocking your first Emissary, you also unlock your first Emissary slot. More slots will become available as you complete more rounds of the Viking Cultural Settlements, but you can also purchase new slots with Diamonds if you want to! Not every new Emissary unlocked will also unlock a slot, so choose wisely!<br />
[[File:EmissariesPool.png|700px|center|link=]]</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Cultural_Settlement_Aztecs&diff=16065Cultural Settlement Aztecs2020-10-30T13:39:11Z<p>Innogames: Created page with "Work in progress"</p>
<hr />
<div>Work in progress</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Costs_of_Unlocking_Difficulties&diff=16052Costs of Unlocking Difficulties2020-10-15T07:12:15Z<p>Innogames: </p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
<span style="color:#ffff00">'''Note that the listed numbers represent the amounts of each goods type from that era.'''</span> Therefore where it says ''2 Iron Age Goods'', this means <span style="color:#ffff00">'''''2 of each Iron Age Goods'''''</span> (making a total of 10 since there are 5 goods types in every era).<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty IV Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 4 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 8 IA Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 4 EMA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 8 EMA Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 EMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 6 HMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 12 HMA Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 HMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 LMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 16 LMA Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 LMA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 8 CA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 16 CA Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 CA Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 IndA Goods<br />
| style="text-align: center; background-color:#a72926;" | 20 IndA Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 IndA Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 PE Goods<br />
| style="text-align: center; background-color:#b6895b;" | 20 PE Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 PE Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 ME Goods<br />
| style="text-align: center; background-color:#465d88;" | 20 ME Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 ME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 PME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 20 PME Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 PME Goods<br />
| style="text-align: center; background-color:#ce654a;" | 10 CE Goods<br />
| style="text-align: center; background-color:#ce654a;" | 20 CE Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 CE Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 TE Goods<br />
| style="text-align: center; background-color:#22272c;" | 24 TE Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 TE Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 TF Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 24 TF Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 TF Goods<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 12 AF Goods</span><br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 24 AF Goods</span><br />
|-<br />
| style="text-align: center; background-color:#225a4b;" | Oceanic Future<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">6 AF Goods</span><br />
| style="text-align: center; background-color:#225a4b;" | 12 OF Goods<br />
| style="text-align: center; background-color:#225a4b;" | 24 OF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | Virtual Future<br />
| style="text-align: center; background-color: #225a4b;" | 7 OF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 28 VF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | Space Age Mars<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 9 VF Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 18 SAM Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 36 SAM Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">Space Age Asteroid Belt</span><br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 10 SAM Goods<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">20 SAAB Goods</span><br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">40 SAAB Goods</span><br />
|}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Costs_of_Unlocking_Difficulties&diff=16051Costs of Unlocking Difficulties2020-10-15T07:00:46Z<p>Innogames: </p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
<span style="color:#ffff00">'''Note that the listed numbers represent the amounts of each goods type from that era.'''</span> Therefore where it says ''2 Iron Age Goods'', this means <span style="color:#ffff00">'''''2 of each Iron Age Goods'''''</span> (making a total of 10 since there are 5 goods types in every era).<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty IV Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 4 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 8 IA Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 4 EMA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 8 EMA Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 EMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 6 HMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 12 HMA Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 HMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 LMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 16 LMA Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 LMA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 8 CA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 16 CA Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 CA Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 IndA Goods<br />
| style="text-align: center; background-color:#a72926;" | 20 IndA Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 IndA Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 PE Goods<br />
| style="text-align: center; background-color:#b6895b;" | 20 PE Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 PE Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 ME Goods<br />
| style="text-align: center; background-color:#465d88;" | 20 ME Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 ME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 PME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 20 PME Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 PME Goods<br />
| style="text-align: center; background-color:#ce654a;" | 10 CE Goods<br />
| style="text-align: center; background-color:#ce654a;" | 20 CE Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 CE Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 TE Goods<br />
| style="text-align: center; background-color:#22272c;" | 24 TE Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 TE Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 TF Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 24 TF Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 TF Goods<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 12 AF Goods</span><br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 24 AF Goods</span><br />
|-<br />
| style="text-align: center; background-color:#225a4b;" | Oceanic Future<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">6 AF Goods</span><br />
| style="text-align: center; background-color:#225a4b;" | 12 OF Goods<br />
| style="text-align: center; background-color:#225a4b;" | 24 OF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | Virtual Future<br />
| style="text-align: center; background-color: #225a4b;" | 7 OF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 28 VF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | Space Age Mars<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 28 SAM Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 56 SAM Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">Space Age Asteroid Belt</span><br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 10 SAM Goods<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">20 SAAB Goods</span><br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">40 SAAB Goods</span><br />
|}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Costs_of_Unlocking_Difficulties&diff=16050Costs of Unlocking Difficulties2020-10-15T06:59:22Z<p>Innogames: </p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
<span style="color:#ffff00">'''Note that the listed numbers represent the amounts of each goods type from that era.'''</span> Therefore where it says ''2 Iron Age Goods'', this means <span style="color:#ffff00">'''''2 of each Iron Age Goods'''''</span> (making a total of 10 since there are 5 goods types in every era).<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty IV Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 4 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 8 IA Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 4 EMA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 8 EMA Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 EMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 6 HMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 12 HMA Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 HMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 LMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 16 LMA Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 LMA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 8 CA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 16 CA Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 CA Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 IndA Goods<br />
| style="text-align: center; background-color:#a72926;" | 20 IndA Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 IndA Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 PE Goods<br />
| style="text-align: center; background-color:#b6895b;" | 20 PE Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 PE Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 ME Goods<br />
| style="text-align: center; background-color:#465d88;" | 20 ME Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 ME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 PME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 20 PME Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 PME Goods<br />
| style="text-align: center; background-color:#ce654a;" | 10 CE Goods<br />
| style="text-align: center; background-color:#ce654a;" | 20 CE Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 CE Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 TE Goods<br />
| style="text-align: center; background-color:#22272c;" | 24 TE Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 TE Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 TF Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 24 TF Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 TF Goods<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 12 AF Goods</span><br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 24 AF Goods</span><br />
|-<br />
| style="text-align: center; background-color:#225a4b;" | Oceanic Future<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">6 AF Goods</span><br />
| style="text-align: center; background-color:#225a4b;" | 12 OF Goods<br />
| style="text-align: center; background-color:#225a4b;" | 24 OF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | Virtual Future<br />
| style="text-align: center; background-color: #225a4b;" | 7 OF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 28 VF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | Space Age Mars<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 28 SAM Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 56 SAM Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">Space Age Asteroid Belt</span><br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 10 SAM Goods<br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">20 SAAB Goods</span><br />
| style="text-align: center; color: black; background-color: #271e2c;" | <span style="color: #34A8AB;">20 SAAB Goods</span><br />
|}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Costs_of_Unlocking_Difficulties&diff=16049Costs of Unlocking Difficulties2020-10-15T06:55:48Z<p>Innogames: </p>
<hr />
<div>The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.<br />
<br />
<span style="color:#ffff00">'''Note that the listed numbers represent the amounts of each goods type from that era.'''</span> Therefore where it says ''2 Iron Age Goods'', this means <span style="color:#ffff00">'''''2 of each Iron Age Goods'''''</span> (making a total of 10 since there are 5 goods types in every era).<br />
<br />
{|<br />
! style="text-align: center; font-weight: bold;" | Player Era<br />
! style="text-align: center; font-weight: bold;" | Difficulty II Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty III Costs<br />
! style="text-align: center; font-weight: bold;" | Difficulty IV Costs<br />
|-<br />
| style="text-align: center; background-color:#984420;" | Iron Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 4 IA Goods<br />
| style="text-align: center; background-color:#984420;" | 8 IA Goods<br />
|-<br />
| style="text-align: center; background-color:#4e8144;" | Early Middle Age<br />
| style="text-align: center; background-color:#984420;" | 2 IA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 4 EMA Goods<br />
| style="text-align: center; background-color:#4e8144;" | 8 EMA Goods<br />
|-<br />
| style="text-align: center; background-color:#2f8e8e;" | High Middle Ages<br />
| style="text-align: center; background-color:#4e8144;" | 3 EMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 6 HMA Goods<br />
| style="text-align: center; background-color:#2f8e8e;" | 12 HMA Goods<br />
|-<br />
| style="text-align: center; background-color:#7f4285;" | Late Middle Ages<br />
| style="text-align: center; background-color:#2f8e8e;" | 4 HMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 8 LMA Goods<br />
| style="text-align: center; background-color:#7f4285;" | 16 LMA Goods<br />
|-<br />
| style="text-align: center; background-color:#ce6404;" | Colonial Age<br />
| style="text-align: center; background-color:#7f4285;" | 4 LMA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 8 CA Goods<br />
| style="text-align: center; background-color:#ce6404;" | 16 CA Goods<br />
|-<br />
| style="text-align: center; background-color:#a72926;" | Industrial Age<br />
| style="text-align: center; background-color:#ce6404;" | 5 CA Goods<br />
| style="text-align: center; background-color:#a72926;" | 10 IndA Goods<br />
| style="text-align: center; background-color:#a72926;" | 20 IndA Goods<br />
|-<br />
| style="text-align: center; background-color:#b6895b;" | Progressive Era<br />
| style="text-align: center; background-color:#a72926;" | 5 IndA Goods<br />
| style="text-align: center; background-color:#b6895b;" | 10 PE Goods<br />
| style="text-align: center; background-color:#b6895b;" | 20 PE Goods<br />
|-<br />
| style="text-align: center; background-color:#465d88;" | Modern Era<br />
| style="text-align: center; background-color:#b6895b;" | 5 PE Goods<br />
| style="text-align: center; background-color:#465d88;" | 10 ME Goods<br />
| style="text-align: center; background-color:#465d88;" | 20 ME Goods<br />
|-<br />
| style="text-align: center; background-color:#8d9292;" | Postmodern Era<br />
| style="text-align: center; background-color:#465d88;" | 5 ME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 10 PME Goods<br />
| style="text-align: center; background-color:#8d9292;" | 20 PME Goods<br />
|-<br />
| style="text-align: center; background-color:#ce654a;" | Contemporary Era<br />
| style="text-align: center; background-color:#8d9292;" | 5 PME Goods<br />
| style="text-align: center; background-color:#ce654a;" | 10 CE Goods<br />
| style="text-align: center; background-color:#ce654a;" | 20 CE Goods<br />
|-<br />
| style="text-align: center; background-color:#22272c;" | Tomorrow Era<br />
| style="text-align: center; background-color:#ce654a;" | 6 CE Goods<br />
| style="text-align: center; background-color:#22272c;" | 12 TE Goods<br />
| style="text-align: center; background-color:#22272c;" | 24 TE Goods<br />
|-<br />
| style="text-align: center; background-color:#8dc73f;" | The Future<br />
| style="text-align: center; background-color:#22272c;" | 6 TE Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 12 TF Goods<br />
| style="text-align: center; background-color:#8dc73f;" | 24 TF Goods<br />
|-<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">Arctic Future</span><br />
| style="text-align: center; background-color:#8dc73f;" | 6 TF Goods<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 12 AF Goods</span><br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;"> 24 AF Goods</span><br />
|-<br />
| style="text-align: center; background-color:#225a4b;" | Oceanic Future<br />
| style="text-align: center; background-color:#e9f7f7;" | <span style="color: black;">6 AF Goods</span><br />
| style="text-align: center; background-color:#225a4b;" | 12 OF Goods<br />
| style="text-align: center; background-color:#225a4b;" | 24 OF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | Virtual Future<br />
| style="text-align: center; background-color: #225a4b;" | 7 OF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 28 VF Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | Space Age Mars<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 14 VF Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 28 SAM Goods<br />
| style="text-align: center; color: black; background-color: #ffcbc1;" | 56 SAM Goods<br />
|-<br />
| style="text-align: center; color: black; background-color: #271e2c;" | Space Age Asteroid Belt<br />
| style="text-align: center; color: black; background-color: #e1bfff;" | 10 SAM Goods<br />
| style="text-align: center; color: black; background-color: #271e2c;" | 20 SAAB Goods<br />
| style="text-align: center; color: black; background-color: #271e2c;" | 40 SAAB Goods<br />
|}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Messaging_and_Chat&diff=15888Messaging and Chat2020-09-02T13:32:52Z<p>Innogames: </p>
<hr />
<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
On the mobile apps for the game, you can access the message center from the right-hand side menu buttons.<br />
<br />
[[File:MOMainMessages.png|center|link=]]<br />
<br />
On the browser version of the game you can locate the message center among the game menu buttons in the bottom left corner, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png|center|link=]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
When you open the Message Center you will see three folders. The Message Center can be divided into three categories. The guild category, the social category, and the official category. Each category has its own message folder.<br />
<br />
In the social category, you can create conversations with other players, be it friends, neighbors, or someone you just met.<br />
<br />
When you have a conversation that you would like to follow more closely, you can click on the [[File:Star.png|35px|link=]] yellow star on the right side of the message, or click on "Mark as Favorite" when you are in the message window.<br />
<br />
[[File:MCI.png|500px|center|link=]]<br />
<br />
By clicking on "#Favorites" you will see all of the conversations that you marked as favorite. You also have the option to hide a conversation, this will hide them from your social category and you won't get any notifications when a player sends a message in that conversation. But you can still view the conversation by clicking on "#Hidden".<br />
<br />
In the top left corner, you will notice a small button - clicking on this will give you several options<br />
<br />
<br />
[[File:Message options 2.png|center|link=]]<br />
<br />
<br />
In the guild category, you can find all your guild conversations. At the top, you have the main guild conversation that is automatically created when you create a guild. You can add a new conversation by clicking on the "New" button on the top right of your screen. After you fill out your topic name and Message, click on "create message" to create a message shared by all the guild members. All guild conversations will be automatically updated when a member joins or leaves your guild. The guild category has an extra "#Important" tab that shows all messages that one of the guild leadership marked as important<br />
<br />
[[File:MCI_2.png|600px|center|link=]]<br />
<br />
<br />
Last but not least, you can find all official announcements or system messages in the official category. In this category, we share with you all the latest updates about Forge of Empires. You can also find game messages such as League Results in this category.<br />
<br />
[[File:Official Category.png|600px|center|link=]]<br />
<br><br />
<br><br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the messages in it.<br />
<br />
[[File:Aborted.png|200px|center|link=]]<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you click on the New tab in the Message Center.<br />
<br />
[[File:New Mail.png|200px|center|link=]]<br />
<br><br />
By clicking Edit, to the right in the new message window, you will have the option to input other player names. Once you start typing a name, you will see a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the name will add them as a recipient of your message. When you are done adding people to the message, click on the green Save button, and the Recipients list will be shown to the right of your message window.<br />
<br />
[[File:MCI_3.png|350px|link=]][[File:Save button.png|350px|link=]][[File:Recipient list.png|200px|link=]]<br />
<br />
If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
<br />
<br />
It is a similar case with the mobile applications for the game. Once you have entered the message center, simply click on the New message button, and the rest will be the same as the pc edition.<br />
<br />
== Message Attachments ==<br />
If you would like to link a player to a great building or a trade offer, message attachments can be used to embed these directly in messages you send. To use this function, simply press the paperclip button in the message window.<br />
<br />
[[File:Attach.png|center|100px|link=]]<br />
<br />
Once clicked, you have the option of selecting either one of your Great Buildings or one of your trade offers to send to the player.<br />
<br />
[[File:SendAttach.png|center|400px|link=]]<br />
<br />
Once you click "send", the attachments are sent in a separate message. This also works with group and guild messaging!<br />
<br />
[[File:MCI_4.png|center|400px|link=]]<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:MCI_5.png|center|link=]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To write a private message directly to them;<br />
* To ignore them, making it impossible for either of you to send messages to each other - to revert this you can click on the player and choose 'unignore' or you can send them a message;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
<br />
In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. It is currently only available on the browser version of the game. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:MCI_6.png|center|link=]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Guild Forum ==<br />
You also have the ability to create and participate in discussion threads in your very own guild forum! The guild forum at this time is available only for the browser version of the game. It can be accessed from the 'Global' main menu. The guild forum button is the third button, the one with a shield and a discussion icon.<br />
<br />
[[File:MainMenuGlobal.png |center|link=]]<br />
<br />
The guild forum is accessible only to members of the guild. However, you also have the possibility to create forum areas shared with another guild. Additionally you can create 'hidden' forum areas which will only be visible to those in your guild who have the 'trusted' permission rights. It's the perfect meeting place for guild founders and leaders! Plus you have the option to add polls to threads, if you ever want to put decisions to a vote.<br />
<br />
While everyone in the guild can create new threads and post replies, the managing of the guild forum (closing threads, creating new forum sections, changing status from normal to 'hidden', etc.) is limited to those in the guild who have the 'moderator' permission rights, which is always the case for guild leaders and founders.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. On the browser version of the game you can easily reach it by clicking on the 'Global' menu button, then click on the 'Open Forum' button (it is last among the global buttons).</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI.png&diff=15887File:MCI.png2020-09-02T13:29:38Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Messaging_and_Chat&diff=15886Messaging and Chat2020-09-02T13:28:32Z<p>Innogames: </p>
<hr />
<div>== Communication ==<br />
In a multiplayer game, communication is key. Use the messaging system to send and receive messages, or talk right away with others with the chat function. You can also join in discussions on the game forum. But please make sure that when you communicate with people that you use a friendly tone and do not offend or hurt anyone.<br />
<br />
== Message Center Overview ==<br />
On the mobile apps for the game, you can access the message center from the right-hand side menu buttons.<br />
<br />
[[File:MOMainMessages.png|center|link=]]<br />
<br />
On the browser version of the game you can locate the message center among the game menu buttons in the bottom left corner, it is the one that has the icon of an envelope.<br />
<br />
[[File:MessageCenter1.png|center|link=]]<br />
<br />
If you receive a new message, the icon will flash, notifying you that you have new messages to read. Once you open the message center you will already be able to see the messages you have received.<br />
<br />
When you open the Message Center you will see three folders. The Message Center can be divided into three categories. The guild category, the social category, and the official category. Each category has its own message folder.<br />
<br />
In the social category, you can create conversations with other players, be it friends, neighbors, or someone you just met.<br />
<br />
When you have a conversation that you would like to follow more closely, you can click on the [[File:Star.png|35px|link=]] yellow star on the right side of the message, or click on "Mark as Favorite" when you are in the message window.<br />
<br />
[[File:MCI_1.png|500px|center|link=]]<br />
<br />
By clicking on "#Favorites" you will see all of the conversations that you marked as favorite. You also have the option to hide a conversation, this will hide them from your social category and you won't get any notifications when a player sends a message in that conversation. But you can still view the conversation by clicking on "#Hidden".<br />
<br />
In the top left corner, you will notice a small button - clicking on this will give you several options<br />
<br />
<br />
[[File:Message options 2.png|center|link=]]<br />
<br />
<br />
In the guild category, you can find all your guild conversations. At the top, you have the main guild conversation that is automatically created when you create a guild. You can add a new conversation by clicking on the "New" button on the top right of your screen. After you fill out your topic name and Message, click on "create message" to create a message shared by all the guild members. All guild conversations will be automatically updated when a member joins or leaves your guild. The guild category has an extra "#Important" tab that shows all messages that one of the guild leadership marked as important<br />
<br />
[[File:MCI_2.png|600px|center|link=]]<br />
<br />
<br />
Last but not least, you can find all official announcements or system messages in the official category. In this category, we share with you all the latest updates about Forge of Empires. You can also find game messages such as League Results in this category.<br />
<br />
[[File:Official Category.png|600px|center|link=]]<br />
<br><br />
<br><br />
Additionally, whenever you have a conversation where all participants have left, the message will be shown with a white flag and 'Aborted Message' as a title. You can leave conversations by clicking the red trash can icon. Please note once you leave a conversation you will no longer receive any of the messages in it.<br />
<br />
[[File:Aborted.png|200px|center|link=]]<br />
<br />
== Creating Messages ==<br />
To send a message to another player, you click on the New tab in the Message Center.<br />
<br />
[[File:New Mail.png|200px|center|link=]]<br />
<br><br />
By clicking Edit, to the right in the new message window, you will have the option to input other player names. Once you start typing a name, you will see a list of suggestions from your neighbors, guild mates, or friends, that match that name. Clicking on the name will add them as a recipient of your message. When you are done adding people to the message, click on the green Save button, and the Recipients list will be shown to the right of your message window.<br />
<br />
[[File:Names.png|350px|link=]][[File:Save button.png|350px|link=]][[File:Recipient list.png|200px|link=]]<br />
<br />
If you have the 'notifier' permission rights in your guild, you will also have an 'Add All Guild Members' button. When you have added at least 2 players to a conversation, you will also be able to type in a name for it.<br />
<br />
<br />
It is a similar case with the mobile applications for the game. Once you have entered the message center, simply click on the New message button, and the rest will be the same as the pc edition.<br />
<br />
== Message Attachments ==<br />
If you would like to link a player to a great building or a trade offer, message attachments can be used to embed these directly in messages you send. To use this function, simply press the paperclip button in the message window.<br />
<br />
[[File:Attach.png|center|100px|link=]]<br />
<br />
Once clicked, you have the option of selecting either one of your Great Buildings or one of your trade offers to send to the player.<br />
<br />
[[File:SendAttach.png|center|400px|link=]]<br />
<br />
Once you click "send", the attachments are sent in a separate message. This also works with group and guild messaging!<br />
<br />
[[File:attachedchatwindow.png|center|400px|link=]]<br />
<br />
== Options in Messages ==<br />
If you've thought there are various situations where we would want to interact with a player directly from a message, rest assured you can do that!<br />
<br />
[[File:Guildchat.png|center|link=]]<br />
<br />
By clicking on the avatar of a player within a message, you will find the options to:<br />
* Visit their city;<br />
* To add them as a friend;<br />
* To write a private message directly to them;<br />
* To ignore them, making it impossible for either of you to send messages to each other - to revert this you can click on the player and choose 'unignore' or you can send them a message;<br />
* To report them to the moderating team if you believe there is a breach of the game rules.<br />
<br />
In the top left corner you will once again find a small button. By clicking this you will be able to leave a conversation, to find out more information about a conversation - like a list of participants, or to return to the main message center window.<br />
<br />
== Chat ==<br />
The chat is not related to the messaging center, and can be located in the top right corner of the game screen. It is currently only available on the browser version of the game. There are two buttons at the bottom of it, which allow you to minimize or expand the window.<br />
<br />
[[File:Chatinteract.png|center|link=]]<br />
<br />
With the chat function you can communicate with other players live! There are three tabs found in the top left corner, which correspond to 3 different chats:<br />
* '''Global Chat.''' This includes all players in this world;<br />
* '''Guild Chat.''' This is a chat solely for the players in your guild;<br />
* '''Neighborhood chat.''' This chat is for all the players in your neighborhood.<br />
<br />
If you click on a player's name in chat you will get some options:<br />
* To report them (and their text in chat) to the moderating team;<br />
* To visit their city;<br />
* To add them as a friend;<br />
* To 'ignore' them - you will no longer be able to read the messages they post in chat;<br />
* To send them a 'whisper' - a private chat between you and that player.<br />
<br />
== Guild Forum ==<br />
You also have the ability to create and participate in discussion threads in your very own guild forum! The guild forum at this time is available only for the browser version of the game. It can be accessed from the 'Global' main menu. The guild forum button is the third button, the one with a shield and a discussion icon.<br />
<br />
[[File:MainMenuGlobal.png |center|link=]]<br />
<br />
The guild forum is accessible only to members of the guild. However, you also have the possibility to create forum areas shared with another guild. Additionally you can create 'hidden' forum areas which will only be visible to those in your guild who have the 'trusted' permission rights. It's the perfect meeting place for guild founders and leaders! Plus you have the option to add polls to threads, if you ever want to put decisions to a vote.<br />
<br />
While everyone in the guild can create new threads and post replies, the managing of the guild forum (closing threads, creating new forum sections, changing status from normal to 'hidden', etc.) is limited to those in the guild who have the 'moderator' permission rights, which is always the case for guild leaders and founders.<br />
<br />
== Forum ==<br />
The forum has a large number of guides and discussions. On the browser version of the game you can easily reach it by clicking on the 'Global' menu button, then click on the 'Open Forum' button (it is last among the global buttons).</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI_5.png&diff=15885File:MCI 5.png2020-09-02T13:24:13Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI_4.png&diff=15884File:MCI 4.png2020-09-02T13:24:04Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI_6.png&diff=15883File:MCI 6.png2020-09-02T13:23:52Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI_2.png&diff=15882File:MCI 2.png2020-09-02T13:23:32Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:MCI_3.png&diff=15881File:MCI 3.png2020-09-02T13:23:22Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Main_Page&diff=15859Main Page2020-07-28T06:03:36Z<p>Innogames: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">Welcome to Forge of Empires Wiki</span></center><br />
|}<br />
<br />
<br />
[[File:Innobert.png|left|link=]] These documents are a constant work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats.<br />
<br />
<br />
We also strongly suggest that you visit the community forum as it is a great source for information, suggestions and in-game experience. <br />
<br />
<br />
If you feel like it, you can also take a look at our social media (and like/follow/subscribe of course!). You will find the most important links below.<br />
<br />
<br><br />
{|style="background-color:#0080ff"<br />
|<span style="color:#FFFFFF; font-size: 20px; text-shadow: 0px 0px #000000; text-align:center; font-family:Book Antiqua, serif; "><br />
The 2020 Summer Event begins on July 28th:<br />
| style="background-color:#00bfff"| <span style="color:#000000; font-size: 20px; text-shadow: 0px 0px #000000; text-align:center; font-family:Book Antiqua, serif; ">[[File:SummerLogo2020.png|center|300px|link=Summer_Event]]<br />
Summer Event 2020<br />
|}<br />
<br><br />
<br />
{| style="text-align: center"<br />
!colspan="3"|You can begin here, by picking one of the main topics:<br />
|-<br />
|<div class="slideDown mvisto">[[file:btnbasics2.png|center|link=Basics]]</div><br />
|<div class="slideRight mvisto">[[File:btnbuildings2.png|center|link=Buildings]]</div><br />
|-<br />
|<div class="slideDown mvisto">[[File:btnuniverse2.png|center|link=The_Universe]]</div><br />
|<div class="slideUp mvisto">[[File:btnguilds2.png|center|link=Guilds]]</div><br />
|}<br />
<br />
<br />
When you're done reading this wiki, make sure to do the obvious: play the game! And feel invited to visit other webpages related to Forge of Empires as well!<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Go to the game or to the community forums:<br />
|-<br />
|[[file:Flag-zz.png|link=]] - Beta<br />
|[[file:Flag-en.png|link=]] - International<br />
|[[file:Flag-us.png|link=]] - US<br />
|-<br />
|'''The Game:''' [https://zz.forgeofempires.com/ FoE Beta]<br />
|'''The Game:''' [https://en.forgeofempires.com/ FoE International]<br />
|'''The Game:''' [https://us.forgeofempires.com/ FoE US]<br />
|-<br />
|'''Forum Link:''' [http://forum.beta.forgeofempires.com/index.php Beta Forum]<br />
|'''Forum Link:''' [http://forum.en.forgeofempires.com/index.php EN Forum]<br />
|'''Forum Link:''' [http://forum.us.forgeofempires.com/index.php US Forum]<br />
|}<br />
<br />
<!--this is commented out, because it's only good for wikis that serve just one market<br />
{| style="text-align: center"<br />
!colspan="2"|Go to the game or visit community forums:<br />
|-<br />
|<div>[[File:Togame icon.png|center|alt=To the game!|link=https://forgeofempires.com]]</div><br />
|<div>[[File:Forum icon.png|center|alt=Talk to others!|link=https://forum.beta.forgeofempires.com]]</div><br />
|}<br />
--><br />
<br />
{| style="text-align: center"<br />
!colspan="4"|Check out our social media pages:<br />
|-<br />
|<div>[[file:Fb icon.png|center|link=https://www.facebook.com/ForgeofEmpires]]</div><br />
|<div>[[File:Twitter icon.png|center|link=https://twitter.com/FoEmpires]]</div><br />
|<div>[[File:Ytube icon.png|center|link=https://www.youtube.com/user/ForgeOfEmpiresOffici]]</div><br />
|<div>[[File:Inst_icon.png|center|link=https://www.instagram.com/forgeofempires/]]</div><br />
|-<br />
|}</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=File:300px-Summer_logo2.png&diff=15858File:300px-Summer logo2.png2020-07-28T05:58:28Z<p>Innogames: </p>
<hr />
<div></div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Archaeology_Event_2020&diff=15721Archaeology Event 20202020-06-10T12:08:55Z<p>Innogames: /* The Daily Special */</p>
<hr />
<div>[[File:ARCHEOLOGY_A_Loading_Screen_2020.jpg|700px|center|link=]]<br><br />
<center><font color=#FE9A2E>'An ancient tomb awaits brave explorers.<br />
Dust off your Shovel, Brush and Dynamite and be prepared to delve into the depths of a cave filled with riches.'<br />
</font></center>''<br><br />
[[File:allage_archeology_edward.png|300px|left|link=|]]__TOC__<br><br />
<br />
==How can I participate in the Archaeology Event?==<br />
<br />
To begin your excavation, select the Archaeology banner in the game. Once the Archaeology Event has started, you can access the event window. Grab your Shovel, and let's go![[File:Arch20HUD.png|center|link=]]<br />
<br />
===Event Window===<br />
<br />
Upon opening the event window, you will see the cave's layout ready for you to explore. As you can see, the event window contains 6 main elements.<br />
They are:<br />
<br />
[[File:Arch20BetaOverviewv2.png|center|700px|link=]]<br />
<br />
# At the top left corner you will find the [[File: archeology_scroll.png|20px|link=]]Scroll Counter. Here you can see the number of Scrolls you currently have. You can also purchase additional scrolls for Diamonds by clicking on [[File: Plusbutton.png|20px|link=]].<br />
# To the right of your Scrolls you see the Grand Prize indicator which shows the current Grand Prize as well as the two following ones, as well as the progress you’ve made towards it current prize. This is obtained after collecting 20 Golden Idols from the tomb.<br />
# The Daily Special can be found right next to the Grand Prize. At any given day, it has a chance to be obtainable from all vases and urns. It changes every day.<br />
# In the top right corner is the entrance to Your Museum in which the tablets found in the cave are collected.<br />
# On the left side of the event window is the Tool Counter. Here you can see how many of each kind [[File:archeology_tool_brush.png|30px|link=]]Brush, [[File:archeology_tool_shovel.png|30px|link=]]Shovel and [[File: archeology_tool_dynamite.png|30px|link=]]Dynamite you currently have).<br />
# Finally, on the right side is the main area of the event, where all the fun takes place. Use your tools to dust the tiles off, advance in the cave, unveil golden statues and vases.<br />
<br />
[[File:ToolsArchInstructions3.png|350px|link=]] [[File:EventWindowHoverVase.jpg|500px|link=]]<br />
<br />
As you can't clear stone tiles, make sure you plan ahead to use your tools effectively. You will be in with a chance to unveil a vase, more tools (Brushes, Shovels and Dynamite) to aid your progress, or coveted Golden Idols. Hover your mouse over vases to find out what is on offer in each one. Once you've uncovered a reward fully, click on it to claim your prize. Be careful! Once you go too far, there is no going back, and you'll lose sight of the reward.<br />
<br />
Once you reach 20 Gold Idols, you will receive the Grand Prize which is displayed at the top of the event window.<br />
<br />
To collect an uncovered prize, click on it with no tool selected. Alternatively, uncovered prizes will automatically be collected when they get pushed out of the event window. Keep in mind however that still covered prizes will not be collected this way!<br />
<br />
=== The Museum ===<br />
<br />
As you dig your way through the depths, you'll notice something is different about this cave. While advancing through the ancient ruin you may find rare clay tablets. With each you can start an optional questline with a special reward at the end. These quests are not added towards the Archaeology Event counter. Finishing each clay tablet grants you the Historian Reward. This also means that you'll be able to potentially work on multiple quests simultaneously.<br />
<br />
[[File: ClayTablets2.png|center|link=|500px]]<br />
<br />
There are four "Common Tablets", three "Silver Tablets" and one "Golden Tablet" to be found. The Silver Tablets hereby are rarer than the Common Tablets and the Golden Tablet is rarer than the Silver Tablet.<br />
The questlines of different tablets may be activated at the same time. The quest line of the same tablet may be repeated as many times as the tablet was found.<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! Common Tablets<br />
|[[File:reward_icon_archeology_clay_tablet_normal_1.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_2.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_3.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_4.png|100px|link=]]<br />
|-<br />
! Silver Tablets<br />
|[[File:reward_icon_archeology_clay_tablet_silver_1.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_silver_2.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_silver_3.png|100px|link=]]<br />
|-<br />
! Golden Tablet<br />
|[[File:reward_icon_archeology_clay_tablet_gold_1.png|100px|link=]]<br />
|}<br />
<br />
<br />
<br />
<br />
[[File:ArchLibraryGuide3.png|center|link]]<br />
<br />
<br />
The Archaeology Event offers you the chance to win a whole host of prizes, as well as some brand new rewards.<br />
<br />
===Treasures===<br />
<br />
Many different treasures await you on your way through the tomb, but they are buried in the sand. To see them, the light of your exploration needs to fall on the sand tiles. If they're in darkness still, you won't be able to see if a sand tile contains treasures.<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! style="text-align:center;"| Before<br />
! style="text-align:center;"| After<br />
|-<br />
| [[File:TileUncover.png|center|link=]]<br />
| [[File:TileUncover2.png|center|link=]]<br />
|}<br />
<br />
As you uncover tiles, you will be in with a chance to unveil a vase, more tools (Brushes, Shovels and Dynamite) to aid your progress, a Clay Tablet, or coveted Golden Idols. Hover your mouse over vases to find out what is on offer in each one. Once you've uncovered a reward fully, click on it to claim your prize. Be careful! Make sure you don't advance deeper into the tunnel without uncovering the rewards you want. Once you go too far, there is no going back, and you'll lose sight of the reward.<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:reward_icon_grand_prize_archeology_event.png|100px|link=]]<br />
| style="text-align:center;"| '''Golden Idols''' are a special prize to uncover that will bring you closer to the Grand Prize reward. Once you reach 20 Golden Idols, you will receive the Grand Prize which is displayed at the top of the event window.<br />
|-<br />
| style="text-align:center;"| [[File:ToolCollection.png|100px|link=]]<br />
| style="text-align:center;"| '''Tools''' can also be found among the buried treasures. You can find all the tools of the event!<br />
|-<br />
| style="text-align:center;"| [[File:archeology_chest_12.png|100px|link=]]<br />
| style="text-align:center;"| '''Vases''' come in a variety of different styles. Once uncovered, they will have a random reward for you and provide the chance to win the Daily Special. Tapping the buried vase or hovering the mouse over it also reveals what it may contain.<br />
|-<br />
| style="text-align:center;"| [[File:archeology_event_info_3.png|100px|link=]]<br />
| style="text-align:center;"| '''Clay Tablets''' While advancing through the ancient ruin you may find rare clay tablets. With each you can start an optional questline with a special reward at the end. These quests are not added towards the Archaeology Event counter. Finishing each clay tablet grants you the Historian Reward.<br />
|}<br />
<br />
===Getting more tools===<br />
<br />
You can find more tools in the tomb itself, but there is also a way to exchange your event scrolls for more tools. Press the [[File:Plusbutton.png|Link=]]-Button to open the Tool Shop. Here, you can either purchase single tools for your scrolls or buy bundles that give you a better deal!<br />
<br />
[[File:Tool Shop.png|center|link=]]<br />
<br />
Scrolls themselves can be gained as a daily login bonus and from Quests in the Archaeology Event.<br />
<br />
==Archaeology Event Questline==<br />
There are 60 quests in total to aid your progress which come in two questlines.<br />
The Main Questline with 39 rush quest and the Daily Questline, which will give you 1 quest for the remaining days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day.<br><br />
Every solved quest grants you some Scrolls. The quests have to be solved in the order they are presented, and no quests are abortable. Additionally, for this Event extra Quests can be found in every tablet that you collect, once a tablet is opened the Quest inside cannot be aborted.<br />
<br />
[[File:Arch2020QuestOverview.jpg|center|link=]]<br><br />
<br />
Each completed quest contributes to the counter at the bottom of the quest window,<br><br />
and you will unlock new prizes at 5, 15, 30, 45 & 60 quests!<br />
<br />
[[File:MilestoneRewards.jpg|center|link=]]<br />
<br />
== Archaelogy Event Rewards ==<br />
<br />
===Airship===<br />
Now that you've established your place in the history books of Archaeological fame, what better way than to draw the crowds, than a magnificent Airship? The Airship is an upgradable building with 11 levels. At level 11, this magnificent feat of human engineering produces coins, population, and when motivated, supplies, Forge Points, Goods, and Guild Treasury Goods<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:upgrade_kit_airship.png|100px|link=]]<br />
| style="text-align:center;"| To upgrade the Airship, you have to use the Airship Upgrade Kit. These Kits can be obtained in the Archaeology quest line and as part of the Grand Prize.<br />
|}<br />
<br />
{|style="width:85%; margin: auto;style="height:100px;"<br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20a.png}}<br>[[Airship - Lv. 1]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20b.png}}<br>[[Airship - Lv. 2]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20c.png}}<br>[[Airship - Lv. 3]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20d.png}}<br>[[Airship - Lv. 4]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20e.png}}<br>[[Airship - Lv. 5]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20f.png}}<br>[[Airship - Lv. 6]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" | {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20g.png}}<br>[[Airship - Lv. 7]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20h.png}}<br>[[Airship - Lv. 8]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20i.png}}<br>[[Airship - Lv. 9]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" colspan="3"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20j.png}}<br>[[Airship - Lv. 10]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" colspan="3"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20k.png}}<br>[[Airship - Lv. 11]]<br><br />
|}<br />
<br />
=== Globe Fountain ===<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
|[[File:GlobeFountain_ArcheologyBonus20.png|300px|link=]]<br />
|The Globe Fountain is a new building in the Event that can be won as a Daily Special. Aside from Happiness, it also provides your city's defense with a defensive boost and a boost to your main city's supplies. <br />
|}<br />
<br />
== Archaeology Event Avatars==<br />
<br />
There are three new avatars which can be obtained during the Archaeological questline.<br><br><br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
| [[File:Arch2020_Conrad.jpg|link=|Conrad]] Conrad<br />
| [[File:Arch2020_Johanna.jpg|link=|Johanna]] Johanna<br />
| [[File:Arch2020_Morey.jpg|link=|Morey]] Morey<br />
|}<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:archeology_avatar_frame_sand.png|100px|link=]]<br />
| style="text-align:center;"| Look out explorers! In this event, even avatars of the past can sometimes be uncovered in the tomb!<br />
|-<br />
|}<br />
<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! style="text-align:center;"| Archaeology Event<br> 2019<br />
! style="text-align:center;"| Archaeology Event<br> 2019<br />
! style="text-align:center;"| Napoleon Bonaparte<br> 2018<br />
|-<br />
| style="text-align:center;"| [[File:portrait_325.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_326.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_273.png|100px|link=]]<br />
|-<br />
| style="text-align:center;"| Eliza<br />
| style="text-align:center;"| Henry<br />
| style="text-align:center;"| Napoleon<br />
|-<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
|-<br />
| style="text-align:center;"| Cleopatra<br />
| style="text-align:center;"| Caesar<br />
| style="text-align:center;"| Marcus Antonius<br />
|-<br />
| style="text-align:center;"| [[File:portrait_189.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_190.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_188.png|100px|link=]]<br />
|-<br />
! style="text-align:center;"| Summer<br>2014<br />
! style="text-align:center;"| Summer<br>2014<br />
! style="text-align:center;"| Summer<br>2014<br />
|-<br />
| style="text-align:center;"| [[File:portrait_119.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_120.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_121.png|100px|link=]]<br />
|-<br />
| style="text-align:center;"| Jane<br />
| style="text-align:center;"| Amelia<br />
| style="text-align:center;"| David<br />
|}<br />
<br />
===The Daily Special===<br />
<br />
Finally, the '''Daily Special''' is a special reward that can be among the vases. It is available for only a limited time and shown on the upper right of the Event Window.<br><br />
[[File:DailySpecial.png|link=]]</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Archaeology_Event_2020&diff=15720Archaeology Event 20202020-06-10T12:08:10Z<p>Innogames: </p>
<hr />
<div>[[File:ARCHEOLOGY_A_Loading_Screen_2020.jpg|700px|center|link=]]<br><br />
<center><font color=#FE9A2E>'An ancient tomb awaits brave explorers.<br />
Dust off your Shovel, Brush and Dynamite and be prepared to delve into the depths of a cave filled with riches.'<br />
</font></center>''<br><br />
[[File:allage_archeology_edward.png|300px|left|link=|]]__TOC__<br><br />
<br />
==How can I participate in the Archaeology Event?==<br />
<br />
To begin your excavation, select the Archaeology banner in the game. Once the Archaeology Event has started, you can access the event window. Grab your Shovel, and let's go![[File:Arch20HUD.png|center|link=]]<br />
<br />
===Event Window===<br />
<br />
Upon opening the event window, you will see the cave's layout ready for you to explore. As you can see, the event window contains 6 main elements.<br />
They are:<br />
<br />
[[File:Arch20BetaOverviewv2.png|center|700px|link=]]<br />
<br />
# At the top left corner you will find the [[File: archeology_scroll.png|20px|link=]]Scroll Counter. Here you can see the number of Scrolls you currently have. You can also purchase additional scrolls for Diamonds by clicking on [[File: Plusbutton.png|20px|link=]].<br />
# To the right of your Scrolls you see the Grand Prize indicator which shows the current Grand Prize as well as the two following ones, as well as the progress you’ve made towards it current prize. This is obtained after collecting 20 Golden Idols from the tomb.<br />
# The Daily Special can be found right next to the Grand Prize. At any given day, it has a chance to be obtainable from all vases and urns. It changes every day.<br />
# In the top right corner is the entrance to Your Museum in which the tablets found in the cave are collected.<br />
# On the left side of the event window is the Tool Counter. Here you can see how many of each kind [[File:archeology_tool_brush.png|30px|link=]]Brush, [[File:archeology_tool_shovel.png|30px|link=]]Shovel and [[File: archeology_tool_dynamite.png|30px|link=]]Dynamite you currently have).<br />
# Finally, on the right side is the main area of the event, where all the fun takes place. Use your tools to dust the tiles off, advance in the cave, unveil golden statues and vases.<br />
<br />
[[File:ToolsArchInstructions3.png|350px|link=]] [[File:EventWindowHoverVase.jpg|500px|link=]]<br />
<br />
As you can't clear stone tiles, make sure you plan ahead to use your tools effectively. You will be in with a chance to unveil a vase, more tools (Brushes, Shovels and Dynamite) to aid your progress, or coveted Golden Idols. Hover your mouse over vases to find out what is on offer in each one. Once you've uncovered a reward fully, click on it to claim your prize. Be careful! Once you go too far, there is no going back, and you'll lose sight of the reward.<br />
<br />
Once you reach 20 Gold Idols, you will receive the Grand Prize which is displayed at the top of the event window.<br />
<br />
To collect an uncovered prize, click on it with no tool selected. Alternatively, uncovered prizes will automatically be collected when they get pushed out of the event window. Keep in mind however that still covered prizes will not be collected this way!<br />
<br />
=== The Museum ===<br />
<br />
As you dig your way through the depths, you'll notice something is different about this cave. While advancing through the ancient ruin you may find rare clay tablets. With each you can start an optional questline with a special reward at the end. These quests are not added towards the Archaeology Event counter. Finishing each clay tablet grants you the Historian Reward. This also means that you'll be able to potentially work on multiple quests simultaneously.<br />
<br />
[[File: ClayTablets2.png|center|link=|500px]]<br />
<br />
There are four "Common Tablets", three "Silver Tablets" and one "Golden Tablet" to be found. The Silver Tablets hereby are rarer than the Common Tablets and the Golden Tablet is rarer than the Silver Tablet.<br />
The questlines of different tablets may be activated at the same time. The quest line of the same tablet may be repeated as many times as the tablet was found.<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! Common Tablets<br />
|[[File:reward_icon_archeology_clay_tablet_normal_1.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_2.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_3.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_normal_4.png|100px|link=]]<br />
|-<br />
! Silver Tablets<br />
|[[File:reward_icon_archeology_clay_tablet_silver_1.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_silver_2.png|100px|link=]]<br />
|[[File:reward_icon_archeology_clay_tablet_silver_3.png|100px|link=]]<br />
|-<br />
! Golden Tablet<br />
|[[File:reward_icon_archeology_clay_tablet_gold_1.png|100px|link=]]<br />
|}<br />
<br />
<br />
<br />
<br />
[[File:ArchLibraryGuide3.png|center|link]]<br />
<br />
<br />
The Archaeology Event offers you the chance to win a whole host of prizes, as well as some brand new rewards.<br />
<br />
===Treasures===<br />
<br />
Many different treasures await you on your way through the tomb, but they are buried in the sand. To see them, the light of your exploration needs to fall on the sand tiles. If they're in darkness still, you won't be able to see if a sand tile contains treasures.<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! style="text-align:center;"| Before<br />
! style="text-align:center;"| After<br />
|-<br />
| [[File:TileUncover.png|center|link=]]<br />
| [[File:TileUncover2.png|center|link=]]<br />
|}<br />
<br />
As you uncover tiles, you will be in with a chance to unveil a vase, more tools (Brushes, Shovels and Dynamite) to aid your progress, a Clay Tablet, or coveted Golden Idols. Hover your mouse over vases to find out what is on offer in each one. Once you've uncovered a reward fully, click on it to claim your prize. Be careful! Make sure you don't advance deeper into the tunnel without uncovering the rewards you want. Once you go too far, there is no going back, and you'll lose sight of the reward.<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:reward_icon_grand_prize_archeology_event.png|100px|link=]]<br />
| style="text-align:center;"| '''Golden Idols''' are a special prize to uncover that will bring you closer to the Grand Prize reward. Once you reach 20 Golden Idols, you will receive the Grand Prize which is displayed at the top of the event window.<br />
|-<br />
| style="text-align:center;"| [[File:ToolCollection.png|100px|link=]]<br />
| style="text-align:center;"| '''Tools''' can also be found among the buried treasures. You can find all the tools of the event!<br />
|-<br />
| style="text-align:center;"| [[File:archeology_chest_12.png|100px|link=]]<br />
| style="text-align:center;"| '''Vases''' come in a variety of different styles. Once uncovered, they will have a random reward for you and provide the chance to win the Daily Special. Tapping the buried vase or hovering the mouse over it also reveals what it may contain.<br />
|-<br />
| style="text-align:center;"| [[File:archeology_event_info_3.png|100px|link=]]<br />
| style="text-align:center;"| '''Clay Tablets''' While advancing through the ancient ruin you may find rare clay tablets. With each you can start an optional questline with a special reward at the end. These quests are not added towards the Archaeology Event counter. Finishing each clay tablet grants you the Historian Reward.<br />
|}<br />
<br />
===Getting more tools===<br />
<br />
You can find more tools in the tomb itself, but there is also a way to exchange your event scrolls for more tools. Press the [[File:Plusbutton.png|Link=]]-Button to open the Tool Shop. Here, you can either purchase single tools for your scrolls or buy bundles that give you a better deal!<br />
<br />
[[File:Tool Shop.png|center|link=]]<br />
<br />
Scrolls themselves can be gained as a daily login bonus and from Quests in the Archaeology Event.<br />
<br />
==Archaeology Event Questline==<br />
There are 60 quests in total to aid your progress which come in two questlines.<br />
The Main Questline with 39 rush quest and the Daily Questline, which will give you 1 quest for the remaining days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day.<br><br />
Every solved quest grants you some Scrolls. The quests have to be solved in the order they are presented, and no quests are abortable. Additionally, for this Event extra Quests can be found in every tablet that you collect, once a tablet is opened the Quest inside cannot be aborted.<br />
<br />
[[File:Arch2020QuestOverview.jpg|center|link=]]<br><br />
<br />
Each completed quest contributes to the counter at the bottom of the quest window,<br><br />
and you will unlock new prizes at 5, 15, 30, 45 & 60 quests!<br />
<br />
[[File:MilestoneRewards.jpg|center|link=]]<br />
<br />
== Archaelogy Event Rewards ==<br />
<br />
===Airship===<br />
Now that you've established your place in the history books of Archaeological fame, what better way than to draw the crowds, than a magnificent Airship? The Airship is an upgradable building with 11 levels. At level 11, this magnificent feat of human engineering produces coins, population, and when motivated, supplies, Forge Points, Goods, and Guild Treasury Goods<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:upgrade_kit_airship.png|100px|link=]]<br />
| style="text-align:center;"| To upgrade the Airship, you have to use the Airship Upgrade Kit. These Kits can be obtained in the Archaeology quest line and as part of the Grand Prize.<br />
|}<br />
<br />
{|style="width:85%; margin: auto;style="height:100px;"<br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20a.png}}<br>[[Airship - Lv. 1]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20b.png}}<br>[[Airship - Lv. 2]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20c.png}}<br>[[Airship - Lv. 3]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20d.png}}<br>[[Airship - Lv. 4]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20e.png}}<br>[[Airship - Lv. 5]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20f.png}}<br>[[Airship - Lv. 6]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" | {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20g.png}}<br>[[Airship - Lv. 7]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20h.png}}<br>[[Airship - Lv. 8]]<br><br />
|style="text-align:center;"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20i.png}}<br>[[Airship - Lv. 9]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" colspan="3"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20j.png}}<br>[[Airship - Lv. 10]]<br><br />
|- style="vertical-align:bottom;"<br />
|style="text-align:center;" colspan="3"| {{sized-external-image|200px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20k.png}}<br>[[Airship - Lv. 11]]<br><br />
|}<br />
<br />
=== Globe Fountain ===<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
|[[File:GlobeFountain_ArcheologyBonus20.png|300px|link=]]<br />
|The Globe Fountain is a new building in the Event that can be won as a Daily Special. Aside from Happiness, it also provides your city's defense with a defensive boost and a boost to your main city's supplies. <br />
|}<br />
<br />
== Archaeology Event Avatars==<br />
<br />
There are three new avatars which can be obtained during the Archaeological questline.<br><br><br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
| [[File:Arch2020_Conrad.jpg|link=|Conrad]] Conrad<br />
| [[File:Arch2020_Johanna.jpg|link=|Johanna]] Johanna<br />
| [[File:Arch2020_Morey.jpg|link=|Morey]] Morey<br />
|}<br><br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
| style="text-align:center;"| [[File:archeology_avatar_frame_sand.png|100px|link=]]<br />
| style="text-align:center;"| Look out explorers! In this event, even avatars of the past can sometimes be uncovered in the tomb!<br />
|-<br />
|}<br />
<br />
<br />
{|style="width:85%; margin: auto;style="height:100px; text-align:center;"<br />
|-<br />
! style="text-align:center;"| Archaeology Event<br> 2019<br />
! style="text-align:center;"| Archaeology Event<br> 2019<br />
! style="text-align:center;"| Napoleon Bonaparte<br> 2018<br />
|-<br />
| style="text-align:center;"| [[File:portrait_325.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_326.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_273.png|100px|link=]]<br />
|-<br />
| style="text-align:center;"| Eliza<br />
| style="text-align:center;"| Henry<br />
| style="text-align:center;"| Napoleon<br />
|-<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
! style="text-align:center;"| Valentine's Day<br> 2016<br />
|-<br />
| style="text-align:center;"| Cleopatra<br />
| style="text-align:center;"| Caesar<br />
| style="text-align:center;"| Marcus Antonius<br />
|-<br />
| style="text-align:center;"| [[File:portrait_189.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_190.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_188.png|100px|link=]]<br />
|-<br />
! style="text-align:center;"| Summer<br>2014<br />
! style="text-align:center;"| Summer<br>2014<br />
! style="text-align:center;"| Summer<br>2014<br />
|-<br />
| style="text-align:center;"| [[File:portrait_119.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_120.png|100px|link=]]<br />
| style="text-align:center;"| [[File:portrait_121.png|100px|link=]]<br />
|-<br />
| style="text-align:center;"| Jane<br />
| style="text-align:center;"| Amelia<br />
| style="text-align:center;"| David<br />
|}<br />
<br />
===The Daily Special===<br />
<br />
{|class="wikitable" width="100%" align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
<br />
|-<br />
<br />
|align=center|<div class="mw-customtoggle-myz1">[[file:portrait_119.png]]<br>Zeus</div><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myz1"> <br />
{| class=wikitable width="60%"<br />
|-<br />
|'''Increase offensive and defensive values of chariots by'''<br />
|10%<br />
|-<br />
|'''Increase offensive power of Manticora by'''<br />
|3%<br />
|-<br />
|'''Increase all sharp weapons offensive values by'''<br />
|6%<br />
|-<br />
|'''Improve favorable wind strength by'''<br />
|5%<br />
|-<br />
|'''Resource production is increased by'''<br />
|10%<br />
|-<br />
|'''Reduce all naval recuitment time by'''<br />
|4.5%<br />
|-<br />
|'''Increase all offensive values by'''<br />
|3%<br />
|-<br />
|'''Reduce all naval recuitment costs by'''<br />
|6%<br />
|-<br />
<br />
|}<br />
<br />
Finally, the '''Daily Special''' is a special reward that can be among the vases. It is available for only a limited time and shown on the upper right of the Event Window.<br><br />
[[File:DailySpecial.png|link=]]</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Guild_Battlegrounds_Attrition_Table&diff=14006Guild Battlegrounds Attrition Table2019-12-06T15:38:06Z<p>Innogames: </p>
<hr />
<div><center><br />
{| style="width: 50%;"<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 0<br />
| style="text-align: right;" | 0%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 1<br />
| style="text-align: right;" | 2%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 2<br />
| style="text-align: right;" | 4%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 3<br />
| style="text-align: right;" | 6%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 4<br />
| style="text-align: right;" | 9%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 5<br />
| style="text-align: right;" | 12%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 6<br />
| style="text-align: right;" | 15%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 7<br />
| style="text-align: right;" | 19%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 8<br />
| style="text-align: right;" | 23%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 9<br />
| style="text-align: right;" | 27%<br />
| style="text-align: right;" | 3<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: right;" | 32%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 11<br />
| style="text-align: right;" | 37%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 12<br />
| style="text-align: right;" | 42%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 13<br />
| style="text-align: right;" | 48%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 14<br />
| style="text-align: right;" | 54%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: right;" | 61%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 16<br />
| style="text-align: right;" | 68%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 17<br />
| style="text-align: right;" | 75%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: right;" | 83%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: right;" | 91%<br />
| style="text-align: right;" | 4<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: right;" | 99%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 21<br />
| style="text-align: right;" | 108%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 22<br />
| style="text-align: right;" | 117%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 23<br />
| style="text-align: right;" | 126%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 24<br />
| style="text-align: right;" | 136%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: right;" | 146%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 26<br />
| style="text-align: right;" | 157%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 27<br />
| style="text-align: right;" | 168%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 28<br />
| style="text-align: right;" | 179%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 29<br />
| style="text-align: right;" | 191%<br />
| style="text-align: right;" | 6<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: right;" | 203%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 31<br />
| style="text-align: right;" | 215%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 32<br />
| style="text-align: right;" | 228%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 33<br />
| style="text-align: right;" | 241%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 34<br />
| style="text-align: right;" | 255%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 35<br />
| style="text-align: right;" | 269%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 36<br />
| style="text-align: right;" | 283%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 37<br />
| style="text-align: right;" | 298%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 38<br />
| style="text-align: right;" | 313%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 39<br />
| style="text-align: right;" | 329%<br />
| style="text-align: right;" | 7<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 40<br />
| style="text-align: right;" | 345%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 41<br />
| style="text-align: right;" | 361%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 42<br />
| style="text-align: right;" | 378%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 43<br />
| style="text-align: right;" | 395%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 44<br />
| style="text-align: right;" | 413%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 45<br />
| style="text-align: right;" | 431%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 46<br />
| style="text-align: right;" | 449%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 47<br />
| style="text-align: right;" | 468%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 48<br />
| style="text-align: right;" | 487%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 49<br />
| style="text-align: right;" | 507%<br />
| style="text-align: right;" | 9<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 50<br />
| style="text-align: right;" | 527%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 51<br />
| style="text-align: right;" | 547%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 52<br />
| style="text-align: right;" | 568%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 53<br />
| style="text-align: right;" | 589%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 54<br />
| style="text-align: right;" | 611%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 55<br />
| style="text-align: right;" | 633%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 56<br />
| style="text-align: right;" | 656%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 57<br />
| style="text-align: right;" | 679%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 58<br />
| style="text-align: right;" | 703%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 59<br />
| style="text-align: right;" | 727%<br />
| style="text-align: right;" | 10<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 60<br />
| style="text-align: right;" | 751%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 61<br />
| style="text-align: right;" | 776%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 62<br />
| style="text-align: right;" | 801%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 63<br />
| style="text-align: right;" | 827%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 64<br />
| style="text-align: right;" | 853%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 65<br />
| style="text-align: right;" | 880%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 66<br />
| style="text-align: right;" | 907%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 67<br />
| style="text-align: right;" | 935%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 68<br />
| style="text-align: right;" | 963%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 69<br />
| style="text-align: right;" | 992%<br />
| style="text-align: right;" | 12<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 70<br />
| style="text-align: right;" | 1,021%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 71<br />
| style="text-align: right;" | 1,051%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 72<br />
| style="text-align: right;" | 1,082%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 73<br />
| style="text-align: right;" | 1,113%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 74<br />
| style="text-align: right;" | 1,145%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 75<br />
| style="text-align: right;" | 1,177%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 76<br />
| style="text-align: right;" | 1,210%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 77<br />
| style="text-align: right;" | 1,243%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 78<br />
| style="text-align: right;" | 1,277%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 79<br />
| style="text-align: right;" | 1,312%<br />
| style="text-align: right;" | 14<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 80<br />
| style="text-align: right;" | 1,347%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 81<br />
| style="text-align: right;" | 1,383%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 82<br />
| style="text-align: right;" | 1,420%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 83<br />
| style="text-align: right;" | 1,457%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 84<br />
| style="text-align: right;" | 1,495%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 85<br />
| style="text-align: right;" | 1,534%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 86<br />
| style="text-align: right;" | 1,574%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 87<br />
| style="text-align: right;" | 1,614%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 88<br />
| style="text-align: right;" | 1,655%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 89<br />
| style="text-align: right;" | 1,697%<br />
| style="text-align: right;" | 17<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 90<br />
| style="text-align: right;" | 1,740%<br />
| style="text-align: right;" | 17<br />
|-<br />
| style="text-align: center;" | 91<br />
| style="text-align: right;" | 1,784%<br />
| style="text-align: right;" | 17<br />
|-<br />
| style="text-align: center;" | 92<br />
| style="text-align: right;" | 1,829%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 93<br />
| style="text-align: right;" | 1,874%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 94<br />
| style="text-align: right;" | 1,920%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 95<br />
| style="text-align: right;" | 1,967%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 96<br />
| style="text-align: right;" | 2,015%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 97<br />
| style="text-align: right;" | 2,065%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 98<br />
| style="text-align: right;" | 2,116%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 99<br />
| style="text-align: right;" | 2,168%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 100<br />
| style="text-align: right;" | 2,221%<br />
| style="text-align: right;" | 20<br />
|}<br />
</center><br />
Add brand new page for Attrition<br />
https://testwiki.forgeofempires.com/index.php?title=Guild_Battlegrounds n/a</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Guild_Battlegrounds&diff=14005Guild Battlegrounds2019-12-06T12:51:47Z<p>Innogames: /* Attrition */</p>
<hr />
<div><br> __TOC__<br><br />
<br />
==What is the Guild Battlegrounds?==<br />
<br />
[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|900px|link=]]<br />
<br />
Every 14 days, guilds will be matchmade into a battleground that lasts for 11 days. Those guilds fight for provinces on the map, as these generate victory points to become the best guild in the Battleground. Depending on your guild’s performance, it should move up or down in the league system, so moving up also means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows.<br />
<br />
==How do I access the Guild Battlegrounds?==<br />
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology [[Iron|Military Tactics]] in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your [[Cultural Settlements]] access point, you'll see a new structure.<br />
<br />
{|<br />
! style="text-align: center; width: 50%;" |'''Before unlocking'''<br />
! style="text-align: center; width: 50%;" |'''After unlocking'''<br />
|-<br />
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}}<br />
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}}<br />
|}<br />
<br />
Click on the Guild Battleground building to open the exciting new PvP feature!<br />
<br />
==How can I participate in a Battleground?==<br />
<br />
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.<br />
<br />
[[FILE:Startingspotgbg.png|center|900px|link=]]<br />
<br />
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.<br />
<br />
===Conquest Flags - Attacking & Negotiating===<br />
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:<br />
<br />
[[FILE:gbgconquestflag1.png|center|link=]]<br />
<br />
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.<br />
<br />
[[FILE:gbgconquestflag2.png|center|link=]]<br />
<br />
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.<br />
<br />
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.<br />
<br />
<br />
{|<br />
! style="text-align: center; width: 25%;" | '''League ->'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''<br />
|-<br />
| style="text-align: center;" | Advances needed<br />
| style="text-align: center;" | 40<br />
| style="text-align: center;" | 70<br />
| style="text-align: center;" | 100<br />
| style="text-align: center;" | 130<br />
| style="text-align: center;" | 160<br />
|}<br />
<br />
<br />
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.<br />
<br />
===Defending Provinces===<br />
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.<br />
<br />
==Battleground Leaderboard==<br />
<br />
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points and a reward preview for the given rank:<br />
<br />
[[FILE:GBG_Leaderboard.png|center|link=]]<br />
<br />
==Victory Points==<br />
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!<br />
<br />
==Attrition==<br />
<br />
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.<br />
<br />
[[FILE:attritionicongbg.png|center|link=]]<br />
<br />
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).<br />
<center><br />
{|<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 0<br />
| style="text-align: center;" | 0%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 1<br />
| style="text-align: center;" | 2%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 2<br />
| style="text-align: center;" | 4%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 3<br />
| style="text-align: center;" | 6%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 4<br />
| style="text-align: center;" | 9%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 5<br />
| style="text-align: center;" | 12%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 6<br />
| style="text-align: center;" | 15%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 7<br />
| style="text-align: center;" | 19%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 8<br />
| style="text-align: center;" | 23%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 9<br />
| style="text-align: center;" | 27%<br />
| style="text-align: center;" | 3<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 32%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 11<br />
| style="text-align: center;" | 37%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 12<br />
| style="text-align: center;" | 42%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 13<br />
| style="text-align: center;" | 48%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 14<br />
| style="text-align: center;" | 54%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 61%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 16<br />
| style="text-align: center;" | 68%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 17<br />
| style="text-align: center;" | 75%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: center;" | 83%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: center;" | 91%<br />
| style="text-align: center;" | 4<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 99%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 21<br />
| style="text-align: center;" | 108%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 22<br />
| style="text-align: center;" | 117%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 23<br />
| style="text-align: center;" | 126%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 24<br />
| style="text-align: center;" | 136%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: center;" | 146%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 26<br />
| style="text-align: center;" | 157%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 27<br />
| style="text-align: center;" | 168%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 28<br />
| style="text-align: center;" | 179%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 29<br />
| style="text-align: center;" | 191%<br />
| style="text-align: center;" | 6<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 203%<br />
| style="text-align: center;" | 6<br />
|}<br />
</center><br />
If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page.<br />
<br />
==League System==<br />
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.<br />
<br />
{|<br />
! style="text-align: center; width: 20%;" | '''Copper'''<br />
! style="text-align: center; width: 20%;" | '''Silver'''<br />
! style="text-align: center; width: 20%;" | '''Gold'''<br />
! style="text-align: center; width: 20%;" | '''Platinum'''<br />
! style="text-align: center; width: 20%;" | '''Diamond'''<br />
|-<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png<br />
|}<br />
<br />
When the feature arrives, however, every existing guild will be given an initial league allocation. This should be calculated according to the average activity and members count per guild. The purpose is to start the feature with more appropriate battleground instances, while your actual performance within the feature will reflect your true league rank after a few seasons.<br />
<br />
==Province Buildings==<br />
{{:Guild_Battlegrounds_Province_Buildings}}<br />
<br />
==Rewards==<br />
<br />
You can obtain immediate, temporary and permanent rewards in the Battlegrounds. There's a chance to obtain Forge Points, units, attackers boosts, goods, diamonds and fragments for the Statue of Honor after each fight or negotiation. The magnitude of these rewards depends on your league! Your guild should gain temporary prestige points according to its current league, but keep in mind that you can also lose them likewise when dropping in the league. Lastly, we also have permanent rewards for you and your guild: Guilds can get guild power according to their placement withing a battleground (the amount also scales according to the league), and simultaneously you can get fragments for the Statue of Honor Selection Kit.<br />
<br />
[[FILE:GBGRewards6.png|center|link=]]<br />
<br />
'''Note:''' 50% of the time, the immediate reward will be one fragment for the Statue of Honor Selection kit.<br />
<br />
{|<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 1]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 2]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 3]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 4]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 5]]<br />
|-<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1b.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1c.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1d.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1e.png}}<br />
|}<br />
<br />
===Guild Rewards===<br />
When a battleground ends, guilds may obtain various rewards which depend on placement:<br />
* Prestige according to current league and placement;<br />
* Guild Power according to placement within a battleground<br />
* Fragments of the Statue of Honor<br />
<br />
====Resume Table====<br />
{|<br />
! style="text-align: center;" Rowspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rank.png}} Rank<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} Copper<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} Silver<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} Gold<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} Platinum<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} Diamond<br />
|-<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
|-<br />
| style="text-align: left;" | 1 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_1.png}}<br />
| style="text-align: right;" | 13<br />
| style="text-align: right;" | 54,600<br />
| style="text-align: right;" | 39<br />
| style="text-align: right;" | 163,800<br />
| style="text-align: right;" | 65<br />
| style="text-align: right;" | 273,000<br />
| style="text-align: right;" | 91<br />
| style="text-align: right;" | 382.200<br />
| style="text-align: right;" | 130<br />
| style="text-align: right;" | 546.000<br />
|-<br />
| style="text-align: left;" | 2 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_2.png}}<br />
| style="text-align: right;" | 12<br />
| style="text-align: right;" | 47.900<br />
| style="text-align: right;" | 35<br />
| style="text-align: right;" | 143,500<br />
| style="text-align: right;" | 57<br />
| style="text-align: right;" | 239,000<br />
| style="text-align: right;" | 80<br />
| style="text-align: right;" | 334,800<br />
| style="text-align: right;" | 114<br />
| style="text-align: right;" | 478,200<br />
|-<br />
| style="text-align: left;" | 3 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_3.png}}<br />
| style="text-align: right;" | 11<br />
| style="text-align: right;" | 43,300<br />
| style="text-align: right;" | 31<br />
| style="text-align: right;" | 129,700<br />
| style="text-align: right;" | 52<br />
| style="text-align: right;" | 216,100<br />
| style="text-align: right;" | 73<br />
| style="text-align: right;" | 302,600<br />
| style="text-align: right;" | 103<br />
| style="text-align: right;" | 432,200<br />
|-<br />
| style="text-align: left;" | 4 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_4.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 40,800<br />
| style="text-align: right;" | 30<br />
| style="text-align: right;" | 122,300<br />
| style="text-align: right;" | 49<br />
| style="text-align: right;" | 203,000<br />
| style="text-align: right;" | 68<br />
| style="text-align: right;" | 285,200<br />
| style="text-align: right;" | 97<br />
| style="text-align: right;" | 407,400<br />
|-<br />
| style="text-align: left;" | 5 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_5.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 40,400<br />
| style="text-align: right;" | 29<br />
| style="text-align: right;" | 121,000<br />
| style="text-align: right;" | 48<br />
| style="text-align: right;" | 201,600<br />
| style="text-align: right;" | 68<br />
| style="text-align: right;" | 282,300<br />
| style="text-align: right;" | 96<br />
| style="text-align: right;" | 403,200<br />
|-<br />
| style="text-align: left;" | 6 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_6.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,900<br />
| style="text-align: right;" | 29<br />
| style="text-align: right;" | 119,700<br />
| style="text-align: right;" | 48<br />
| style="text-align: right;" | 199,000<br />
| style="text-align: right;" | 67<br />
| style="text-align: right;" | 279,300<br />
| style="text-align: right;" | 95<br />
| style="text-align: right;" | 399,000<br />
|-<br />
| style="text-align: left;" | 7 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_7.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,500<br />
| style="text-align: right;" | 28<br />
| style="text-align: right;" | 118,500<br />
| style="text-align: right;" | 47<br />
| style="text-align: right;" | 197,400<br />
| style="text-align: right;" | 66<br />
| style="text-align: right;" | 276,400<br />
| style="text-align: right;" | 94<br />
| style="text-align: right;" | 394,800<br />
|-<br />
| style="text-align: left;" | 8 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_8.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,100<br />
| style="text-align: right;" | 28<br />
| style="text-align: right;" | 117,200<br />
| style="text-align: right;" | 47<br />
| style="text-align: right;" | 195,300<br />
| style="text-align: right;" | 66<br />
| style="text-align: right;" | 273,500<br />
| style="text-align: right;" | 93<br />
| style="text-align: right;" | 390,600<br />
|}<br />
<br />
===Individual Rewards===<br />
Apart from rewards for your guild, there are also individual rewards, whenever you contribute by fighting or negotiating, there is a chance to win some [[Forge Points]], [[Goods]], a [[Units List|military unit]], attacker boost or even [[Diamonds]].</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Guild_Battlegrounds&diff=14004Guild Battlegrounds2019-12-06T12:51:34Z<p>Innogames: /* Attrition */</p>
<hr />
<div><br> __TOC__<br><br />
<br />
==What is the Guild Battlegrounds?==<br />
<br />
[[FILE:Guild_battlegrounds_backgroundmap_rd6.png|center|900px|link=]]<br />
<br />
Every 14 days, guilds will be matchmade into a battleground that lasts for 11 days. Those guilds fight for provinces on the map, as these generate victory points to become the best guild in the Battleground. Depending on your guild’s performance, it should move up or down in the league system, so moving up also means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows.<br />
<br />
==How do I access the Guild Battlegrounds?==<br />
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology [[Iron|Military Tactics]] in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your [[Cultural Settlements]] access point, you'll see a new structure.<br />
<br />
{|<br />
! style="text-align: center; width: 50%;" |'''Before unlocking'''<br />
! style="text-align: center; width: 50%;" |'''After unlocking'''<br />
|-<br />
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}}<br />
| style="text-align: center;" | {{sized-external-image|400px|https://foeen.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}}<br />
|}<br />
<br />
Click on the Guild Battleground building to open the exciting new PvP feature!<br />
<br />
==How can I participate in a Battleground?==<br />
<br />
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.<br />
<br />
[[FILE:Startingspotgbg.png|center|900px|link=]]<br />
<br />
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.<br />
<br />
===Conquest Flags - Attacking & Negotiating===<br />
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:<br />
<br />
[[FILE:gbgconquestflag1.png|center|link=]]<br />
<br />
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.<br />
<br />
[[FILE:gbgconquestflag2.png|center|link=]]<br />
<br />
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.<br />
<br />
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.<br />
<br />
<br />
{|<br />
! style="text-align: center; width: 25%;" | '''League ->'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum'''<br />
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond'''<br />
|-<br />
| style="text-align: center;" | Advances needed<br />
| style="text-align: center;" | 40<br />
| style="text-align: center;" | 70<br />
| style="text-align: center;" | 100<br />
| style="text-align: center;" | 130<br />
| style="text-align: center;" | 160<br />
|}<br />
<br />
<br />
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.<br />
<br />
===Defending Provinces===<br />
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.<br />
<br />
==Battleground Leaderboard==<br />
<br />
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points and a reward preview for the given rank:<br />
<br />
[[FILE:GBG_Leaderboard.png|center|link=]]<br />
<br />
==Victory Points==<br />
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!<br />
<br />
==Attrition==<br />
<br />
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.<br />
<br />
[[FILE:attritionicongbg.png|center|link=]]<br />
<br />
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).<br />
<center><br />
{|<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 0<br />
| style="text-align: center;" | 0%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 1<br />
| style="text-align: center;" | 2%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 2<br />
| style="text-align: center;" | 4%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 3<br />
| style="text-align: center;" | 6%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 4<br />
| style="text-align: center;" | 9%<br />
| style="text-align: center;" | 1<br />
|-<br />
| style="text-align: center;" | 5<br />
| style="text-align: center;" | 12%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 6<br />
| style="text-align: center;" | 15%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 7<br />
| style="text-align: center;" | 19%<br />
| style="text-align: center;" | 2<br />
|-<br />
| style="text-align: center;" | 8<br />
| style="text-align: center;" | 23%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 9<br />
| style="text-align: center;" | 27%<br />
| style="text-align: center;" | 3<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: center;" | 32%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 11<br />
| style="text-align: center;" | 37%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 12<br />
| style="text-align: center;" | 42%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 13<br />
| style="text-align: center;" | 48%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 14<br />
| style="text-align: center;" | 54%<br />
| style="text-align: center;" | 3<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: center;" | 61%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 16<br />
| style="text-align: center;" | 68%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 17<br />
| style="text-align: center;" | 75%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: center;" | 83%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: center;" | 91%<br />
| style="text-align: center;" | 4<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: center;" | 99%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 21<br />
| style="text-align: center;" | 108%<br />
| style="text-align: center;" | 4<br />
|-<br />
| style="text-align: center;" | 22<br />
| style="text-align: center;" | 117%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 23<br />
| style="text-align: center;" | 126%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 24<br />
| style="text-align: center;" | 136%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: center;" | 146%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 26<br />
| style="text-align: center;" | 157%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 27<br />
| style="text-align: center;" | 168%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 28<br />
| style="text-align: center;" | 179%<br />
| style="text-align: center;" | 5<br />
|-<br />
| style="text-align: center;" | 29<br />
| style="text-align: center;" | 191%<br />
| style="text-align: center;" | 6<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: center;" | 203%<br />
| style="text-align: center;" | 6<br />
|}<br />
</center><br />
If you're curious about the other data, you can take a look at the full table [[Guild Battlegrounds Attrition Table|Attrition Table]] page.<br />
<br />
==League System==<br />
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.<br />
<br />
{|<br />
! style="text-align: center; width: 20%;" | '''Copper'''<br />
! style="text-align: center; width: 20%;" | '''Silver'''<br />
! style="text-align: center; width: 20%;" | '''Gold'''<br />
! style="text-align: center; width: 20%;" | '''Platinum'''<br />
! style="text-align: center; width: 20%;" | '''Diamond'''<br />
|-<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png<br />
| style="text-align: center;" | https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png<br />
|}<br />
<br />
When the feature arrives, however, every existing guild will be given an initial league allocation. This should be calculated according to the average activity and members count per guild. The purpose is to start the feature with more appropriate battleground instances, while your actual performance within the feature will reflect your true league rank after a few seasons.<br />
<br />
==Province Buildings==<br />
{{:Guild_Battlegrounds_Province_Buildings}}<br />
<br />
==Rewards==<br />
<br />
You can obtain immediate, temporary and permanent rewards in the Battlegrounds. There's a chance to obtain Forge Points, units, attackers boosts, goods, diamonds and fragments for the Statue of Honor after each fight or negotiation. The magnitude of these rewards depends on your league! Your guild should gain temporary prestige points according to its current league, but keep in mind that you can also lose them likewise when dropping in the league. Lastly, we also have permanent rewards for you and your guild: Guilds can get guild power according to their placement withing a battleground (the amount also scales according to the league), and simultaneously you can get fragments for the Statue of Honor Selection Kit.<br />
<br />
[[FILE:GBGRewards6.png|center|link=]]<br />
<br />
'''Note:''' 50% of the time, the immediate reward will be one fragment for the Statue of Honor Selection kit.<br />
<br />
{|<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 1]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 2]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 3]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 4]]<br />
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 5]]<br />
|-<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1b.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1c.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1d.png}}<br />
| {{sized-external-image|175px|https://foeen.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1e.png}}<br />
|}<br />
<br />
===Guild Rewards===<br />
When a battleground ends, guilds may obtain various rewards which depend on placement:<br />
* Prestige according to current league and placement;<br />
* Guild Power according to placement within a battleground<br />
* Fragments of the Statue of Honor<br />
<br />
====Resume Table====<br />
{|<br />
! style="text-align: center;" Rowspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/rank.png}} Rank<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} Copper<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} Silver<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} Gold<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} Platinum<br />
! style="text-align: center;" Colspan="2" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} Diamond<br />
|-<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/icon_fragment.png}} Fragments<br />
! style="text-align: center;" | {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/clan_power.png}} Power<br />
|-<br />
| style="text-align: left;" | 1 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_1.png}}<br />
| style="text-align: right;" | 13<br />
| style="text-align: right;" | 54,600<br />
| style="text-align: right;" | 39<br />
| style="text-align: right;" | 163,800<br />
| style="text-align: right;" | 65<br />
| style="text-align: right;" | 273,000<br />
| style="text-align: right;" | 91<br />
| style="text-align: right;" | 382.200<br />
| style="text-align: right;" | 130<br />
| style="text-align: right;" | 546.000<br />
|-<br />
| style="text-align: left;" | 2 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_2.png}}<br />
| style="text-align: right;" | 12<br />
| style="text-align: right;" | 47.900<br />
| style="text-align: right;" | 35<br />
| style="text-align: right;" | 143,500<br />
| style="text-align: right;" | 57<br />
| style="text-align: right;" | 239,000<br />
| style="text-align: right;" | 80<br />
| style="text-align: right;" | 334,800<br />
| style="text-align: right;" | 114<br />
| style="text-align: right;" | 478,200<br />
|-<br />
| style="text-align: left;" | 3 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_3.png}}<br />
| style="text-align: right;" | 11<br />
| style="text-align: right;" | 43,300<br />
| style="text-align: right;" | 31<br />
| style="text-align: right;" | 129,700<br />
| style="text-align: right;" | 52<br />
| style="text-align: right;" | 216,100<br />
| style="text-align: right;" | 73<br />
| style="text-align: right;" | 302,600<br />
| style="text-align: right;" | 103<br />
| style="text-align: right;" | 432,200<br />
|-<br />
| style="text-align: left;" | 4 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_4.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 40,800<br />
| style="text-align: right;" | 30<br />
| style="text-align: right;" | 122,300<br />
| style="text-align: right;" | 49<br />
| style="text-align: right;" | 203,000<br />
| style="text-align: right;" | 68<br />
| style="text-align: right;" | 285,200<br />
| style="text-align: right;" | 97<br />
| style="text-align: right;" | 407,400<br />
|-<br />
| style="text-align: left;" | 5 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_5.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 40,400<br />
| style="text-align: right;" | 29<br />
| style="text-align: right;" | 121,000<br />
| style="text-align: right;" | 48<br />
| style="text-align: right;" | 201,600<br />
| style="text-align: right;" | 68<br />
| style="text-align: right;" | 282,300<br />
| style="text-align: right;" | 96<br />
| style="text-align: right;" | 403,200<br />
|-<br />
| style="text-align: left;" | 6 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_6.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,900<br />
| style="text-align: right;" | 29<br />
| style="text-align: right;" | 119,700<br />
| style="text-align: right;" | 48<br />
| style="text-align: right;" | 199,000<br />
| style="text-align: right;" | 67<br />
| style="text-align: right;" | 279,300<br />
| style="text-align: right;" | 95<br />
| style="text-align: right;" | 399,000<br />
|-<br />
| style="text-align: left;" | 7 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_7.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,500<br />
| style="text-align: right;" | 28<br />
| style="text-align: right;" | 118,500<br />
| style="text-align: right;" | 47<br />
| style="text-align: right;" | 197,400<br />
| style="text-align: right;" | 66<br />
| style="text-align: right;" | 276,400<br />
| style="text-align: right;" | 94<br />
| style="text-align: right;" | 394,800<br />
|-<br />
| style="text-align: left;" | 8 {{sized-external-image|25px|https://foeen.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_guild_battlegrounds_chest_8.png}}<br />
| style="text-align: right;" | 10<br />
| style="text-align: right;" | 39,100<br />
| style="text-align: right;" | 28<br />
| style="text-align: right;" | 117,200<br />
| style="text-align: right;" | 47<br />
| style="text-align: right;" | 195,300<br />
| style="text-align: right;" | 66<br />
| style="text-align: right;" | 273,500<br />
| style="text-align: right;" | 93<br />
| style="text-align: right;" | 390,600<br />
|}<br />
<br />
===Individual Rewards===<br />
Apart from rewards for your guild, there are also individual rewards, whenever you contribute by fighting or negotiating, there is a chance to win some [[Forge Points]], [[Goods]], a [[Units List|military unit]], attacker boost or even [[Diamonds]].</div>Innogameshttps://en.wiki.forgeofempires.com/index.php?title=Guild_Battlegrounds_Attrition_Table&diff=14003Guild Battlegrounds Attrition Table2019-12-06T12:47:53Z<p>Innogames: </p>
<hr />
<div><center><br />
{| style="width: 50%;"<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 0<br />
| style="text-align: right;" | 0%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 1<br />
| style="text-align: right;" | 2%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 2<br />
| style="text-align: right;" | 4%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 3<br />
| style="text-align: right;" | 6%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 4<br />
| style="text-align: right;" | 9%<br />
| style="text-align: right;" | 1<br />
|-<br />
| style="text-align: center;" | 5<br />
| style="text-align: right;" | 12%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 6<br />
| style="text-align: right;" | 15%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 7<br />
| style="text-align: right;" | 19%<br />
| style="text-align: right;" | 2<br />
|-<br />
| style="text-align: center;" | 8<br />
| style="text-align: right;" | 23%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 9<br />
| style="text-align: right;" | 27%<br />
| style="text-align: right;" | 3<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 10<br />
| style="text-align: right;" | 32%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 11<br />
| style="text-align: right;" | 37%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 12<br />
| style="text-align: right;" | 42%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 13<br />
| style="text-align: right;" | 48%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 14<br />
| style="text-align: right;" | 54%<br />
| style="text-align: right;" | 3<br />
|-<br />
| style="text-align: center;" | 15<br />
| style="text-align: right;" | 61%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 16<br />
| style="text-align: right;" | 68%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 17<br />
| style="text-align: right;" | 75%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: right;" | 83%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 19<br />
| style="text-align: right;" | 91%<br />
| style="text-align: right;" | 4<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 20<br />
| style="text-align: right;" | 99%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 21<br />
| style="text-align: right;" | 108%<br />
| style="text-align: right;" | 4<br />
|-<br />
| style="text-align: center;" | 22<br />
| style="text-align: right;" | 117%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 23<br />
| style="text-align: right;" | 126%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 24<br />
| style="text-align: right;" | 136%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 25<br />
| style="text-align: right;" | 146%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 26<br />
| style="text-align: right;" | 157%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 27<br />
| style="text-align: right;" | 168%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 28<br />
| style="text-align: right;" | 179%<br />
| style="text-align: right;" | 5<br />
|-<br />
| style="text-align: center;" | 29<br />
| style="text-align: right;" | 191%<br />
| style="text-align: right;" | 6<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 30<br />
| style="text-align: right;" | 203%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 31<br />
| style="text-align: right;" | 215%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 32<br />
| style="text-align: right;" | 228%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 33<br />
| style="text-align: right;" | 241%<br />
| style="text-align: right;" | 6<br />
|-<br />
| style="text-align: center;" | 34<br />
| style="text-align: right;" | 255%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 35<br />
| style="text-align: right;" | 269%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 36<br />
| style="text-align: right;" | 283%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 37<br />
| style="text-align: right;" | 298%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 38<br />
| style="text-align: right;" | 313%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 39<br />
| style="text-align: right;" | 329%<br />
| style="text-align: right;" | 7<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 40<br />
| style="text-align: right;" | 345%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 41<br />
| style="text-align: right;" | 361%<br />
| style="text-align: right;" | 7<br />
|-<br />
| style="text-align: center;" | 42<br />
| style="text-align: right;" | 378%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 43<br />
| style="text-align: right;" | 395%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 44<br />
| style="text-align: right;" | 413%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 45<br />
| style="text-align: right;" | 431%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 46<br />
| style="text-align: right;" | 449%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 47<br />
| style="text-align: right;" | 468%<br />
| style="text-align: right;" | 8<br />
|-<br />
| style="text-align: center;" | 48<br />
| style="text-align: right;" | 487%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 49<br />
| style="text-align: right;" | 507%<br />
| style="text-align: right;" | 9<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 50<br />
| style="text-align: right;" | 527%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 51<br />
| style="text-align: right;" | 547%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 52<br />
| style="text-align: right;" | 568%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 53<br />
| style="text-align: right;" | 589%<br />
| style="text-align: right;" | 9<br />
|-<br />
| style="text-align: center;" | 54<br />
| style="text-align: right;" | 611%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 55<br />
| style="text-align: right;" | 633%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 56<br />
| style="text-align: right;" | 656%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 57<br />
| style="text-align: right;" | 679%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 58<br />
| style="text-align: right;" | 703%<br />
| style="text-align: right;" | 10<br />
|-<br />
| style="text-align: center;" | 59<br />
| style="text-align: right;" | 727%<br />
| style="text-align: right;" | 10<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 60<br />
| style="text-align: right;" | 751%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 61<br />
| style="text-align: right;" | 776%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 62<br />
| style="text-align: right;" | 801%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 63<br />
| style="text-align: right;" | 827%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 64<br />
| style="text-align: right;" | 853%<br />
| style="text-align: right;" | 11<br />
|-<br />
| style="text-align: center;" | 65<br />
| style="text-align: right;" | 880%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 66<br />
| style="text-align: right;" | 907%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 67<br />
| style="text-align: right;" | 935%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 68<br />
| style="text-align: right;" | 963%<br />
| style="text-align: right;" | 12<br />
|-<br />
| style="text-align: center;" | 69<br />
| style="text-align: right;" | 992%<br />
| style="text-align: right;" | 12<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 70<br />
| style="text-align: right;" | 1,021%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 71<br />
| style="text-align: right;" | 1,051%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 72<br />
| style="text-align: right;" | 1,082%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 73<br />
| style="text-align: right;" | 1,113%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 74<br />
| style="text-align: right;" | 1,145%<br />
| style="text-align: right;" | 13<br />
|-<br />
| style="text-align: center;" | 75<br />
| style="text-align: right;" | 1,177%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 76<br />
| style="text-align: right;" | 1,210%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 77<br />
| style="text-align: right;" | 1,243%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 78<br />
| style="text-align: right;" | 1,277%<br />
| style="text-align: right;" | 14<br />
|-<br />
| style="text-align: center;" | 79<br />
| style="text-align: right;" | 1,312%<br />
| style="text-align: right;" | 14<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 80<br />
| style="text-align: right;" | 1,347%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 81<br />
| style="text-align: right;" | 1,383%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 82<br />
| style="text-align: right;" | 1,420%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 83<br />
| style="text-align: right;" | 1,457%<br />
| style="text-align: right;" | 15<br />
|-<br />
| style="text-align: center;" | 84<br />
| style="text-align: right;" | 1,495%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 85<br />
| style="text-align: right;" | 1,534%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 86<br />
| style="text-align: right;" | 1,574%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 87<br />
| style="text-align: right;" | 1,614%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 88<br />
| style="text-align: right;" | 1,655%<br />
| style="text-align: right;" | 16<br />
|-<br />
| style="text-align: center;" | 89<br />
| style="text-align: right;" | 1,697%<br />
| style="text-align: right;" | 17<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 90<br />
| style="text-align: right;" | 1,740%<br />
| style="text-align: right;" | 17<br />
|-<br />
| style="text-align: center;" | 91<br />
| style="text-align: right;" | 1,784%<br />
| style="text-align: right;" | 17<br />
|-<br />
| style="text-align: center;" | 92<br />
| style="text-align: right;" | 1,829%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 93<br />
| style="text-align: right;" | 1,874%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 94<br />
| style="text-align: right;" | 1,920%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 95<br />
| style="text-align: right;" | 1,967%<br />
| style="text-align: right;" | 18<br />
|-<br />
| style="text-align: center;" | 96<br />
| style="text-align: right;" | 2,015%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 97<br />
| style="text-align: right;" | 2,065%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 98<br />
| style="text-align: right;" | 2,116%<br />
| style="text-align: right;" | 19<br />
|-<br />
| style="text-align: center;" | 99<br />
| style="text-align: right;" | 2,168%<br />
| style="text-align: right;" | 19<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 100<br />
| style="text-align: right;" | 2,221%<br />
| style="text-align: right;" | 20<br />
|-<br />
| style="text-align: center;" | 101<br />
| style="text-align: right;" | 2,275<br />
| style="text-align: right;" | 20<br />
|-<br />
| style="text-align: center;" | 102<br />
| style="text-align: right;" | 2,331<br />
| style="text-align: right;" | 20<br />
|-<br />
| style="text-align: center;" | 103<br />
| style="text-align: right;" | 2,388<br />
| style="text-align: right;" | 21<br />
|-<br />
| style="text-align: center;" | 104<br />
| style="text-align: right;" | 2,447<br />
| style="text-align: right;" | 21<br />
|-<br />
| style="text-align: center;" | 105<br />
| style="text-align: right;" | 2,507<br />
| style="text-align: right;" | 21<br />
|-<br />
| style="text-align: center;" | 106<br />
| style="text-align: right;" | 2,569<br />
| style="text-align: right;" | 22<br />
|-<br />
| style="text-align: center;" | 107<br />
| style="text-align: right;" | 2,633<br />
| style="text-align: right;" | 22<br />
|-<br />
| style="text-align: center;" | 108<br />
| style="text-align: right;" | 2,698<br />
| style="text-align: right;" | 22<br />
|-<br />
| style="text-align: center;" | 109<br />
| style="text-align: right;" | 2,765<br />
| style="text-align: right;" | 23<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 110<br />
| style="text-align: right;" | 2,834<br />
| style="text-align: right;" | 23<br />
|-<br />
| style="text-align: center;" | 111<br />
| style="text-align: right;" | 2,906<br />
| style="text-align: right;" | 24<br />
|-<br />
| style="text-align: center;" | 112<br />
| style="text-align: right;" | 2,980<br />
| style="text-align: right;" | 24<br />
|-<br />
| style="text-align: center;" | 113<br />
| style="text-align: right;" | 3,056<br />
| style="text-align: right;" | 24<br />
|-<br />
| style="text-align: center;" | 114<br />
| style="text-align: right;" | 3,135<br />
| style="text-align: right;" | 25<br />
|-<br />
| style="text-align: center;" | 115<br />
| style="text-align: right;" | 3,216<br />
| style="text-align: right;" | 25<br />
|-<br />
| style="text-align: center;" | 116<br />
| style="text-align: right;" | 3,300<br />
| style="text-align: right;" | 26<br />
|-<br />
| style="text-align: center;" | 117<br />
| style="text-align: right;" | 3,387<br />
| style="text-align: right;" | 26<br />
|-<br />
| style="text-align: center;" | 118<br />
| style="text-align: right;" | 3,478<br />
| style="text-align: right;" | 27<br />
|-<br />
| style="text-align: center;" | 119<br />
| style="text-align: right;" | 3,572<br />
| style="text-align: right;" | 27<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 120<br />
| style="text-align: right;" | 3,670<br />
| style="text-align: right;" | 28<br />
|-<br />
| style="text-align: center;" | 121<br />
| style="text-align: right;" | 3,772<br />
| style="text-align: right;" | 28<br />
|-<br />
| style="text-align: center;" | 122<br />
| style="text-align: right;" | 3,878<br />
| style="text-align: right;" | 29<br />
|-<br />
| style="text-align: center;" | 123<br />
| style="text-align: right;" | 3,989<br />
| style="text-align: right;" | 29<br />
|-<br />
| style="text-align: center;" | 124<br />
| style="text-align: right;" | 4,105<br />
| style="text-align: right;" | 30<br />
|-<br />
| style="text-align: center;" | 125<br />
| style="text-align: right;" | 4,227<br />
| style="text-align: right;" | 31<br />
|-<br />
| style="text-align: center;" | 126<br />
| style="text-align: right;" | 4,354<br />
| style="text-align: right;" | 31<br />
|-<br />
| style="text-align: center;" | 127<br />
| style="text-align: right;" | 4,488<br />
| style="text-align: right;" | 32<br />
|-<br />
| style="text-align: center;" | 128<br />
| style="text-align: right;" | 4,629<br />
| style="text-align: right;" | 32<br />
|-<br />
| style="text-align: center;" | 129<br />
| style="text-align: right;" | 4,777<br />
| style="text-align: right;" | 33<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 130<br />
| style="text-align: right;" | 4,933<br />
| style="text-align: right;" | 34<br />
|-<br />
| style="text-align: center;" | 131<br />
| style="text-align: right;" | 5,098<br />
| style="text-align: right;" | 35<br />
|-<br />
| style="text-align: center;" | 132<br />
| style="text-align: right;" | 5,272<br />
| style="text-align: right;" | 35<br />
|-<br />
| style="text-align: center;" | 133<br />
| style="text-align: right;" | 5,456<br />
| style="text-align: right;" | 36<br />
|-<br />
| style="text-align: center;" | 134<br />
| style="text-align: right;" | 5,651<br />
| style="text-align: right;" | 37<br />
|-<br />
| style="text-align: center;" | 135<br />
| style="text-align: right;" | 5,859<br />
| style="text-align: right;" | 38<br />
|-<br />
| style="text-align: center;" | 136<br />
| style="text-align: right;" | 6,080<br />
| style="text-align: right;" | 39<br />
|-<br />
| style="text-align: center;" | 137<br />
| style="text-align: right;" | 6,316<br />
| style="text-align: right;" | 40<br />
|-<br />
| style="text-align: center;" | 138<br />
| style="text-align: right;" | 6,567<br />
| style="text-align: right;" | 41<br />
|-<br />
| style="text-align: center;" | 139<br />
| style="text-align: right;" | 6,836<br />
| style="text-align: right;" | 42<br />
|-<br />
! style="text-align: center;" | '''Attrition Level'''<br />
! style="text-align: center;" | '''Defending Army Bonus'''<br />
! style="text-align: center;" | '''Negotiation Multiplier'''<br />
|-<br />
| style="text-align: center;" | 140<br />
| style="text-align: right;" | 7,124<br />
| style="text-align: right;" | 43<br />
|-<br />
| style="text-align: center;" | 141<br />
| style="text-align: right;" | 7,433<br />
| style="text-align: right;" | 44<br />
|-<br />
| style="text-align: center;" | 142<br />
| style="text-align: right;" | 7,766<br />
| style="text-align: right;" | 45<br />
|-<br />
| style="text-align: center;" | 143<br />
| style="text-align: right;" | 8,124<br />
| style="text-align: right;" | 46<br />
|-<br />
| style="text-align: center;" | 144<br />
| style="text-align: right;" | 8,511<br />
| style="text-align: right;" | 47<br />
|-<br />
| style="text-align: center;" | 145<br />
| style="text-align: right;" | 8,929<br />
| style="text-align: right;" | 49<br />
|-<br />
| style="text-align: center;" | 146<br />
| style="text-align: right;" | 9,382<br />
| style="text-align: right;" | 50<br />
|-<br />
| style="text-align: center;" | 147<br />
| style="text-align: right;" | 9,873<br />
| style="text-align: right;" | 52<br />
|-<br />
| style="text-align: center;" | 148<br />
| style="text-align: right;" | 10,407<br />
| style="text-align: right;" | 53<br />
|-<br />
| style="text-align: center;" | 149<br />
| style="text-align: right;" | 10,988<br />
| style="text-align: right;" | 55<br />
|-<br />
| style="text-align: center;" | 150<br />
| style="text-align: right;" | 12,000<br />
| style="text-align: right;" | 60<br />
|}<br />
</center><br />
Add brand new page for Attrition<br />
https://testwiki.forgeofempires.com/index.php?title=Guild_Battlegrounds n/a</div>Innogames